Originally posted by Real
It wont compare. Its not as round in its parabola as Hydra. Silver Bullet somewhat started this trend with the Zero G's being flat and more round (check out Patriot - same thing). SKC's I would think is one of the better old ones but so would Superman in Madrid.
Hydras has no laterals too. You float up into your restraint - spin 360 and sit right back down in the craziest display of a Zero G.
It wont compare. Its not as round in its parabola as Hydra. Silver Bullet somewhat started this trend with the Zero G's being flat and more round (check out Patriot - same thing). SKC's I would think is one of the better old ones but so would Superman in Madrid.
Hydras has no laterals too. You float up into your restraint - spin 360 and sit right back down in the craziest display of a Zero G.
Naw, I think Tatsu's is the best as far as 0 g goes, simply because it has true weightlessness in it. Only problem is its taken at like 20 mph so there's no real sensation of speed, just some really good feelings in your gut. But my friend used to think that Kraken had the best 0 g roll ever, if there ever was one. He said it felt like Tatsu's, only 5 times better, and it had speed through it. Well, when I went with the same person to florida a couple of month's a go, I completely thought he was full of it. There was one or 2 times in the middle seat where I would get "negative gravity" like on the hulk where its actually that there's more gravity pulling you down towards the ground as appose to w/e acrobat your doing, but none the less, it was fun, but ordinary feeling.
Anyways, silver bullet's 0 g roll is ok, nothing impressive, felt ordinary as well. Although I will say that it is probabably one of the most consistant 0 g roll I've ever felt, forcewise, you get the weightlessness, but you don't really get the feeling which is kind of lame, imo. My favorite 0 g rolls are actually the one's with the lateral snap like Kumba and Montu. Actually, Monto has my favorite 0 g roll, and its my favorite part of the whole ride. But thats just my own personal opinions. Feel free to chew on them, or spit it back out, just don't spit it back on me.[;)]
Also to contine the debate of Kraken....
I think it is an ordinary floorless with so much potential that was never used. However I think the blend of elements used, and the forces make it my second favorite coaster of all behind Kumba. I rode this thing 21 times in one day, and I can that this is one of the few coasters that you can marathon and never get sick of. It really has a good blend of weightlessness and forcelessness. (They had potential for excellence but they crapped that up with thier 0 air time hill before the turn into the corkscrew and that boring thing that stretches from the wingover into the skid run (my new unofficial name for the slow down brake run). Anyways, the first half feels pretty similar to medusa west, good floater in the back seat, although slightly better, loop, some weightlessness at the top, come plowing down the exit of it into the diveloop, then into the disorienting 0 g roll and into what is the highlight of the ride for me.... the Cobra Roll turn around combo. What I really like about this is the speed through it all, although it doesn't have that snap like what the inverts do, it feels pretty much like Kumba's except since your legs are dangling with no floor, your legs tingle from all that extra blood (a sensation you don't get on the old sit down trains [:(]) but that turn around is really just the topper, you get some sweet tunnel vision with the added bonus of the turn and then you get a nice relief in the pullout of the turn into the brake run, I mean it comes right at the perfect moment... not to late and not too soon. But what really impressed me is that for being built in 2000, it had really good intensity in it, especially seeing as how that was sort of the new age for B&M where they began to started using larger leadins into thier elements then what they had previously. I guess its because it was made by an Anhieser-Busch park, and they still haven't made a ride that wasn't intense. Even look at shiekra, 2005. All of its siblings manufactured for the same year were tame in comparision. But back to kraken, after the MCBR, you fly into a loop in a trench. Whats really cool about this loop is that it pulls about 3.5 - 4 g's sustained the whole way through, talk about numb feet, then you go into the crappy hill which delivers no air.... at all! I really wish it did something, even if it was just like DD:Fire where you slightly floated out of your seat, anything would have been fine, but instead you get basically nothing. After that bit of nothing you go into the turn around/tunnel into the wingover where you pull some pretty good g's, far right side gets a very good hand chopper, and far left gets a splash of water, then you go into one of the better wingovers into another thing of nothing. (what they should of done is had one last pop of air or had a helix around the loop into the brake run)
But none the less, even with those to bad parts of the ride, it is still overall one of the best loopers out there,and I think if your ever in Florida its worth that admission to sea world just for that. And that's my opinion on kraken. You may chew that as well.