Originally posted by EElover2
awwwwwwwwwwwwwwwwwww man
EElover2 - After everyone explaining it so clearly, it took you until THEN to realize that he wasn't going to send it to you, no matter what you said or how good a tester you would be? And I don't get why testing every single ride is so important to you...
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Anywho, these are my comments on select [most] screenshots.
http://www.nolimitsdevcenter.net/i16132 - I can't figure this out. Either the thing with the railings is the holding break, or where the train is, is where the holding brake is. If it's the railings, it should be just a tiny bit steeper. If it's where the train is, that's a bit too steep.
http://www.nolimitsdevcenter.net/i16135 - That looks cool, as long as the Gs aren't too high, since the trains are pretty wide...
http://www.nolimitsdevcenter.net/i16136 - That. is. what. Sheikra. needed. O.M.G. Good job.
http://www.nolimitsdevcenter.net/i16454 - Same issue as the first drop.
http://www.nolimitsdevcenter.net/i16455 - That is TIGHT!
http://www.nolimitsdevcenter.net/i16459 - That's awesome how big the first drop's tunnel is compared to all the others. It must need it though, with 100 degree drop of that size. Cool.
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That tunnel looks pretty good to me. Are you sure the dive machine cars aren't wider?