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New Game, New Features. All Pitch in!

Discuss anything related to the Roller Coaster Tycoon 1, 2 and 3.

Post March 31st, 2006, 6:04 pm
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If a new theme park game were to come out, what would you like to see in it feature-wise? Would you be interested in any multiplayer online features? If so, what? And yeah, reply cuz I know of several people that will be reading this!
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Post March 31st, 2006, 6:05 pm
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In park multiplayer strip club.
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Post March 31st, 2006, 6:26 pm

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Actually, I'm pretty happy with RCT, besides the third one.

Post March 31st, 2006, 6:27 pm

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Something like that gay game runescape... except in Cedar Point!!!!11!1!

Post March 31st, 2006, 6:34 pm
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by several I meant important people will be reading this, glad to see your serious thoughts and posts about this.
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Post March 31st, 2006, 6:44 pm

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I think it would certainly be cool to have an online themepark game. Online stuff would be interesting, kinda like a live track tennis or something like that.

Post March 31st, 2006, 6:44 pm
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I don't think multiplayer features are that important for this type of game, as it's pretty solitary. I think the track and park exchange makes for a good community as well as community created parks or tracks. But I certainly don't think that it would benefit the community, I don't even see how online capabilities would work or make the game more entertaining.

If this is also asking what we think of the interface and game type, I'd really like more games to be like RCT and RCT2 were. As soon as people get by the fact that graphics don't make the game, gameplay does, everyone will be better off. Sure the RCT and RCT2 graphics weren't the best, but they certainly had great gameplay IMO, and ever since I switched to macs, I've been dying to play it again. They could certainly make the RCT and RCT2 graphics better but keep the graphics interface similar if you know what I mean.

Who ever is reading this, don't be like Atari and ruin your game by trying to make it the "best" in graphics and high in system requirements, we have simulators for that.

Post March 31st, 2006, 7:30 pm

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During the summer I was wanting to play some RCT, (I didnt have a comp) after some thinking, I began thinkin up some ideas on what I would do to RCT if given a chance..

I'm not sure if I stand alone here, but it would be cool to have a game that runs in psuedo real time. Meaning over the course of a day-night cycle its not 12 days worth of time its one. So play time a little bit. Give a week like 4 days, 3 being weekdays, 1 being a weekend. And put like 24 weeks in the year. I really dont like having people in my park for months on end like in RCT. Having the park open and close would add a new dynamic to gameplay. You'd have to hire people to do daily maintance on the park and the rides when its all closed while hiring different people to work at the park during the day.

Another gameplay feature I thought would be cool is building parks in different geographical regions...like Florida vs Ohio where the park can be open all year round vs open during summer.

Construction. I think RCT does a pretty decent job of how you construct a ride but it really doesn't add a whole lot of flexibility when you just want to be creative. Solution a custom element designer built like NL I guess where you place nodes and just build a segment of track in the games scale.

Also unless you are in a sandbox mode or have a nearly unlimited money something has to be changed on how you construct custom rides. I donno how many times I would be building something and I'd run out of money and then have to wait for some guest to buy more drinks so I can build a freaking turn. There needs to be a designer that allows you to build to your hearts desire and find out how much it costs before you actually spend the money on it. For me I've wasted tons of money becuase I built something I didn't like in the end and had to go back and fix it. When your done you could have an option to build at a slower pace (ie some much track gets laid per day) if you want to go overboard I suppose you could add in constuction equipment animation and building the thing. but thats overkill.

As for a multiplayer feature. unless the game has interactive rides (bumper cars) or attractions (midway games) theres not alot you can do for a theme park game in multiplayer.

Hope this gives whoever this is for ideas.

Post March 31st, 2006, 10:22 pm
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WISH LIST FOR RCT:
1. customization for scenery (3ds, or maybe even just more options on existing ones)
2. ability to create custom elements
3. realistic coaster building (place the track (like it was in a computer simulation of the land), then pay for it and construct it based on the figures)
4. either stick to 2d, or make the 3d graphics better
5. realistic supporting (the single-pole thing is really ugly and unrealistic)


WISH LIST FOR NOLIMITS:
1. BIGGER GRID!!!
2. more track types, such as 4-D, flying coaster, and Arrow hyper
3. a realistic speed scheme, based on weight as well as friction, not just friction
4. a wood support generator that works on terrain woodies, not just ones on flat ground (I'm really sick of spending 50+ hours just to add wide supports to terrain woodies)
5. underground tunnels (if the track goes under the terrain, it automatically creates a hole)

Post April 1st, 2006, 5:46 am
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i would be cool if you had a country of some kind where ppl can build their themeparks simultaniously so that their's a kind of competition

and a MMORPG inside a themepark would be cool
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Post April 1st, 2006, 6:13 am

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Yeah, i quite like a lot of Coaster Individuals ideas, although i think the ideas about micro-management should be optional, because i personally am not keen on it.

