2006 WWS/CC.COM NoLimits Tournament (Round 3)
Welcome to Round Three of the 2006 WWS/CC.com NoLimits Tournament. It's getting down to the wire, and this time you will have to delve deeply into your navigation skills to get through the template. Who can make the best small scale B&M inverted coaster? We'll find out. The best track from each group will advance to the final round, where the 4 survivors will duke it out in one final free-for-all for the top prize of a platinum medal and 50 dollars. Good luck, everyone. You'll need it. [:p]
DOWNLOAD THE TEMPLATE HERE:
http://weeweeslap.com/users/cjd/2k6_Round_3_Template.nltrack
THE RULES:
This template was designed to force you to make some very tight turns and tricky manuvers to get through it. As you can see by the dual pictures above, it is more complex than any of the other templates so far. The key to building a high scoring coaster here is to use lots of tight turns with great adrenaline, and lots of interactions with the ground. Tracks will be judged in each of Technical, Adrenaline, and Originality aspects with a maximum score of ten points for each. Then, up to three bonus points can be added depending on how well the coaster interacts with the ground in the form of trenches, tunnels, and other ground-related scene objects. The tricky part is that the higher that you raise the ground, the less space you have overhead. Good luck, everyone.
- Track Style must be '4-seat Inverted Coaster'
- ALL track must remain COMPLETELY within the given boundaries
- No track can be positioned in any of the red 'islands' either
- All track must remain below the purple lines (front view, see picture 2)
- All station track (just track, not building) must be completely contained within the red "x"
- All LIFT track must be completely contained within the blue "x". A lift track is defined as ANY piece of track with a chain, friction wheels, or LIMS that goes uphill
- No launches are allowed. A launch is defined as any piece of track with transport devices that increase the speed of the train
- The coaster must contain at least 5 inversions. An inversion is defined as a piece of track with banking of over 150 degrees.
- G Forces should be kept under 5.2 vertical, 1.5 lateral, and -1.5 airtime (no disqualifications for this, but points will be taken off)
- The template cannot be modified in any way. Last round, I let you move it vertically, but now that there is a height restriction in effect this is no longer allowed
- All tracks must be submitted by 11:59:59pm EST Friday, May 12th
- Send finished tracks to cjd@muskingum.edu or post them on the exchange with a "(Round 3)" tag, and please post a link in this topic.
- Once a design is posted on the exchange, it is accepted as your final design. If you send a track through e-mail, you may re-submit as often as you like.
THE CONTESTANTS:
Group 1:
16. Jimmy Yoshi
8. Mikado
Group 2:
4. Wing-Over
12. unfortunate_smiley
Group 3:
2. Real
7. MF2001
Group 4:
3. Thorazine
11. dcs221
Green = Recieved Track
Orange = Problem with track file
White = Have Not Recieved Track
Red = Dropped Out
= final track submitted
Questions & Answers
If you have any questions you can post them in this topic. I will try to answer your question A.S.A.P. Your question and the answer will be posted under this header.
Q: Is there a length/height minimum/maximum?
A: No. As long as you stay in the boundaries, you can do anything.
FINAL STANDINGS:
1-8. (still competing...)
9. delousedcoma (100 points)
10. Matt (100 points)
11. coasterteddy (100 points)
12. tracksix (100 points)
13. Iron Man (100 points)
14. screamomatic (100 points)
15. Jakizle (100 points)
16. myriad (100 points)
17. ragan
18. Medusaboy47
19. topdrag
20. bigbadben1000
21. minicoopertx
22. hyyyper
23. coasterguy77
24. krazyt
25. pdonahue
26. Sobek
27. Blader3595
28. Sio
29. Tanks4me
30.(tie) Dragon Fly
30.(tie) drummerkid
30.(tie) EElover2
30.(tie) gazag
30.(tie) SixFlagsOverTexas