Board index Roller Coaster Games Hard Hat Area [NL - Update: 10-18] Castlevania

[NL - Update: 10-18] Castlevania

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post June 23rd, 2006, 3:42 pm

Posts: 44
Points on hand: 1,133.00 Points
Location: KY, USA

oh man, and I was really looking forward to ride this coaster.

Post June 23rd, 2006, 3:56 pm

Posts: 401
Points on hand: 7,382.00 Points
Location: Seattle, WA, USA
Originally posted by DJ tommy

The real reason is lack of originality.. i just don't know what to build next. some problems i can't seem to solve.. when i get a new idea i work it out.. till then.. this project is freezed.. right now i'm busy with 1 junior coaster and 2 woodies :-P 2 for a contest.. when they are finished.. i will take another look at this..


If you have lost creative interest in the ride, how about allowing someone else to take a stab at it. This would make a great contest in that everyone gets what you have so far and we see who can finish the ride and create the best possible ride.[approve]

Post June 23rd, 2006, 5:29 pm

Posts: 918
Points on hand: 905.00 Points
Location: St. Louis, MO, USA

Or how about no? I'd rather see this ride have the justice it deserves and be finished by Tommy when he feels the inspiration. Nobody can finish it quite like him. So I say nobody else gets to touch it, but your call Tommy.

Post June 25th, 2006, 2:13 pm

Posts: 296
Points on hand: 1,269.00 Points
Location: Dedemsvaart, Overijssel, Netherlands

Hehe.. LOL.. i have not abandoned it yet.. so just relax ;) it will be finished.. some day.. maybe i just need to wait what NL 1.6 offers us to get this ride even prettier :)

Post June 25th, 2006, 2:58 pm

Posts: 748
Points on hand: 62.00 Points
Agreed ^, I have also lost interest in many of my desings, hopefully NL 1.6 will give everyone a boost in there creativity.

Post October 18th, 2006, 11:16 am

Posts: 296
Points on hand: 1,269.00 Points
Location: Dedemsvaart, Overijssel, Netherlands

Remeber this one??

Anno April 2006..

Image

and now...

Anno Oktober 2006...
little teaser..
[image]http://www.3dva.nl/models/nolimits/castlevania/Set100-199/76.jpg[/image]
Render in 3d max!

[image]http://www.3dva.nl/models/nolimits/castlevania/Set100-199/77.jpg[/image]
3d max render..

[image]http://www.3dva.nl/models/nolimits/castlevania/Set100-199/78.jpg[/image]
this is where we ended.. see how the track beautifully disaperes in the dark..

[image]http://www.3dva.nl/models/nolimits/castlevania/Set100-199/79.jpg[/image]
In NL
[image]http://www.3dva.nl/models/nolimits/castlevania/Set100-199/80.jpg[/image]

Post October 18th, 2006, 12:26 pm

Posts: 4357
Points on hand: 5,766.00 Points
Location: Cannock, West Midlands, United Kingdom

omg dj, that is nuts. ive been looking forward to this for so long now its unbeliveable. so youve decided to get it finnished then?
Making screams come true

Post October 18th, 2006, 1:12 pm

Posts: 1026
Points on hand: 3,540.00 Points
Location: Miami, FL, USA
Wow, this looks amazing, cant wait until its released!
-Tony.

Post October 18th, 2006, 3:30 pm

Posts: 5286
Points on hand: 3,059.00 Points
Location: USA
I like how that transfer track has no kicker wheels. So once you put the trains there, your ride never runs or, you manually push the trains up that hill. :P

Post October 18th, 2006, 3:39 pm

Posts: 1270
Points on hand: 1,171.00 Points
Location: Boston, MA, USA

Cool to see you're almost done with this, and now I finally have a new computer that shouldn't crash when I try to ride this.

Post October 18th, 2006, 6:47 pm

Posts: 2052
Points on hand: 4,906.00 Points
Location: USA

of course Real, thats the only fun way to do transfer tracks [:P]

looks great DJ, glad to see it again.

Post October 19th, 2006, 3:27 am

Posts: 296
Points on hand: 1,269.00 Points
Location: Dedemsvaart, Overijssel, Netherlands

Originally posted by Real

I like how that transfer track has no kicker wheels. So once you put the trains there, your ride never runs or, you manually push the trains up that hill. :P


did i mention its not finished yet? the boosterwheels will be there when it's finished..

Post October 19th, 2006, 3:15 pm

Posts: 844
Points on hand: 9,043.00 Points
Location: Milan, Italy

Dj Tommy just take your time 'cause I can see that it will be certainly one of my top 10 coaster!
Maybe you've already said but what do you use for your objects?
Cause I love building objects but OC has many limits especially for accepted format textures.

Post October 19th, 2006, 3:36 pm

Posts: 5286
Points on hand: 3,059.00 Points
Location: USA
You only need two types of texture formats. JPG and TGA. In the OC2 that looks to be coming along it supports alpha and such as well.

Post October 19th, 2006, 7:02 pm

Posts: 2052
Points on hand: 4,906.00 Points
Location: USA

OC2????? I thought Tia was done with making NL software

Post October 19th, 2006, 8:19 pm

Posts: 2864
Points on hand: 4,152.00 Points
Location: Monroeville, PA, USA

She's recovered from her illness and is working again.

Post October 19th, 2006, 8:21 pm

Posts: 2052
Points on hand: 4,906.00 Points
Location: USA

wow, thats good to know. does she have any specific info on OC2? and what did she have btw?

Post October 19th, 2006, 8:33 pm

Posts: 5852
Points on hand: 5,806.00 Points
Location: Toronto, Ontario, Canada


Post October 19th, 2006, 9:59 pm

Posts: 2052
Points on hand: 4,906.00 Points
Location: USA

*ducks* that thing went right over my head

sweet, I remember seeing the topic but I must've just thought that it was a coaster thread, so I didn't bother.

Post October 19th, 2006, 10:02 pm

Posts: 1613
Points on hand: 62.00 Points
DUDE, AWESOME RIDE MAN!!!!!!!!!!!!!!!! I really like the caslte theme to it. Its really well thouhght out, and looks really fun.
So, my friend came up to me the other day and asked if I wanted a frozen banana, and I said no, but I want a normal banana later, so... yea.

- RIP Mitch Hedberg

Post October 19th, 2006, 10:14 pm

Posts: 2052
Points on hand: 4,906.00 Points
Location: USA

So DJ, now that 1.6 has better friction, are you goin to use it? or does it work more properly without?

Post October 19th, 2006, 11:31 pm

Posts: 5286
Points on hand: 3,059.00 Points
Location: USA
The friction values are way too different. If what you had is exactly what you wanted, you have to keep the values. In alot of the trains its quite drastic but works out freakin awesome. A number of rides Ive been working on I had to alter a bit and a ride like Talon which ran too fast runs PERFECTLY now. Its a minor detail I think that was huge in the update.

Previous

Return to Hard Hat Area

 


  • Related topics
    Replies
    Views
    Last post
cron