Board index Roller Coaster Games Scream Machines TATSU Recreation! (NOW AVAILABLE FOR DOWNLOAD)

TATSU Recreation! (NOW AVAILABLE FOR DOWNLOAD)

Discuss anything related to Scream Machines!

Post April 2nd, 2006, 9:45 pm

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Location: San Antonio, Texas, USA

Thank god I have Scream Machines, this looks awesome! Good job man, keep it up.

Post April 2nd, 2006, 10:03 pm

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Location: Montclair, CA, USA

Originally posted by Bowserjoe

Your computer is outside? Or are your birds just really loud! lol


my computer is inside. The birds are really far from the computer. The web cam catches every single sound haha

thanks everybody for the feedback

Post April 2nd, 2006, 11:42 pm

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Location: Massachusetts, USA

Originally posted by SMer

too bad SM's physics suck failure and the pacing is totally unrealistic for an accurately made recreation

Yeah, SM coasters don't have nearly as much momentum as real life coasters.

Post April 3rd, 2006, 12:08 am

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Location: Clarksburg, New Jersey, USA

This goes for any coaster games when when trying to accomplish something accurate of any real-life coaster re-creations. Well at least SM is as good as it gets. Like they all say, what you see is what you get.

Post April 3rd, 2006, 12:16 am

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Originally posted by Bowserjoe

Originally posted by SMer

too bad SM's physics suck failure and the pacing is totally unrealistic for an accurately made recreation

Yeah, SM coasters don't have nearly as much momentum as real life coasters.


SM is still better than NL, at least when it comes to that...
-Tony.

Post April 3rd, 2006, 12:30 am

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SM is still better than NL, at least when it comes to that...

Yep, I agree[;)]

Post April 3rd, 2006, 12:32 am

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Cork looks way off by those first shots on this page. Wayyy too gradual and round. Yours is almost more of a roll over than a corkscrew. Im almost certain its quite different.

Post April 3rd, 2006, 12:41 am

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*UPDATE*

-i just fixed the flatspin, i made it a bit smaller.

-eggturn is complete

Post April 3rd, 2006, 12:52 am

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http://www.themeparkreview.com/sfmmnew06/feb11_1.htm

Notice how it dives lower off the drop and ascends higher up to the actual flatspin? Yours was too low and was too round at the top. The top of a flatspin is actually flat - its the rotation + heartline that creates the smooth motion.

Post April 5th, 2006, 9:48 pm

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Originally posted by Real

http://www.themeparkreview.com/sfmmnew06/feb11_1.htm

Notice how it dives lower off the drop and ascends higher up to the actual flatspin? Yours was too low and was too round at the top. The top of a flatspin is actually flat - its the rotation + heartline that creates the smooth motion.


ok i just fixed the flatspin, thanks REAL.

Their may be new screenshots later on tonight [;)]

Post April 5th, 2006, 11:20 pm

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Location: Montclair, CA, USA

new screenshots!



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Zero-g roll is completed

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Egg turn is complete!

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overall progress

[:)]
The BIG Three.
Scorpion [Floorless]. Sub-Zero [Invert]. Reptile[_______].

Post April 5th, 2006, 11:29 pm

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Location: San Antonio, Texas, USA

Wow, I really like how this is coming along. There is only one thing I noticed. Correct me if im worng, but I believe your 0g starts to do the actual 0g a little bit to early. Other than that, it looks great. I like the changes made to the cork.

Post April 5th, 2006, 11:29 pm

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Post April 5th, 2006, 11:54 pm

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Location: Miami, FL, USA

Post April 8th, 2006, 3:32 am

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Looks good. I bet this will be quite a re-creation and I can hardly wait till it's finished.

Post April 8th, 2006, 3:37 am

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Yeah you also look to have a rough banking entrance to your first drop, and like Jakizle said I'm not sure about the entrance to your 0-g, but overall it looks pretty nice.

Post April 8th, 2006, 4:20 pm

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Location: Montclair, CA, USA

Originally posted by Jakizle

Wow, I really like how this is coming along. There is only one thing I noticed. Correct me if im worng, but I believe your 0g starts to do the actual 0g a little bit to early. Other than that, it looks great. I like the changes made to the cork.


yeah your right i just adjusted it right now thanks.

Originally posted by dcs221

Yeah you also look to have a rough banking entrance to your first drop, and like Jakizle said I'm not sure about the entrance to your 0-g, but overall it looks pretty nice.


yeah you have a good eye. their is a rough banking transition in the entrance of the drop, i just fixed it it is alot smoother now. thanks


thanks everyone for the feedback [:)]
The BIG Three.
Scorpion [Floorless]. Sub-Zero [Invert]. Reptile[_______].

Post April 8th, 2006, 7:01 pm

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looks pretty close but the terraforming is a bit iffy

Post April 8th, 2006, 8:02 pm

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that looks so nice nice job on your recreation of tatsu.

Post April 8th, 2006, 8:18 pm

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I'm guessing terraforming isn't finalized... I wouldn't worry about that now CK. Glad I was able to help Ballerboi, keep ballin' playa lol

Post April 10th, 2006, 3:50 pm

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Location: Montclair, CA, USA

*UPDATE*

-the terraforming isnt finalized yet

-the pretzel loop is now complete, still working on smoothing it out

here are 2 sneakpeak screenshot:

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please leave some feedback
[:)]

Post April 10th, 2006, 4:50 pm

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Location: San Antonio, Texas, USA

Looks nice, glad to see the changes made. Layout looks right on, the pretzel angle to the station looks pretty precise.

Post April 11th, 2006, 3:09 pm

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Location: Montclair, CA, USA

^ thanks =)

my scream machines dont seam to be working right now so my recreation of tatsu will be put on hold.

Post April 11th, 2006, 7:49 pm

Posts: 265
Points on hand: 2,289.00 Points
Location: Montclair, CA, USA

ok i finnaly fixed my scream machines and since then ive been working on Tatsu all day, all the track work is finnally completed!

here are some screenshots:

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trackwork complete!
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the completed pretzel loop!
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Overall look at the complete track

please leave some feedback [:D]

Post April 11th, 2006, 8:48 pm

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Location: Massachusetts, USA

Wow, that ride has so many twists! I thought Tatsu was a bit longer than that though.

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