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Alpha

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post December 20th, 2006, 11:39 pm

Posts: 513
Points on hand: 643.00 Points
Location: Town of Bedford, New York, USA

Alpha is a new rocket that will be my 3rd coaster using elementary, purg, and AHG. Since stats don't really matter, I think some teaser pics will do justice for now.

http://www.NoLimitsDevCenter.net/p2944

Progress so far:
90% trackwork
50% landscape/scenery
10% supports
Last edited by drummerkid on December 20th, 2006, 11:42 pm, edited 1 time in total.

Post December 21st, 2006, 1:19 am

Posts: 537
Points on hand: 2,336.00 Points
Location: Canada
I like the double roll, and the hill with the close up, looks nice, everythings where it should be, but does it have more then one launch? The pictures had me thinking that for some reason.
Gay sex is great! (Qwerty 18:22)

Post December 25th, 2006, 3:05 pm

Posts: 513
Points on hand: 643.00 Points
Location: Town of Bedford, New York, USA

Only one launch, and this is the entire ride, but there are supports left and then scenery, and it will soon be done: http://www.nolimitsdevcenter.net/i23772

BTW, some parts look odd, but they are meant to be warped.

Post December 25th, 2006, 3:33 pm

Posts: 105
Points on hand: 62.00 Points
Location: Pacific Grove, CA, USA
That looks really cool. I like the warped loop ALOT...

Post December 25th, 2006, 4:30 pm

Posts: 5626
Points on hand: 5,993.00 Points
Location: Millbrook, Alabama, USA

Having tested this a time or two it is really something special. Hopefully, he gets it to support properly and finishes it off. IMO, best part of this ride is the first inversion following the launch. ;-)


Sometimes the best thing to say is nothing at all.

Post December 25th, 2006, 4:33 pm

Posts: 845
Points on hand: 2,063.00 Points
Location: Borgusheems, Malaysia

Ya this does look like an awesome ride. Very unique elements to it. When you say scenery, do you mean just some nice landscaping and trees or some 3ds? Looks great though.

Post December 25th, 2006, 5:26 pm

Posts: 513
Points on hand: 643.00 Points
Location: Town of Bedford, New York, USA

Thanks for the compliments guys.
And to Symbiotic, I will most likely be using just trees since I have absolutely no experience with 3D's what-so-ever, but who knows.

Post December 25th, 2006, 5:35 pm

Posts: 6124
Points on hand: 10,012.00 Points
Location: Minnesota, USA
Me and you both Drummer, I can not work with the object creator or 3Ds AT ALL...But your ride looks good, and I'm really excited to see that first double roll element straight after the launch section.
1-Millennium Force | 2-Intimidator 305 | 3-Fury 325
4-Skyrush | 5-Iron Rattler | 6-X2 | 7-Kingda Ka
8-Voyage | 9-Maverick | 10-Monster

161

Post December 28th, 2006, 12:20 pm

Posts: 513
Points on hand: 643.00 Points
Location: Town of Bedford, New York, USA

Tracwork: 95% done
Supports: 80% done
Scenery/Theming: Don't know

And another teaser pic that gives a rough idea of the ride: http://www.NoLimitsDevCenter.net/i23891

Post December 28th, 2006, 3:51 pm

Posts: 5626
Points on hand: 5,993.00 Points
Location: Millbrook, Alabama, USA

Excellent pic man ... just excellent.


Sometimes the best thing to say is nothing at all.

Post December 29th, 2006, 12:21 pm

Posts: 814
Points on hand: 290.00 Points
Location: London, United Kingdom

Hey drummerkid, did you make those changes i suggested from when i last tested this?

Post December 29th, 2006, 12:38 pm

Posts: 513
Points on hand: 643.00 Points
Location: Town of Bedford, New York, USA

Sorry, but I'm afraid I didn't. I know this sounds really pissy and arrogant, but I just didn't want to go through all of that work over again, since the layout might have been different. I just want to get the supports done and finish it once and for all, and just move on. I would understand why I would get point deducted for them, but honestly, that's not my main priority.

It does sound silly to ask someone then ignore their advice. Again, my apologies.


Post December 29th, 2006, 1:26 pm

Posts: 5626
Points on hand: 5,993.00 Points
Location: Millbrook, Alabama, USA

No it does not sound weird. You asked for advice ... which after you receive it you have a choice ... but the choice to do what you want is still yours.
Sometimes the best thing to say is nothing at all.

Post December 29th, 2006, 1:41 pm

Posts: 513
Points on hand: 643.00 Points
Location: Town of Bedford, New York, USA

That is true... thanks TCon.

BTW, does anyone know why land moves when you use the auto-flanger? Is there any way to prevent it from happening?


Post December 29th, 2006, 3:32 pm

Posts: 845
Points on hand: 2,063.00 Points
Location: Borgusheems, Malaysia

ahh blehhh i hate that glitch, im going to have to deal with that soon and am not looking forward to moving 3ds around and adjusting supports...

Post December 29th, 2006, 3:43 pm

Posts: 3153
Points on hand: 2,837.21 Points
Bank: 6,969.69 Points
Just go back and lower terrain the one meter or whatever that it went down. Make sure to lower all terrain so it'll be perfect, don't just select some parts and raise them individually.

Post December 29th, 2006, 4:21 pm

Posts: 814
Points on hand: 290.00 Points
Location: London, United Kingdom

Well yes, you don't have to change your ride from what i said, but you did alter the last hill that pulled deadly G forces didn't you? lol, that's just common sense.

Anyways, when is this being posted? the colours rock!

Post December 29th, 2006, 4:28 pm

Posts: 513
Points on hand: 643.00 Points
Location: Town of Bedford, New York, USA

Thanks for the tips Dcs.

I did change the last hill so it has -1.3 vert. g's, which is safer than -2.2.

As for the post date, it will most likely be this Sunday since there isn't much left, like timing and some trees.

As of now:
Trackwork - 100%
Supports - 100%
Scenery/Theming - 0%

Update: Just a few more finishing touches and this will most likely be in the exchange tomorrow.


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