Hyper, I've been trying to mix alot of things up, thats why there is a 4g helix, but then a 3g helix, and then strong airtime, but then floater type airtime.
I have finished the layout, but have to go back and fix one airtime spike. After that ya'll can test.
Sorry, I'm trying to limit testing. I have all those AIM buddies too.
Bad, but good news. Im going to restart after the first big airtime hill. I'm going to use the same elements and ideas for the layout, just with a little better tech and a more adrenaline filled ride.
If anyone has been wondering what hapenned to this coaster, don;t worry, because it is still being constructed. The last week or so just has been very busy for me.
Looks rather impressive, I really like the turn in the last picture, I've always like the directional changes in a coaster.... I've always liked your rides, this one im sure will be no exeption.
Anyways, I promised I'd get this ride completed, it's just taking a little while. Wingy is working on a cool little environment sorta like Forester's, but different of course. I went ahead and took some screenies for you to look at. Note that all the scenery is temporary and that this is in the volumetric sunset environment, which I will not be using. I just wanted the screenies to look nice.