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Problem With GS Object Creator

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Post January 4th, 2007, 11:26 pm

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Yes, you can do that, or find another 3d modeling program. I would reccomend Anim8or coming from the OC. It can be found here:

http://www.anim8or.com/

Post January 4th, 2007, 11:45 pm

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Location: Minnesota, USA
I may move to the animator for a project I'm am working on off the side (Konen, Intamin Hyper), but I've finished the sign for SX, and I'm merging them all together. I should have the sign done by tonight, and I'll start the pavement tomorrow. BTW, I still need some advice on railings for surrounding the pavement.
1-Millennium Force | 2-Intimidator 305 | 3-Fury 325
4-Skyrush | 5-Iron Rattler | 6-X2 | 7-Kingda Ka
8-Voyage | 9-Maverick | 10-Monster

161

Post January 5th, 2007, 2:50 am

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Location: Boston, MA, USA

You can use as many brushes you want in the OC demo if you copy and paste them.

Post January 5th, 2007, 2:17 pm
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^nope you cannot, it'll give you an error of too many brushes

the strategy i use is this one: make an object that simply consists of 10 cubes, save that one. now start a new object and once you get to the limit, simply import the 10 cubes and build on
Image

Post January 5th, 2007, 5:33 pm

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Points on hand: 10,012.00 Points
Location: Minnesota, USA
Exactly...well, I don't know if exactly, actually. The sign is made up of a total of 3 different folders. One, containing the large X (two brushes), and the S, I, and L of Silver (8 brushes). Another one, containing the V and E of Silver (6 brushes), and the last containg the R (5 brushes)...Then, I just merged them all together.
1-Millennium Force | 2-Intimidator 305 | 3-Fury 325
4-Skyrush | 5-Iron Rattler | 6-X2 | 7-Kingda Ka
8-Voyage | 9-Maverick | 10-Monster

161

Post January 5th, 2007, 6:19 pm
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^yeah, that's basically it. When i'm making 3ds i use my method because my models are quite complicated and it is far simpeler to modify 10 cubes then to split everything up and merge later on
Image

Post January 5th, 2007, 6:58 pm

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Location: Minnesota, USA
Yeah...that'll be the day, when I can make complicated 3Ds. But, of course, I've only started less than a week ago, so I expect those types of results no time soon. I'll be fine with simplicity. [:)]

I think that it would be a great idea (even though it seems like Gravimetric Studios is ancient history) if a NoLimits Coaster software production company thought up a type of action sequencer for the sim. You could make 3Ds and add action commands to them so when the train passes by an oil can, for example, you could make it blow up! I would use it everyday, although it would be tough to get accomidated to...
1-Millennium Force | 2-Intimidator 305 | 3-Fury 325
4-Skyrush | 5-Iron Rattler | 6-X2 | 7-Kingda Ka
8-Voyage | 9-Maverick | 10-Monster

161

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