The Bad News:
Well, I'm officially canning it. I made the huge mistake of rushing through the trackwork. AHG + rushed trackwork is a bad combination. I was left with a moderately smooth coaster with good adrenaline but a lot of technical problems. And one very bad thing about AHG is that once you have used it, the coaster becomes nearly impossible to modify. I screwed up, and I was left with a subpar coaster. Since it was never too original, and the adrenaline was only there in the very end, I opted to can the whole project instead of spending another 25+ hours fixing the technical problems and making the supports. So, anyway, RIP "Cyclone".
Don't you have a brain? What I do is save the ahg'ed version under a different name and then I can always go back and do some edits if needed.
Too bad though, you learn from your mistakes.