My main things are freedom, RCT is far too restrictive when it comes to building and themieng. How many times has an idea you've had been damaged by the lack of options for elements/turn sizes etc. I'd love to see a bigger range of shapes for ride parts and options for items of scenery. That'd be great.

Also, i really wish they'd bring back the 2D, because it just worked better, and it'd allow more game elements to be incorporated, rather than worrying about the fact that things wont work in 3D. Like Brtn said, the graphics atrent hugely important. Provided the game is relatively attractive, it doesn't have to blow your mind. I was quite happy with RCT2, looks wise, just leave it alone.

Post April 1st, 2006, 6:23 am

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Originally posted by Carlosio

My main things are freedom, RCT is far too restrictive when it comes to building and themieng. How many times has an idea you've had been damaged by the lack of options for elements/turn sizes etc. I'd love to see a bigger range of shapes for ride parts and options for items of scenery. That'd be great.


rct is more a buisness sim than a coaster sim...

Post April 1st, 2006, 6:32 am

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Hello Madam/Sir.
Forget this idea. It wont work. Theres not enough depth to the game field and wont last. Whats the most things you can do in this type of game? Lets see : Build rollercoaster, manage prices and what have you. This is called RollercoasterTycoon. So these idea are already taken into consideration and therefor would be stupid for you game creators to come out with something like the same.

If you are making a online role playing game for rollercoaster then here are some things I would like to see in this type of game.

User created worlds :
When a user registers you have the choice of making a new world or join another theme park world. You would then supposedly start at the bottom of the chain, lets say the Janitor and then you can work your way up to the top end.

How do you achieve this?
Submit coaster designs. Business plans. Etc..

Random Events : Would like to see some random events thrown in there. Tornados, Earthquakes are things that can happen in real life and should also be included in this game of yours.

Money :
Money is a strong part in this game. You generate money from the people visiting your theme park world and you can then use that money to invest in other rides or adds scenery to your park. The possibilities are endless.

You also loose money too for various things such as not enough visitors and what else.

I still think you are not going to get this to work but If you do get a concept going then by all means contact me.

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Post April 1st, 2006, 4:21 pm

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Originally posted by Sobek

Originally posted by Carlosio

My main things are freedom, RCT is far too restrictive when it comes to building and themieng. How many times has an idea you've had been damaged by the lack of options for elements/turn sizes etc. I'd love to see a bigger range of shapes for ride parts and options for items of scenery. That'd be great.


rct is more a buisness sim than a coaster sim...


Hello there sobek, perhaps you aren't aware of the fact that i am not a dumbass. I'm fully aware that RCT is not a coaster sim. However, in case you didn't notice, quite a substantial part of the game (as can be seen on this very site, that you happen to be a member of) is designing coasters. Now what did i say? I believe it was something along the lines of "no more management, more coaster stuff"

Perhaps you didn't understand WWS's question, or maybe you can't read, i don't know. See, the thing is, he didn't say "describe the games that have already come out and don't say anything about what you'd like in a new game", what he in fact said was "suggest ideas for a new game". Please try and be helpful in the future.

Post April 1st, 2006, 4:28 pm

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I would like to see in thr RCT series

-More realistic track, and supports.
-Custom supporting.
-Being able to pick a coaster, pick where you want it to go, and have little contruction people to come and build the ride, and having the parts arrive, as opposed to the ride coming out of thin air!
-Tony.

Post April 1st, 2006, 10:55 pm
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You can't make a RCT game in 3-D, because it therefore doesn't hold any of the RCT type of "feel". Plus, in order to keep the audience large, you need to keep the graphical requirements down. That's partially why the RCT1 and RCT2 series were such a hit! Because nearly anyone could play the game on the "highest" settings without lag most of the time. But then RCT3 was released ... and well you get the picture.

I don't think it's necessary for there to be a lot more support for creating custom inversions or elements in the RCT games, because then it becomes more complicated and more like a simulator and less like a tycoon game, that's why we have No Limits and such. However, adding a few more elements would be nice, and giving more flexibility like the Intamin Rocket Coaster train type, so that way people wouldn't have to hack the game and already created track types.

Matt, I know that RCT is already released, but if a company wants to suceed in creating a game in the taste of theme parks and coasters then they should follow the RCT route IMO.

Just please ... don't ruin the series like Atari did, RCT3 felt to much like Sim Theme Park (which SUCKED).

Post April 2nd, 2006, 12:14 am
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I understand that it needs to be easy for the less-experienced desiners, but how about the OPTION of creating custom stuff? So, you don't have to create your own things like on NL, but the option is there for the people who want it.

