Board index Roller Coaster Games Hard Hat Area Marauder - Update Page 2

Marauder - Update Page 2

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post October 7th, 2006, 11:27 am

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Location: London, United Kingdom

This project is really looking good now. As for the wide supports i would be tempted to just upload it without and just say that it is just too slow to make it feasable to do custom supporting on it. I think people will understand as it is a good coaster.

Post October 7th, 2006, 5:07 pm

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Location: San Antonio, Texas, USA

I will still upload it with cathedral wide supports, just not any custom ones because of the reasons previously stated.

Post October 9th, 2006, 7:01 am

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Originally posted by Jakizle

Due to the size of the coaster, custom supporting has become impossible. Please recognize this when the ride is uploaded.


Not impossible. Its just a matter of how bad you want it to look right or not. It might take alot of time but its the end result that matters.

Post October 9th, 2006, 7:06 am

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Location: San Antonio, Texas, USA

15 seconds for each node to move a foot or so? I'm sorry, but it would take years!

Post October 9th, 2006, 8:36 am

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15 seconds? why? Theres an easier process to doing it.

I cant explain right now but just for kicks Ill see if it works.

Post October 9th, 2006, 9:13 am

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Location: Toronto, Ontario, Canada

I don't think he is talking about the method being used, rather the time it takes the editor to respond with that big of a wooden structure being displayed.

Post October 9th, 2006, 9:35 am

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Location: San Antonio, Texas, USA

Yeah, that's the problem Chris. This thing is just to big for customs.

Post October 9th, 2006, 9:48 am

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Points on hand: 3,059.00 Points
Location: USA
But, if you worked on it in sections, starting with areas that need it the most you could decrease the amount of time used waiting for the editor to recognize nodes.

Im not sure how it will mesh up together, but you could try deleteing all supports. Then, only supporting the areas that need it first. That way youll get quick, fast movements when you need it and by the time it bogs down you may not have much to do. Intamins luckily dont have the most lateral supports due to the design of the track which I think is alot easier on the structure as a whole.

Its worth a shot.

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