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Batman the Ride SFGADV

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post October 18th, 2006, 3:29 pm

Posts: 305
Points on hand: 2,204.00 Points
Location: Eatontown, New Jersey, USA
Here is a Batman the ride SFGADV recreation i have been working on the past couple of weeks. What do you think?


http://www.nolimitsdevcenter.net/p2703

Update: I have started working on this again after about two months on hold. I made a beautiful car texture to go on it.
http://www.nolimitsdevcenter.net/i24113
Last edited by blackhand1001 on January 2nd, 2007, 10:13 pm, edited 1 time in total.
Image

Post January 2nd, 2007, 10:32 pm

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Location: Minnesota, USA
It looks pretty good. The zero-g roll looks fantastic!
1-Millennium Force | 2-Intimidator 305 | 3-Fury 325
4-Skyrush | 5-Iron Rattler | 6-X2 | 7-Kingda Ka
8-Voyage | 9-Maverick | 10-Monster

161

Post January 3rd, 2007, 6:30 am

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Yes,because it's ripped from another ride.
I dont caree about that,except if it makes the ride worse ;)

Post January 3rd, 2007, 6:43 am

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Location: Borgusheems, Malaysia

You really do not have enough verticies at all to create a smooth ride. I cant really tell if the ride is accurate or not, but there definitely needs to be some more smoothing done before finishing those supports.

Post January 3rd, 2007, 7:40 am

Posts: 305
Points on hand: 2,204.00 Points
Location: Eatontown, New Jersey, USA
The pictures aren't updated so the track in the pictures is different then it is now. When i get some time i will post the latest. The zero g was made by me using ahg.
Image

Post January 3rd, 2007, 8:43 am

Posts: 6124
Points on hand: 10,012.00 Points
Location: Minnesota, USA
Originally posted by blackhand1001

The zero g was made by me using ahg.


Alright good, becuase stealing is bad!
1-Millennium Force | 2-Intimidator 305 | 3-Fury 325
4-Skyrush | 5-Iron Rattler | 6-X2 | 7-Kingda Ka
8-Voyage | 9-Maverick | 10-Monster

161

Post January 3rd, 2007, 2:23 pm

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Points on hand: 905.00 Points
Location: St. Louis, MO, USA

Instead of AHG'ing just that one part, I would go ahead and AHG the entire track subtracting the lift station and brakes of course. The reason being is you're going to have some bad banking transitions at that point where the vertices get really small really fast. It's just the nature of the beast. Equal length vertices and segments make for a smoother ride. Most of the time.


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