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New 'hyper'

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post April 19th, 2006, 3:26 pm

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I have been working on this coaster for a bit now. Track construction is 100% complete. The terrain is also finished.

Some stats about the ride;
Top Speed: 70.21mph (113km/h)
G-Force: 4.8/-1.1 (front seat)
1st Drop: 176' (53m) @ 80 degrees
2nd Drop: 140' (43m) @ 60 degrees
Total Elevation Change: 180' (55m)
Trains: 2, 7 cars each
Track Length: 4384' (1306m)

Image

More screenshots; http://www.nolimitsdevcenter.net/p1814
Last edited by Canadmos on April 21st, 2006, 4:44 pm, edited 1 time in total.

Post April 19th, 2006, 3:42 pm

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Post April 20th, 2006, 1:43 am

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If anyone who is good at making 3ds objects (specifically terrain and tunnels) and you have some free time and want a simple project, hit me up on aim or msn.

msn name: canadmos(at)gmail.com
aim name: canadmos

Also, if you would like to see a basic preview version of the track file, leave your email adress here.

Post April 20th, 2006, 4:53 am
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Post April 20th, 2006, 12:01 pm

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Darn, if only the tunnelmaker exported UV coordinates properly, I haven't learned how to use UV mapper tools yet, and probably can't get them to work anyway. (the one in anim8or is absolutely crap and only useable for mapping flat surfaces, not curves)

Post April 21st, 2006, 4:44 pm

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Don't need a tunnel maker anymore, Matt has volunteered his services.

As it stands right now there should be 3 tunnels and 1 trench.

Post April 22nd, 2006, 11:09 am

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Looks great! i realy enjouyed Primal Scream, and this looks like a great coaster. And Intamin hypers are some of my favourits. Looking forward to this one[:)]
Coaster count: 153
Moving to Singapore in july!

Post April 24th, 2006, 12:35 pm

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go on then... i'll have a peek! (not 3ds however - i am crap.) im assuming this isnt cheeky impatienness, as you implied it was ok. philmonkeymanreturns@hotmail.com :D

Post April 24th, 2006, 1:52 pm

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Post October 10th, 2006, 8:43 pm

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Post October 10th, 2006, 9:18 pm

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sweeeeeeeeeeeet, I love canopy tunnels. what did he use to export the track?

Post October 10th, 2006, 9:22 pm

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I'm pretty sure he's using 3d's max, don't know the specifics though. It definetly looks awesome!

Post October 10th, 2006, 9:41 pm

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well yea, but I'm talking about what he used to export the track to a 3ds file. I dunno if max can do that or not... but if it can, I'm in luck

Post October 10th, 2006, 11:59 pm

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Post October 11th, 2006, 4:32 am

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Originally posted by SMer

well yea, but I'm talking about what he used to export the track to a 3ds file. I dunno if max can do that or not... but if it can, I'm in luck


Full version Construction Kit.

Those tunnels look great btw. Good job Matt.

Post October 13th, 2006, 6:21 pm

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http://www.nolimitsdevcenter.net/p1814

^A bunch of new screenshots showing the latest work. Matt finished off the 'tunnels' and they look great [:D]

Post October 13th, 2006, 6:23 pm

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niiice, lookin very good

in regards to the 3ds, anyone willing to let me *cough*borrow their copy of the construction kit?

Post October 13th, 2006, 6:27 pm

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Sure, if you want to get banned. Why not just ask someone to export stuff for you? [:P]

Post October 13th, 2006, 6:27 pm

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Post October 13th, 2006, 7:05 pm

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Uhhhhh, considering I have had this track in the works since April, I can't really remember.

It doesn't look like you asked to test it in this thread, so I doubt it. Unless you talked to me over AIM. But, if you want to see it message me on AIM if you see me.

Post October 13th, 2006, 7:26 pm

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Looks like both you and Matt have done/been doing a good job. I like what I see so far, keep it up.


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