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Perfectly heartlined zero-g roll!

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Post June 26th, 2006, 10:41 am

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I didn't use ANY tools, I just made it myself. Hell of a lot easier than in SM. I want to make it available to download as an element, how do I do that?

Post June 26th, 2006, 10:50 am

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Originally posted by Bowserjoe

I didn't use ANY tools, I just made it myself.

And that somehow makes it better than if you did? Please. I could use tools and make a True perfect heartline in likely half the time it took you.

Post June 26th, 2006, 11:01 am

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well, u select the track u want to save as an element, and ..somewhere in the editor, i for got, u can save it as an element
Rarwh

Post June 26th, 2006, 11:23 am

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Yeah, I saved it as an element. What I need to know is how I upload it to this thread.

Post June 26th, 2006, 11:27 am
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Post June 26th, 2006, 11:36 am

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Post June 26th, 2006, 11:39 am

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I can't wait to see this. Unless you used at most 8ft segments, all near the exact same length, I can garantee that your element will not be heartlined perfectly, and heartline will not be an exact parabola. It is physically impossible to do so by hand with any longer than 8ft segments, because it order to get an exact heartline you need to use values for the bezier control points that extend beyond the two decimal points allowed in the NL editor. And even if you did use 8ft long segments, then I highly doubt that you will have been abe to get it smooth. Even the greatest handbuilders on the site would have difficulty with that, and you are nowhere near their standard of building.

Edit: I wrote that before he posted it. Having seen it, HA! [lol] you call that perfect? I'm sorry, but that is nowhere near pefect. The heartline is not straight at all, and I've seen much smoother hand made ones before.

Post June 26th, 2006, 11:48 am

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"I didn't use ANY tools, I just made it myself"

- you shouldn't have bothered

"I want to make it available to download as an element, how do I do that? "

- same as above

Post June 26th, 2006, 11:48 am

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Post June 26th, 2006, 12:01 pm

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Well is it smooth enough that you could ride it in real life without injury?

Post June 26th, 2006, 12:02 pm

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Also, the Zero-G roll wont work for every coaster seeing that they will almost always have a different speed into the element.

Post June 26th, 2006, 12:06 pm

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Originally posted by Bowserjoe

Well is it smooth enough that you could ride it in real life without injury?
You could ride it without serious injury, but you would probably get complaints from guests of headbanging and general roughness. If some older real coasters are rough during their Zero-G rolls that are actually perfect, think what yours would be like.

Post June 26th, 2006, 1:02 pm

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not quite perfect.

lead-in/out are too direct and its not quite smooth.

Post June 26th, 2006, 1:03 pm

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Originally posted by harvesterofyoursorrow

Also, the Zero-G roll wont work for every coaster seeing that they will almost always have a different speed into the element.


Well you can change the size and adjust the leadins if necessary, but that can sometimes ditort the shape and/or banking.

Post June 26th, 2006, 4:06 pm

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Oh well...

that one is something inbetween severely bowsed and totally bonkers.

Post June 26th, 2006, 4:56 pm

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I myself have made much much better completely hand-made elements, zero-g rolls included, that were much closer to being perfect. Once I get my other comp, which has the track I'm talking about, hooked up I'll shoot it up to you guys. But until then, here is a screen of the ride.
http://www.nolimitsdevcenter.net/i8745

Post June 26th, 2006, 5:29 pm

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Originally posted by Iron Man

I myself have made much much better completely hand-made elements, zero-g rolls included, that were much closer to being perfect. Once I get my other comp, which has the track I'm talking about, hooked up I'll shoot it up to you guys. But until then, here is a screen of the ride.
http://www.nolimitsdevcenter.net/i8745


Not really a fan of quoting Paris Hilton all that much, but that's hot!

Post June 26th, 2006, 5:42 pm

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Originally posted by Iron Man

I myself have made much much better completely hand-made elements, zero-g rolls included, that were much closer to being perfect. Once I get my other comp, which has the track I'm talking about, hooked up I'll shoot it up to you guys. But until then, here is a screen of the ride.
http://www.nolimitsdevcenter.net/i8745


The entrance to that roll actually looks kind of sharp and jagged. Mine is more flowing. The major problem with mine is that it's out of proportion because the top is too drawn out for it's size.

Post June 26th, 2006, 5:50 pm
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Your eyes can trick you, no one can judge how perfect a zero G roll is by looking at it ... at that angle too.

Post June 26th, 2006, 6:11 pm

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You can always tell B&M's elements are perfect from any angle, lol! When I see a real B&M coaster with perfect dive loops, zero-g rolls, and corks, it makes me so frustrated! I sure wish I could work for B&M!

Post June 26th, 2006, 6:27 pm

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Originally posted by Bowserjoe

You can always tell B&M's elements are perfect from any angle, lol! When I see a real B&M coaster with perfect dive loops, zero-g rolls, and corks, it makes me so frustrated! I sure wish I could work for B&M!


And then I would never come near a Beemer again.

Post June 26th, 2006, 6:31 pm

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You mean no matter how good of a designer I became, you would never ride something JUST because I designed it? What if I was as good as Wernel Stengel?

Post June 26th, 2006, 6:48 pm
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The point is you're not as good as him.

You proclaim this zero-g to be perfect and then you criticize it in your own topic.....Please just stop talking and work on your rides. There are no perfect prefab elements which you can just stick into a ride. Each element need to be custom made for the individual ride. There are way too many variables to consider when constructing an element for a certain ride. Even a simple vertical loop needs to be custom made in order to call it perfect.

Sit back, pipe down, and practice?????????.for your sake and all of ours.

Post June 26th, 2006, 6:52 pm

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Bowserjoe, is advice would be great for you to follow. Just stay away from WWS for awhile, work on your coasters, and then post, without going on and on for 6 pages on why nothing's wrong with your coaster. I think that would help ALOT. Just read the critism, take in the positive notes, and then apply it to your next coaster. There's no point in arguing about it when the ride's aready been posted and most of us know what's wrong with it.

Post June 26th, 2006, 7:31 pm

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If that heartline is perfect, then I am good looking.

Judge for yourself:
Image

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