Post April 2nd, 2006, 12:26 am

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Along the lines of what Cjd said. I'd say my personal optimal coasterbased game would have an interface similar to RCT2 along with the 2d view and the like. However, scenery would be must more indepth and detailed, and the view would be able to zoom 1 point further in then it can at the time. Along with this, the scenery allotted space ,ie grids currently, would be much smaller, allowing for much greater details. Also, it would be possible to custom-make elements and build at 15 degree increments rather than 45 degree increments, hence allowing much greater freedom and realism for coaster design. And, lastly, it would be possible to be a peep in your park and ride the rides in a much more optimal engine then, rct3, perhaps a slightly simpler version of NL graphics-wise. And, as a peep in your park, you could walk around, play games in the park, buy things etc. There's plenty other features that would be cool as well IMO, but those are my main thoughts.

Just my 2 cents.

Post April 8th, 2006, 10:17 pm

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I think it be cool if you could go online an visit a real-life park with friends like meet up and actually ride things! Like every park in the world you choose! Arrange plans to meet up at a certain park and talk through headset or microphone...anyone understand that?[:D]lmao...

Post April 8th, 2006, 10:21 pm

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actually, i thik i'd want a RCT game with more realism and smoothed out coasters so actually riding them in the game is fun. that, and people with REAL expressions and not randomly throwing their hands up. also, faster and easier scenery system would be nice. and maybe SMARTER PEOPLE! my god, the RCT people piss me off sometimes. I was also thinking of importing NoLimits coasters into the game which would be awesome! to see people ride your rides...that, and they should feel pain if the ride is evil....[:)]

Post April 8th, 2006, 10:24 pm

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yea that actually sounds really cool. A world of online theme parks where you (a guest) can either enter a premade park (server) or create your own for you and others to enjoy.

as you enter the amusement/theme park you can walk around at your own free will (keep in mind that this is online and that you are not the only person at the park). You can chat with the other guests (people) and ride coasters with them. but to make it as realistic as possible... you have to wait in line with them too! :)

Post April 8th, 2006, 10:25 pm

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Originally posted by screamomatic

Something like that gay game runescape... except in Cedar Point!!!!11!1!


Runescape isnt gay... its fun :) you have to give it a chance.
I started playing it a while back when there erent much other games and i am now lvl 107 and its pretty fun


EDIT: yea I think it should be in a first person view and you should be able to watch people ride the coasters (even the death machines)

Post April 9th, 2006, 11:12 am

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RCT3 was just poorly done, if they did it differently, it would still do fine in 3D, and screw the "RCT feel", you could always adjust the camera mode anyways, but that old camera style barely lets you move.

Anyways, any new amusement park game should have at least half decent coasters, and should focus enough on them, and treat the rest of the park as an addition rather than the park treat coasters as a tiny, minor addition that "no one will really care about"

Post April 9th, 2006, 11:23 am

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I would just like something like RCT except with more clean cut graphics and more up to date scenerey, rollercoasters, ect.

Post April 10th, 2006, 7:55 am

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Originally posted by Brtnboarder495

You can't make a RCT game in 3-D, because it therefore doesn't hold any of the RCT type of "feel". Plus, in order to keep the audience large, you need to keep the graphical requirements down. That's partially why the RCT1 and RCT2 series were such a hit! Because nearly anyone could play the game on the "highest" settings without lag most of the time. But then RCT3 was released ... and well you get the picture.

I don't think it's necessary for there to be a lot more support for creating custom inversions or elements in the RCT games, because then it becomes more complicated and more like a simulator and less like a tycoon game, that's why we have No Limits and such. However, adding a few more elements would be nice, and giving more flexibility like the Intamin Rocket Coaster train type, so that way people wouldn't have to hack the game and already created track types.

Matt, I know that RCT is already released, but if a company wants to suceed in creating a game in the taste of theme parks and coasters then they should follow the RCT route IMO.

Just please ... don't ruin the series like Atari did, RCT3 felt to much like Sim Theme Park (which SUCKED).


I realy agree to this. I think the ability to make total custom elements and such would kind of ruin the game. That's for NL and sims like that. Same with importing 3ds. It would just ruin the rct look, and it wouldn't be rct anymore. But a lot more options with elements inside the existing game could have been great. Like not just having one degree of banking, and having more dive loop kind of elements. And more turns and stuff. This could realy add a lot to the coaster building part. Also some more coaster types, like the rocket coaster, maurer sohne spinning, the bobsleigh coaster and the eurofighter.

I'm one of the few people that actually enjoy the money part of the game too. I think its great fun sometimes to start a park and make it a sucsess. Maybe something along what coaster induvidual said about being able to get the coasts of building the coaster and such, before actually building it. That would make it more realistic and add a new level.

I've always dreamt of a multiplayer mode, where your park ahd to compete with other parks for the guests. So adding a major rollercoaster would realy boost your attendance. That could be realy cool.

But the most important thing, that made the rct series such a sucsess was the focus at gameplay. I read an interview with Chris Sawyer, and he said the main focus in his games always was the gameplay.
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