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unnamend eurofighter with unique first drop

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post December 27th, 2006, 3:48 pm

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i am working now on a eurofighter with a unique first drop element in it you will first drop 8m at 90degree angle then a 4.3G loop and then a nother 2 m down before you pull a 5.1G to horizontal position. and after that will come in the next update
Image

edit: the image was too small
Last edited by master of hardcore on December 27th, 2006, 4:05 pm, edited 1 time in total.

Post December 27th, 2006, 4:03 pm

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If you need naming help, I'm great with fast inspirations and ideas for names! Just ask CoasterStreak!
1-Millennium Force | 2-Intimidator 305 | 3-Fury 325
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Post December 27th, 2006, 4:43 pm

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But you arent Coasterstreak... Ohhh yea you are, You use the other name to rate your own tracks... I understand.

Post December 27th, 2006, 4:54 pm

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Post December 27th, 2006, 5:25 pm

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Originally posted by SFMM homie

But you arent Coasterstreak... Ohhh yea you are, You use the other name to rate your own tracks... I understand.


It looks to me that YOU should be rating your OWN. [shocked]

Post December 27th, 2006, 5:53 pm

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Post December 27th, 2006, 6:04 pm

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Post December 27th, 2006, 6:26 pm

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please get back on topic or this thread will be locked
Making screams come true

Post December 27th, 2006, 6:50 pm
coolbeans326 User avatar
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Yea, I'll clean the thread up a bit. Keep this conversation on topic, please.

Post December 27th, 2006, 6:55 pm

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Post December 27th, 2006, 6:58 pm

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Sorry about the outburst...my bad [:(]
1-Millennium Force | 2-Intimidator 305 | 3-Fury 325
4-Skyrush | 5-Iron Rattler | 6-X2 | 7-Kingda Ka
8-Voyage | 9-Maverick | 10-Monster

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Post December 27th, 2006, 7:19 pm

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How's it behave at the top of that loop?? I'd be a little worried as a rider about being stuck up there or not making it all the way over... Interesting drop tho!

Post December 27th, 2006, 7:21 pm

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Yeah the top of the loop seems just about the same height as the top of the first drop...Tarzanman has a point there, I'd be creeped out!
1-Millennium Force | 2-Intimidator 305 | 3-Fury 325
4-Skyrush | 5-Iron Rattler | 6-X2 | 7-Kingda Ka
8-Voyage | 9-Maverick | 10-Monster

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Post December 27th, 2006, 7:28 pm

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Also, the clearance between the sides of the looop and drop seem to be too close.

Post December 28th, 2006, 4:10 am

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Originally posted by SixFlagsOverTexas

Also, the clearance between the sides of the looop and drop seem to be too close.

there is some clearance between the side but there are very close a side
Image

Originally posted by tarzanman11514

How's it behave at the top of that loop?? I'd be a little worried as a rider about being stuck up there or not making it all the way over... Interesting drop tho!

the speed at the top is enough too not get stuck
Image

Post December 28th, 2006, 6:08 am

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well yea even if it's enough... there could be a really windy day and it could get stuck or roll back, realistically speaking

Post December 28th, 2006, 6:20 am

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Originally posted by SMer

well yea even if it's enough... there could be a really windy day and it could get stuck or roll back, realistically speaking

yes that was something i alsow thought after posted that reply.
but maby it will be a indoor coaster[;)]

Post December 28th, 2006, 12:18 pm

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i worked hard today on the track an this is the result:
Image
Image
Image
things still to do:
*finish track
*support (going too take most of the time i think)
*3d's

BTW any one know a program where you can easly make 3d's?

Post December 28th, 2006, 2:01 pm

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Hmmm - from that pic of the loop, and your other pic where the track passes between the lift and the drop.... I think you're cutting it too close - people are going to whack their little arms on stuff... does it pass tunnel test? that's the biggie...

*EDIT*

Ooopsies - optical illusion - disregard what I said about the track going between the lift and drop [:p]. Oh... and I agree with whoever made the comment about the wind or a heavy car causing a rollback....if there's no holding brake, try increasing the lift hill speed - then you might get a little ejector airtime over the top of the lift [8D]

Post December 28th, 2006, 4:17 pm

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i just lowered the point the point where the loop start now it has enough speed

Post December 28th, 2006, 4:20 pm

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Post December 28th, 2006, 4:24 pm

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Originally posted by tarzanman11514

No ejector airtime ?? :(

It have's already airtime at the top of the lift (liftspeed: 15km/h)

Post December 28th, 2006, 5:15 pm

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Originally posted by master of hardcore

Originally posted by SMer

well yea even if it's enough... there could be a really windy day and it could get stuck or roll back, realistically speaking

yes that was something i alsow thought after posted that reply.
but maby it will be a indoor coaster[;)]


Well, what if the car got loaded with like monstrous 300 lb. people?
1-Millennium Force | 2-Intimidator 305 | 3-Fury 325
4-Skyrush | 5-Iron Rattler | 6-X2 | 7-Kingda Ka
8-Voyage | 9-Maverick | 10-Monster

161

Post December 28th, 2006, 5:39 pm

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Originally posted by master of hardcore

i worked hard today on the track an this is the result:
Image
Image
Image
things still to do:
*finish track
*support (going too take most of the time i think)
*3d's

BTW any one know a program where you can easly make 3d's?



www.anim8or.com and http://www.gravimetricstudios.com/softw ... /index.cfm i hope that helps you out.

Post December 29th, 2006, 2:56 am

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Originally posted by GerstlCrazy

Originally posted by master of hardcore

Originally posted by SMer

well yea even if it's enough... there could be a really windy day and it could get stuck or roll back, realistically speaking

yes that was something i alsow thought after posted that reply.
but maby it will be a indoor coaster[;)]


Well, what if the car got loaded with like monstrous 300 lb. people?

uhm how many kilo or pounds are 300LD.??[:p]

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