Board index Roller Coaster Games Hard Hat Area Tropical Something II [UPDATE 7-25 PG 2]

Tropical Something II [UPDATE 7-25 PG 2]

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

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SGEOR is a huge and intense b&m which will have a aztec/mayan theming


the pics:
http://www.nolimitsdevcenter.net/p1900


Any theming and color suggestions are more than welcome

<hyyyper
Last edited by hyyyper on July 25th, 2006, 8:26 am, edited 1 time in total.
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Post May 4th, 2006, 9:45 am

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Post May 4th, 2006, 9:50 am

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That looks enormous. What is the height of that coaster?
Coaster count: 153
Moving to Singapore in july!

Post May 4th, 2006, 10:08 am
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Originally posted by RCT-3-Crazy

Please change the textures, please...


lol, they aren't 3ds, just the wooden catwalks

Originally posted by x

That looks enormous. What is the height of that coaster?


Height form top lift to bottom drop : 90 meters / 295 feet

Height of the main temple : 70 meters / 270 feet
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Post May 4th, 2006, 4:42 pm

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I'd say you should definitely include a gate and a dial home device. Maybe also some transport rings.

Post May 4th, 2006, 4:46 pm
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Originally posted by Woodie Man

I'd say you should definitely include a gate and a dial out device. Maybe also some transport rings.


i hate you, how dare you to mistake a dial HOME device for a dail OUT device

[lol] kidding

i was sure to put some gates and other 'familiratities', but i don't see where i should put transporter rings, because it's kinda unpractical.
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Post May 4th, 2006, 4:58 pm

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Just like Trilithium it looks very good, but please, PLEASE let it be smoother this time [:)]

Post May 5th, 2006, 5:38 am
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Change of plans,

after going over it a lot of times and nummerous discussions with the Collective, i've decided to scale the entire coaster by 50%, so it's smaller now

NLDC main link:
http://www.nolimitsdevcenter.net/p1900

New size/layout
http://www.nolimitsdevcenter.net/i13325
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Post May 5th, 2006, 6:18 am

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Post May 5th, 2006, 7:11 am

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I only have two things to complain about Hyyyper.

1. Your transitions from the 0g roll to the cobra roll and from the cobra roll to the MCBR look exactly the same. Too much repetition can be bad in most cases.

2. The 0g roll looks really parobolic, which hasn't been seen on many Beemer inverts. I would reccomend making it more "flat."

Post May 5th, 2006, 8:49 am
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1. well, they are, indeed the same, i just wanted it to be symetrical, and believe me, those S-turns aren't boring, cos they have lots of speed

2. i'll give the zero-g a try


Colorscheme:

http://www.nolimitsdevcenter.net/i13326
http://www.nolimitsdevcenter.net/i13327
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Post May 7th, 2006, 9:49 am
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finished the trackwork, and now i'm looking for 5 testers to give advice on improving the track and getting rid of the pumps, so i won't give away testersports to n00bs, but since EElover2 got banned the n00b% has gone down with 99%, aways, five spots to test

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Post May 8th, 2006, 1:36 pm
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Post May 15th, 2006, 2:30 pm

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Post May 17th, 2006, 4:20 pm

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Post May 18th, 2006, 8:02 am
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^thanks i'll have a look into it and see what i didn't wrong/can improve
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Post June 1st, 2006, 2:27 pm
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Post June 2nd, 2006, 7:35 am

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Why did you use I beams for the steel structure? L beams are more realistic and look much better IMO.

Post June 2nd, 2006, 9:07 am
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Post June 2nd, 2006, 9:50 am

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How much lats are there on the first drop of Tropical Somthing2?
Revolver looks good, nice layout [:)]

Post June 2nd, 2006, 10:02 am

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I would have thought that the negative G's in the back seat would be more of a problem.

Post June 2nd, 2006, 10:25 am
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the lat's and vertical G's are all in check on all places
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Post June 4th, 2006, 7:06 am
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Post June 6th, 2006, 12:52 pm

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In this pic: http://www.nolimitsdevcenter.net/i14342 the heartlining on the leadin to the helix is just way too much. The heartline is at most half that distance, probably less.

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