Originally posted by Brtnboarder495
You can't make a RCT game in 3-D, because it therefore doesn't hold any of the RCT type of "feel". Plus, in order to keep the audience large, you need to keep the graphical requirements down. That's partially why the RCT1 and RCT2 series were such a hit! Because nearly anyone could play the game on the "highest" settings without lag most of the time. But then RCT3 was released ... and well you get the picture.
I don't think it's necessary for there to be a lot more support for creating custom inversions or elements in the RCT games, because then it becomes more complicated and more like a simulator and less like a tycoon game, that's why we have No Limits and such. However, adding a few more elements would be nice, and giving more flexibility like the Intamin Rocket Coaster train type, so that way people wouldn't have to hack the game and already created track types.
Matt, I know that RCT is already released, but if a company wants to suceed in creating a game in the taste of theme parks and coasters then they should follow the RCT route IMO.
Just please ... don't ruin the series like Atari did, RCT3 felt to much like Sim Theme Park (which SUCKED).
I realy agree to this. I think the ability to make total custom elements and such would kind of ruin the game. That's for NL and sims like that. Same with importing 3ds. It would just ruin the rct look, and it wouldn't be rct anymore. But a lot more options with elements inside the existing game could have been great. Like not just having one degree of banking, and having more dive loop kind of elements. And more turns and stuff. This could realy add a lot to the coaster building part. Also some more coaster types, like the rocket coaster, maurer sohne spinning, the bobsleigh coaster and the eurofighter.
I'm one of the few people that actually enjoy the money part of the game too. I think its great fun sometimes to start a park and make it a sucsess. Maybe something along what coaster induvidual said about being able to get the coasts of building the coaster and such, before actually building it. That would make it more realistic and add a new level.
I've always dreamt of a multiplayer mode, where your park ahd to compete with other parks for the guests. So adding a major rollercoaster would realy boost your attendance. That could be realy cool.
But the most important thing, that made the rct series such a sucsess was the focus at gameplay. I read an interview with Chris Sawyer, and he said the main focus in his games always was the gameplay.