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Speedway Mark II (Uploaded)

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post May 14th, 2006, 11:15 am

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As the topic name suggests, this is a remake of what was originally my second coaster, Speedway. Much like the first version, this ride is a vekoma motorbike coaster designed to focus on the airtime rather than the turns/helixes, as most motorbike coasters tend to do. It features 8 moments of airtime, 2 overbanks, and a 90 degree banked turn new to this version.
For those of you who remember the original from C2K, you'll know it was pretty poor compared to my more recent rides. This newer version uses a similar layout, but is now much less square and repetive. This ride started off as a something to fill the time between the contest rounds, but It turned out quite well so I decided to make it a full project.

Screenshots

Video

Download


Testers
1: CoAsTeRkRazY
2: drummerkid
3: RCT-3-Crazy
4: hyyyper
5: tiepilot35
6. TConwell
Last edited by Wing-Over on June 18th, 2006, 1:54 am, edited 1 time in total.

Post May 14th, 2006, 11:17 am

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I've never ridden the original, so I couldn't really tell you how it has changed or anything, so I'll let others test. Definetly looks fun though!

Post May 14th, 2006, 11:30 am

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Post May 14th, 2006, 11:52 am

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Thanks, anyone else?

btw, Jakizle, you don't need to have ridden the original, you can still test if you want to.

Post May 14th, 2006, 11:53 am

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Post May 14th, 2006, 12:35 pm

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Post May 14th, 2006, 1:37 pm

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Sent to everyone who signed up so far. Two spots still left...

Post May 14th, 2006, 1:49 pm

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Post May 14th, 2006, 2:50 pm
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Post May 14th, 2006, 2:57 pm

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Post May 14th, 2006, 3:33 pm

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Post May 14th, 2006, 5:12 pm

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Ok, sent to you too. Once I get all the replies I'll start on redoing the things people think need changing.

Post May 14th, 2006, 5:54 pm

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Hey Wing, I am sorry I missed the call for testers, but if you need me to review for you on the side you know where to find me: tconwell@knology.net

Cheers dude!
Sometimes the best thing to say is nothing at all.

Post May 15th, 2006, 2:03 am

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Post May 15th, 2006, 2:09 am

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Post May 15th, 2006, 2:29 am

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Originally posted by Canadmos

Did you use the new hsak to make the overbanks?

No, the hills that formula makes start and end with an infinite radius, so they wouldn't have been able to flow properly. I made the overbanks with my own modified H:SAK.

Post May 20th, 2006, 7:01 am

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A brief update, I've got most of the testing responses back, and I've got a good idea of what I need to change now. I've also made a newer logo for it, so check the front page if you haven't done so already. [;)]

Post May 30th, 2006, 12:15 pm

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Update: I've redone the track, and tweaked a couple of things here and there. There haven't been any major layout changes, but it is now a bit smoother and the banking is slightly more fluid. I also toned down the airtime very slightly in the places that went below -1g.
And, I've also got all of the supports, footers, flanges and track connectors done, which is why it's been a while since I last updated this project. I tried my best to capture the true style of Vekoma Motorbike supports wherever possible. Take a look for yourself:

http://www.nolimitsdevcenter.net/p854

As always, comments greatly appreciated! [:D]

Post May 30th, 2006, 12:37 pm
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supports are ok, they really look good, but you shouldn't worry about any G's, those vekoma motors can take alot,
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Post May 30th, 2006, 12:59 pm

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That's fine, I just got told by a couple to testers I nmight need to reduce the amount of airtime.

Post May 30th, 2006, 1:06 pm
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Post May 30th, 2006, 1:21 pm

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Most testers are from the usa, a Motorbike could easly handle -0.5

Post May 30th, 2006, 1:29 pm

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The Vekoma motorbike trains are very comfortable. I don't think airtime of -1g hurts on them.

Post May 30th, 2006, 1:38 pm

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Glad that's cleared up, I guess you know better than I do having actually been on a motorbike coaster. I'll make sure I put something about that in my description when I upload.
On another topic, I just want to clear something up. Correct me if I'm wrong, but the brakes on the first hill are there to stop the train in case of an underlaunch, so that the train won't valley but just return back to the startion, right?

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