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2006 NL Tournament (Round 3) - RESULTS pg8

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Post April 28th, 2006, 12:41 am
cjd

Posts: 3370
Points on hand: 4,718.00 Points
Location: New Concord, OH, USA

Image


2006 WWS/CC.COM NoLimits Tournament (Round 3)


Welcome to Round Three of the 2006 WWS/CC.com NoLimits Tournament. It's getting down to the wire, and this time you will have to delve deeply into your navigation skills to get through the template. Who can make the best small scale B&M inverted coaster? We'll find out. The best track from each group will advance to the final round, where the 4 survivors will duke it out in one final free-for-all for the top prize of a platinum medal and 50 dollars. Good luck, everyone. You'll need it. [:p]

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DOWNLOAD THE TEMPLATE HERE:
http://weeweeslap.com/users/cjd/2k6_Round_3_Template.nltrack


THE RULES:

This template was designed to force you to make some very tight turns and tricky manuvers to get through it. As you can see by the dual pictures above, it is more complex than any of the other templates so far. The key to building a high scoring coaster here is to use lots of tight turns with great adrenaline, and lots of interactions with the ground. Tracks will be judged in each of Technical, Adrenaline, and Originality aspects with a maximum score of ten points for each. Then, up to three bonus points can be added depending on how well the coaster interacts with the ground in the form of trenches, tunnels, and other ground-related scene objects. The tricky part is that the higher that you raise the ground, the less space you have overhead. Good luck, everyone.

  • Track Style must be '4-seat Inverted Coaster'
  • ALL track must remain COMPLETELY within the given boundaries
  • No track can be positioned in any of the red 'islands' either
  • All track must remain below the purple lines (front view, see picture 2)
  • All station track (just track, not building) must be completely contained within the red "x"
  • All LIFT track must be completely contained within the blue "x". A lift track is defined as ANY piece of track with a chain, friction wheels, or LIMS that goes uphill
  • No launches are allowed. A launch is defined as any piece of track with transport devices that increase the speed of the train
  • The coaster must contain at least 5 inversions. An inversion is defined as a piece of track with banking of over 150 degrees.
  • G Forces should be kept under 5.2 vertical, 1.5 lateral, and -1.5 airtime (no disqualifications for this, but points will be taken off)
  • The template cannot be modified in any way. Last round, I let you move it vertically, but now that there is a height restriction in effect this is no longer allowed
  • All tracks must be submitted by 11:59:59pm EST Friday, May 12th
  • Send finished tracks to cjd@muskingum.edu or post them on the exchange with a "(Round 3)" tag, and please post a link in this topic.
  • Once a design is posted on the exchange, it is accepted as your final design. If you send a track through e-mail, you may re-submit as often as you like.

Have Fun, and Good Luck!




THE CONTESTANTS:

Group 1:
16. Jimmy Yoshi
8. Mikado


Group 2:
4. Wing-Over
12. unfortunate_smiley


Group 3:
2. Real
7. MF2001


Group 4:
3. Thorazine
11. dcs221


Green = Recieved Track
Orange = Problem with track file
White = Have Not Recieved Track
Red = Dropped Out
Image = final track submitted




Questions & Answers

If you have any questions you can post them in this topic. I will try to answer your question A.S.A.P. Your question and the answer will be posted under this header.

Q: Is there a length/height minimum/maximum?
A: No. As long as you stay in the boundaries, you can do anything.



FINAL STANDINGS:

1-8. (still competing...)
9. delousedcoma (100 points)
10. Matt (100 points)
11. coasterteddy (100 points)
12. tracksix (100 points)
13. Iron Man (100 points)
14. screamomatic (100 points)
15. Jakizle (100 points)
16. myriad (100 points)
17. ragan
18. Medusaboy47
19. topdrag
20. bigbadben1000
21. minicoopertx
22. hyyyper
23. coasterguy77
24. krazyt
25. pdonahue
26. Sobek
27. Blader3595
28. Sio
29. Tanks4me
30.(tie) Dragon Fly
30.(tie) drummerkid
30.(tie) EElover2
30.(tie) gazag
30.(tie) SixFlagsOverTexas
Last edited by cjd on June 12th, 2006, 10:45 pm, edited 1 time in total.

Post April 28th, 2006, 1:34 am

Posts: 845
Points on hand: 2,063.00 Points
Location: Borgusheems, Malaysia

Whew, B&M invert, i would have been killed in this round. Good luck to all and im pretty excited to see what is the outcome. And Tyler, you better win the competition after taking me out in round 2. [:)]

Post April 28th, 2006, 1:35 am

Posts: 2171
Points on hand: 1,469.00 Points
Location: La Verne, CA, USA

Post April 28th, 2006, 1:38 am

Posts: 441
Points on hand: 1,152.00 Points
Location: Nelo, Antwerp, Belgium
Holy moly dude! This is going to be hard [:D] Good luck Jimmy and all the others!

Post April 28th, 2006, 1:41 am

Posts: 845
Points on hand: 2,063.00 Points
Location: Borgusheems, Malaysia

Not saying he will, i just am hoping i was taken out by the winner. I guess even if i had been Tyler i would have been ruined by Dcs so no worries i guess.

