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CCI-Silvanus?

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post October 9th, 2006, 9:50 am

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The Stats
Height: 99 Feet
Total Drop: 116 Feet
Speed: 55 m.p.h.
Length: 3532 Feet
Moments of Air: 8
Verts: 3.8/-1.0 give or take
Lats: 1.6 give or take

And The Pics
http://www.nolimitsdevcenter.net/i20219
http://www.nolimitsdevcenter.net/i20221
http://www.nolimitsdevcenter.net/i20222
http://www.nolimitsdevcenter.net/i20225
http://www.nolimitsdevcenter.net/i20224
Last edited by Jakizle on October 9th, 2006, 12:26 pm, edited 1 time in total.

Post October 9th, 2006, 10:06 am
Pad

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Location: Bern, Switzerland

Lovin' the layout! Also, the turn in the third picture pretty much screams CCI to me ;) Keep it up.

Post October 9th, 2006, 11:39 am

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This thing looks like a great little woodie.

Just curious, how come you didn't make these two turns 'together'? http://www.nolimitsdevcenter.net/i20224

Post October 9th, 2006, 12:19 pm

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Location: San Antonio, Texas, USA

Thanks for the comments guys.

By any chance does anybody have any ideas for names? All I can think of is god names, like Gaea and Silvanus, and then I have some I want to use like Conanicus.

Post October 9th, 2006, 12:31 pm

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I like Silvanus, especially with the meaning you told me it has.

Post October 9th, 2006, 12:51 pm

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Looking nice. I like your wooden coasters. There really smooth and thrilling!

Post October 9th, 2006, 1:00 pm

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Post October 9th, 2006, 1:41 pm

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Post October 9th, 2006, 1:53 pm

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Post October 9th, 2006, 2:01 pm

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the ride looks pretty good. I can't say from personal experience how close to a realistic CCI it is, but you can definately get a good idea of how things are done if you search CCI on RCDB (especially custom supporting [;)])

I'd be glad to test if you're looking, coasterman91@comast.net

Post October 9th, 2006, 2:31 pm

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Originally posted by TConwell

Fabulous custom supporting ...


Your kidding, right? [:p].

SMer, yeah, rcdb is a huge help. I'll send it over if you'd like, I feel pretty good about the style.

Post October 9th, 2006, 3:56 pm

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Come on Jak ... you know me better than that. [lol] At any rate, if you need another pair of eyes you know where to find me.

Post October 9th, 2006, 4:46 pm

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Ok, I guess there's one more spot for testing if somebody wants it.

I'm still not sure about the lateral supporting, but I started on the next turn anyways:
http://www.nolimitsdevcenter.net/i20245

Post October 9th, 2006, 5:10 pm

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Originally posted by RRollergod

Ripsaw?


How about NO!

Send it over to me jake, you know I love seeing anything you have to offer. [approve]

Post October 9th, 2006, 8:42 pm

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Alright, great, that should be enough testers.

SMer, for some reason I keep on getting errors when I try to send to that adress. Do you have another I could try?

EDIT -> Hey guys, how does this look for a structure thats not right on the ground?

http://www.nolimitsdevcenter.net/i20361

Post October 10th, 2006, 9:55 pm

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oh lol, of course, Comcast, is spelled with 2 c's. coasterman91@comcast.net , sorry bout that

Post October 10th, 2006, 10:02 pm

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Those wide supps look pretty nice. For areas of high stress though I'd use the larger wooden beams for the diagonals on top and the thinner ones for the diagonals in the structure.

Post October 11th, 2006, 6:30 am

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Location: San Antonio, Texas, USA

Alright, so in that turn I should probaly use the larger beams for the top diagonals. Does that mean, for example, that I should use smaller beams for the diagonals on say, the lift?

This is my first time supporting a woodie...


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