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NoLimits Wishlist

Discuss anything involving No Limits Coaster Simulation.

Post June 2nd, 2006, 8:44 pm
jayman Premium Member
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mantenance factor.. that would be cool.. you're ride could be like a giga pet and youd have to feed it and make it happy or it'll take a crap. not like rct, but in a way where you can program in how many days it runs consecutively at what loads and capacity, set up emergency last minute plans for unseen problems, and schedule maintenance, and then you could have an interface where you say.. 3 month long season, 6 days a week, ride starts inspections at x a.m. first run at x a.m... 4 special event occasions, etcetra etcetra, push a button and it'll cycle, (without running the ride of course.. it'd just be computing) untill it came to a problem that didn't have a pre planned solution, the goals could be to build a ride that has a flawless season. .. whooops.. too much...

Post June 4th, 2006, 1:11 pm

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People
4D coaster
Flying Coster

Path making (insted of having 2 make a 3ds)
Raised water (troffs ((dnt no how to spell it)) things for water based costers)
[:D]

Post July 2nd, 2006, 1:27 pm

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Post July 2nd, 2006, 1:36 pm

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Location: Finland
There's two things i want most to NL: Linux compatible version and beam joints (joint that snaps to beam).

Post July 2nd, 2006, 1:54 pm

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Location: Toronto, Ontario, Canada

Whenever you click the simulator button from the editor(but the ride isn't connected, but you dont realize it until after you clicked the button...)it makes you load the simulator and all that. They should add a cancel button to that so you dont need to waste time!!

lol, and heres some other stuff...

huge template
flyers
4-D
raised water
animated objects (like blowing trees and moving water)
crashes where things blow up [:D]
swinging suspended coaster
bobsled coaster
built in object creator
easy underground tunnel maker
dueling coasters (without making them in the same track)
this would never happen, but weather that affects the ride (like tornadoes that destroy the ride [8D]
cable lift

Um....and thats about it.

Post July 2nd, 2006, 1:56 pm
jayman Premium Member
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Post July 2nd, 2006, 2:21 pm

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Originally posted by Canadmos

-Able to open up more than one project at a time and be able to switch between them



lol, tabbed editing.

Post July 2nd, 2006, 5:31 pm
Dirk_Ermen User avatar
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Originally posted by Woodie Man

I've never heard of a hydrolic launch before. Can you explain how that works?

However, I have heard of a hydraulic launch and I know how that works


hydrolic launch is a water powered launch [lol]
Coastercount: 1410 (I've seen the world and it's horrid contraptions... @.@)
- Wood: 142
- Steel: 1268

Post July 2nd, 2006, 6:05 pm

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Location: USA

Originally posted by jcf1


10. instructions manual ( i know how to use it but for those that don't)


It already has one. Have you ever pressed the 'Help' button?

Post July 2nd, 2006, 6:09 pm

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Location: helmond, noord--brabant, Netherlands
-Station floor on hanging coasters going up/down when ride leaves/arrives.
-Dive Coaster trains
-Water coaster cars(just the car)

Post July 11th, 2006, 1:02 pm

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Spinning coasters. Oh, wait, AHAHAHAHA!

Suspended coasters would be interesting, or even bobsled coasters. But I don't really need them. I don't need dive coasters either, and actually I don't really want them.

I'm not hot for flying coasters either. Water coaster would be interesting but it won't happen...

I'll take whatever they throw at us.

Post July 11th, 2006, 1:52 pm

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Aaaaactually...I wouldn't mind seeing an Auto forester. You know, you select the type of trees you want it to fill the grid with and how dense you want it to fill it...because it gets reeeeeally old putting down tree...after tree...after tree...after tree...agh.

Post July 11th, 2006, 2:35 pm

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^^ I like that idea. i'll be happy with anything he puts in. i dont really have a wish list. and i'll be happy to pay for it too.
X2 ??? Intimidator 305 ??? Millennium Force ??? Iron Rattler ??? El Toro ??? Fury 325 ??? Maverick ??? Skyrush ??? Twisted Timbers ??? Voyage
250

Post July 16th, 2006, 10:15 am
jayman Premium Member
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Originally posted by Riding On Clouds

Aaaaactually...I wouldn't mind seeing an Auto forester. You know, you select the type of trees you want it to fill the grid with and how dense you want it to fill it...because it gets reeeeeally old putting down tree...after tree...after tree...after tree...agh.
yeah.. nice... the old terraformer has a thing where you can place a few hundred trees at a time.

Post July 18th, 2006, 1:02 am

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I don't want an auto forest as much as I think the ability to add add multiple trees at a time would be nice. Maybe have an option like in photoshop to wear you can edit the size of your adding "cursor" and the density of trees within it.

That would be nice.

Post July 18th, 2006, 4:35 pm

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Post July 19th, 2006, 8:17 am
Dirk_Ermen User avatar
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Originally posted by Riding On Clouds

Aaaaactually...I wouldn't mind seeing an Auto forester. You know, you select the type of trees you want it to fill the grid with and how dense you want it to fill it...because it gets reeeeeally old putting down tree...after tree...after tree...after tree...agh.


Is it really that hard for you to zoom out, grab a tree, and go clicking with 1000 clicks a min? It's easy to create quickly a forrest in the background. It doesn't has to be THAT dense, but it's fills the gap [:)]
Placing trees is like 5-10 min work [;)]
Coastercount: 1410 (I've seen the world and it's horrid contraptions... @.@)
- Wood: 142
- Steel: 1268

Post July 24th, 2006, 4:20 am

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Location: SB, CA, USA

-Built in Auto Flanger
-support nodes (slide up and down tubes)
-4d
-auto smoother
-hydrolic launch
-b&m flyers
-dive machines
-underground tunnels
-better station Buildings

This would be my update if i could make one after 1.6

Post July 24th, 2006, 8:41 pm
jayman Premium Member
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Location: spring valley

wow... this just pooped into my head, why isn't there an option to disconnect the track at more than one point?

Post July 24th, 2006, 8:53 pm

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There is - Connect the circuit, then click on a vertex and go to 'Edit > Set First'. Then when you disconnect that should be the new place with the gap.

;)

Post July 24th, 2006, 9:08 pm
jayman Premium Member
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Location: spring valley

yes, but i'd like to do it without having to connect anywhere else.. dig? like an option of having an element you really like, putting it any where you want , without having it connected and building your track towards it..

Post July 24th, 2006, 9:12 pm

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Post July 24th, 2006, 9:17 pm

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Originally posted by drummindave50

-Built in Auto Flanger
-support nodes (slide up and down tubes)
-4d
-auto smoother
-hydrolic launch
-b&m flyers
-dive machines
-underground tunnels
-better station Buildings

This would be my update if i could make one after 1.6


yea, you wont get flanges or the smoother. the B&M ones are a stretch, and the 4d is more of a stretch. hyraulic launch maybe, same with the buildings. dont get your hopes up on tunnels.

Post July 24th, 2006, 9:42 pm
coolbeans326 User avatar
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^ Ha, 4D is a flat out no for 1.6, although B&M Flyers are still a possibility, I think. and I'm doubting B&M dive machines, though.

Post July 24th, 2006, 10:11 pm

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Location: La Verne, CA, USA
For Ole to build Dive Machines he would have to work out a whole new physics and momentum system for them to run, I doubt they will come...

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