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Covemont Mills [RCT2]

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post June 20th, 2006, 7:02 pm

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When/where can I get the download for this park and how do you hack a ride? I used a tutorial to hack the ride but it didn't work. I need help making an intamin launch coaster with a B&M style tophat. If you could help me out I'd really appreciate it! [;)]

Post June 20th, 2006, 7:24 pm

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Originally posted by SMer

Originally posted by yoshifreak

Where did you get ja227's trains? I've been looking for them but can't find them.[dunno]


Google[^]


Tried it.

Here ya go:
http://rapidshare.de/files/21624655/ja227__GIGA_LOOPER__thin_model.zip.html

Post June 20th, 2006, 7:54 pm
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Italian actually has the best idea for the top hat, if the cars would ride ontop of the 4 tube track instead of the bottom. It would obviously have to be tested though, as I don't know if it's that easy and/or possible.

Post June 20th, 2006, 8:49 pm

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It works. Phatage has done it before, I'm not sure if he had any conflicts with error trappers or the like in the process, but he did manage to do it successfully. I just personally dont think it's worth the hassle, because it still looks wierd since you have to have the B&M track there too. But, if you need any help with the hack spaminacan, I'd be happy to help. [:)]

Post June 20th, 2006, 8:54 pm

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Ya, I don't think that I will do that, seeing that it would only be the top hat.

Today I finished the Intamin section. It now has a name too, Vengeance. Here are some screens.

Vengeance's station.
Image

Overview of the new section.
Image

Overview of the park.
Image

How do you like the new darker colors?
Image

Please post any thoughts you have about the park. Expecially the colors.

Post June 20th, 2006, 9:48 pm

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Post June 20th, 2006, 10:05 pm

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The colors are very nice and the archy is pretty good, but you need to fix the foliage. Those trees don't work well together, and you're placement of them is too patterned and repetitive as well, making an otherwise nice screen seem a bit tacky and ugly IMO.

Post June 21st, 2006, 12:14 am

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^Ahh, I see exactly what you mean. I will work on that. It will be an easy fix.

Post June 21st, 2006, 6:53 am
Pad

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I love the vengeance station! The slanted wall pieces are a great way to make the queue look realistic, I used them on Looping too. Also, the colors are better now, I like some of your buildings, for example the big grey/purple one on the left of the screenshot. Not something you need to change, but what you could consider for your following buildings: Use more different roof styles, like you did on that building I mentioned. It would be unfair calling your single buildings blocky, but the section as a whole does look a BIT like it in my personal opinion.

Post July 7th, 2006, 7:15 pm

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^Ok, I will work on that.

Well after about 20 failed attempts at a good looking mini hyper, I decided to build a B&M invert named Phantom. It is Black Mamba style. It is in its pre-stages right now and I still have a bit of detail left to add to the station. I will add A LOT more buildings to the to "hide" the ride.

Image

I will take any suggestions. Please don't complain about the third inversion because you can't really make a good looking immelman in RCT. Other than that, its 80ft tall and the loop is 60 ft. My point is that it is pretty small.

If you want more screens, I will get them, but please remember that it is in its pre-stage and I haven't even gone into zero clearance mode yet.

Post July 18th, 2006, 6:17 pm

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Wow, thanks for all the comments guys.

Anyways, I got back into the game today and I actaully finished a building over the last helix and I think it looks pretty good. I have some the outlines for some other buildings too.

Image
What do you think?


Please keep those comments coming. Good or bad, I don't care. I just need feedback, it's what keeps me going.

Spaminacan11

Post July 19th, 2006, 3:44 pm
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wow. just wow. Amazing job with all the buildings.. seriously, lookin great...

Post July 19th, 2006, 3:54 pm

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It looks ok. I like that you're making the ride interact with archy, but make sure to make it look atural and not forced. As for the building itself, It's ok. The roof looks horrid with those raised sections though. I'd suggest either keeping the roof regular or turning those areas into taller building area rather than doing what you did with the roof. Colors are ok, a bit cartoony but they fit pretty well with the coaster and surroundings. Keep it up. [:)]

Post July 19th, 2006, 4:06 pm

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Ya, ok, I'll keep the roof normal. I think if the building was symetrical, then it would look better.

Post July 19th, 2006, 5:00 pm

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Yea, probably true. But then the building would lose its flair. [:p]

Post July 19th, 2006, 5:01 pm

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Ya, it would just be blocky. I wasn't going to change the structure of the building. I like how it goes in the building and then leaves and goes right back into it. I wouldn't want to change that.

Post July 19th, 2006, 5:52 pm
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Post August 4th, 2006, 7:44 pm

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Wow, I forgot to update this. I have done quite a bit. It is a lot darker than it was. Tell me what you think.

Image

spaminacan11

Post August 4th, 2006, 8:59 pm

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Looks really cool.

Personally I don't like the theme. But with it, your doing a fantastic job. I can't wait to see this finished.

Edit:
I know this is a bit late, but I just noticed. Vengeance's ECBR is really short. I would make it before the final turn into the station.

Post August 4th, 2006, 10:17 pm

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Well I am not going for a ghost phantom type theme. When I think of a phantom, I think of darkness. I have actually thought about renaming the ride to Shadow. Does that seem more fitting?


About Vengeance though. I have actually been thinking about doing that. I originally had it that way. but I tried it the way I have it now and it added almost a whole point on the excitement rating so I kept it like that. The excitement is almost 11, so I think I could do that. Plus, I think the people like it a little TOO much. When there are 600 people in the park and its line holds 400 or so, it is full.

Post August 4th, 2006, 10:24 pm

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First of all, thanks for not being all pissed off because I left something more towards the negative side. Whenever I do that, I always seemed to get flamed. Thanks for being patient.

Shadow seems to be a nice name. Again, it doesn't seem to be one of those "park-type" themes, but it works. So yeah, it's fine.

I see what your saying. Actually, the game doesn't really even call of End course brakes, they are mainly for realism. It's up to you, but personally, I prefer realism, and would put the brakes at the end. Again, your call, so do what you will, but thats just my opinion.

Keep at it!

Post September 10th, 2006, 2:57 pm

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Well... It has been over two months... A lot has been done, but not really all that much considering it has been over two months. Anyways, here are some new screens of Phantom. (I can't believe I started work on this coaster in June)

Overview
Image

Shadow(Top Spin) area
Image

New brake run on Vengeance
Image

Feedback is appreciated whether it is good or bad,
Spaminacan11

Post September 11th, 2006, 1:49 pm

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It is lookin good, the scenery architecture is phenominal. I really can't wait!
X2 ??? Intimidator 305 ??? Millennium Force ??? Iron Rattler ??? El Toro ??? Fury 325 ??? Maverick ??? Skyrush ??? Twisted Timbers ??? Voyage
250

Post September 14th, 2006, 4:20 pm

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Looks quite good, you're making great improvement as you go and these screens are the best of the bunch for sure. My only real criticism is that the foliage looks out of place, perhaps you should mess around with other foliage combinations.

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