Originally posted by dcs221
http://www.nolimitsdevcenter.net/i14495 I'm curious as to how you did the transition out of the first drop and into the dive loop with elementary. Thanks man.
Wing-Over hit the nail on the head. Bottom of the drop was just an HSAK curve with an ending slope and the dive loop part was the diveloop formula thing. (I showed you that, right?)
Originally posted by coasterguy77
Thats a good tutorial, and is probably really helpful to a lot of people. But not me...i still can't figure it out. BUt maybe thats just my own stupidity
In the tutorial, you started off with an element that already had a lot of segments. That one of the things that threw me off, since i need to heartline much longer pieces of track then that with a normal amount of segments.
But still a great tutorial, i just dont get it.
There's a ton of segments because I made that track using elementary. It works the same way if you hand build. Figure out how many segments you are going to heartline with (usually I just take the track length (in meters) and divide that by a number, usually 1.5 for me), speeds, everything else, and heartline.
Segments that small might not give the most pleasent result on a handbuilt track (unless you're like Real and can handbuild quite well), I would go with something a little bigger like 3 or 4.
Hope that helps, if you need additional guidence just PM.