Post April 28th, 2006, 2:16 am

Posts: 943
Points on hand: 1,843.00 Points
Location: United Kingdom

This should be real fun, I got some good ideas already. Good luck unfortunate_smiley [;)]

Post April 28th, 2006, 3:16 am
hyyyper User avatar
True Addicts
True Addicts

Posts: 8705
Points on hand: 9,207.00 Points
Location: The Netherlands

Post April 28th, 2006, 5:09 am
Dirk_Ermen User avatar
True Addicts
True Addicts

Posts: 13387
Points on hand: 2,180.50 Points
Bank: 45,000.00 Points
Location: Noord-Brabant, Netherlands
Good luck everyone [:)] It looks like a really nice challenge [:)]
Coastercount: 1410 (I've seen the world and it's horrid contraptions... @.@)
- Wood: 142
- Steel: 1268

Post April 28th, 2006, 10:08 am

Posts: 5286
Points on hand: 3,059.00 Points
Location: USA
If I have enough time, ownage. I was waiting just for this round.

Post April 28th, 2006, 5:20 pm

Posts: 943
Points on hand: 1,843.00 Points
Location: United Kingdom

I've now got a prelift, first drop and a loop done so far, and I've got a 3 day weekend to do the rest of the trackwork. I don't know the layout exactly yet, I'm just building as I go along, and seeing what will fit in the available space. I've still got a basic idea of the elements I want to use, I had loads from a random floorless coaster I started a while ago that would work perfectly here.

Post April 28th, 2006, 5:31 pm

Posts: 5367
Points on hand: 1,916.00 Points
Location: San Antonio, Texas, USA

Sounds good guys, can't wait to see your creations.

I wonder if Tyler will even submit a track?

Post April 28th, 2006, 6:09 pm

Posts: 401
Points on hand: 7,382.00 Points
Location: Seattle, WA, USA
Originally posted by Jakizle

Sounds good guys, can't wait to see your creations.

I wonder if Tyler will even submit a track?



I thought he quit the site for the 100th time again after his last ride did not get perfect ratings.[lol]

Too bad as he is a very good designer.

This template looks very fun and I really look forward to everyone's entries.

Post April 28th, 2006, 6:11 pm

Posts: 3153
Points on hand: 2,837.21 Points
Bank: 6,969.69 Points

Post April 28th, 2006, 6:47 pm

Posts: 537
Points on hand: 2,336.00 Points
Location: Canada
Starting off with a loop? You should change it up for easy points. Wish I was in this round, I would start off with a barrel rollout of the station with a sharp right turn into the lift, after the lift an inverting drop into a dive loop.
Gay sex is great! (Qwerty 18:22)

Post April 28th, 2006, 6:55 pm
cjd

Posts: 3370
Points on hand: 4,718.00 Points
Location: New Concord, OH, USA

Sequencing and originality aren't quite as important as last time. It's intense ground interactions, not original elements that will score you high originality points.

Some good elements never hurt, though [;)]. You'll still get props for them.

Post April 28th, 2006, 7:38 pm
yoshifreak Premium Member
Premium Member

Posts: 658
Points on hand: 241.00 Points
Location: Ann Arbor, MI, USA

Post April 28th, 2006, 7:50 pm

Posts: 918
Points on hand: 905.00 Points
Location: St. Louis, MO, USA

Is the track allowed to go anywhere within ALL of the red boundaries? i.e. Are we allowed to make the track go into the small strip next to the lift portion without the islands?

Post April 28th, 2006, 9:06 pm
cjd

Posts: 3370
Points on hand: 4,718.00 Points
Location: New Concord, OH, USA


Post April 29th, 2006, 10:00 am

Posts: 918
Points on hand: 905.00 Points
Location: St. Louis, MO, USA

Ok. That's a bummer. My brake run and pre-drop go straight through two of those sections. [lol]

Post April 30th, 2006, 8:42 am

Posts: 943
Points on hand: 1,843.00 Points
Location: United Kingdom

Am I the only one who's gotten anywhere? usually by now people are posting tons of screenhots and stuff about what they've done, but so far nothing.

Anyway, I'm about half finished with the trackwork. I've got 3 inversions done; a prelift heartline roll, a loop, and a zero-g roll. Screenshots here.

Post April 30th, 2006, 8:45 am
cjd

Posts: 3370
Points on hand: 4,718.00 Points
Location: New Concord, OH, USA

Yeah, most of the hype-ers are out of the contest. That, and the fact that this template is evil... mwahahahaha! [devilish]

Post April 30th, 2006, 8:56 am

Posts: 3018
Points on hand: 2,931.00 Points
Location: USA
wing over your track looks pretty nice. Cant wait to see what other people are doing :)

Post April 30th, 2006, 9:05 am

Posts: 943
Points on hand: 1,843.00 Points
Location: United Kingdom

Originally posted by cjd

That, and the fact that this template is evil... mwahahahaha! [devilish]


To say the least. I'll be pushing it to get all the 3ds done before the deadline, especially since this will need the most ambitious theming I've ever tried.

Post April 30th, 2006, 6:09 pm

Posts: 2864
Points on hand: 4,152.00 Points
Location: Monroeville, PA, USA

Will you rate down for tunnel test intrusions with the station and lift Xs or the top of the height restriction?

Post April 30th, 2006, 7:09 pm
cjd

Posts: 3370
Points on hand: 4,718.00 Points
Location: New Concord, OH, USA

Nope. Those boundaries are just like the equator... they're there for reference, but not physically there IRL.

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