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Nemesis based ride.

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post January 3rd, 2007, 9:19 am

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Hey guys.

I have started a new ride. Its a BnM 4-seat inverted. The ride is based around Nemesis at Alton Towers and will hopefully look geat with the scenery and hopefully some 3ds. There are 3 inversions. It doesnt sound much but each of them deliver many laterals, negetives and positives. The ride is quite short but sweet and has a top speed of around 50mph!
Please take time to look at some of the screenshots on NLDC and i would like to have any comments or constructive critisism!
http://www.NoLimitsDevCenter.net/p3035

Thanks!
Jordz.

Post January 3rd, 2007, 9:21 am

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I think it looks pretty cool. The first drop into the dive loop looks incredible and great for positives! Your zero-g looks cool too. I think this will be a fun short ride.
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Post January 3rd, 2007, 11:03 am

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Thanks GerstlCrazy! I will hopefully be having some trenches which will make the ride look cool.

Post January 3rd, 2007, 11:15 am

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I have added some more pictures of the terrain. I think it looks pretty cool![:)]

Post January 3rd, 2007, 12:21 pm

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looking good jordz, just a thourght thought that the ground needs to be closer to the trains. on nemesis you litrally miss the ground by inches
Making screams come true

Post January 3rd, 2007, 12:55 pm

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Post January 3rd, 2007, 2:18 pm

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Your zero-g looks over heartlined. It seems like it's whipping around too far. This would most likely do just the opposite of the purpose of a heartline, which is to keep lats DOWN. Just something to keep in mind.

Post January 3rd, 2007, 2:38 pm

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The lats arent to high on the zero-g roll. Only about 0.4.

Post January 3rd, 2007, 3:12 pm

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0.4 in the outside seats? If that's the case, wow, I'm shocked. But if you haven't, do check the g's from the outside seats, both sides.

Post January 3rd, 2007, 3:40 pm

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Post January 3rd, 2007, 4:35 pm

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I agree with Iron Man, might want to fix that up.

Otherwise overall it looks like a nice realistic design. I really like that you kept it short instead of making it superlong like most people do with their rides. Looks like fun!

Post January 3rd, 2007, 4:51 pm

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Looks good, I would just reccomend cleaning up the station area, seen here: http://www.nolimitsdevcenter.net/i24129

Instead of having all of those little turns after the brakes, play with the angle of the station so you can have 1 turn in and 1 out, instead of 2 or 3 into the station.

Post January 3rd, 2007, 4:52 pm

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Post January 3rd, 2007, 5:07 pm

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Thats what i had a little trouble with so thanks dcs221 and Jakizle. I will play around with the station angle and stuff. I couldnt seem to find anymore ways of doing it before.

Post January 3rd, 2007, 5:21 pm

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Zero-G's on inverted tracks are some of my favorite, especially the really good heartlined sections. Like on Raptor, and Ice Dragon (Dueling Dragons). So I'm hoping to see that zero-g with a quality heartline.
1-Millennium Force | 2-Intimidator 305 | 3-Fury 325
4-Skyrush | 5-Iron Rattler | 6-X2 | 7-Kingda Ka
8-Voyage | 9-Maverick | 10-Monster

161

Post January 3rd, 2007, 5:33 pm

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The track now has a few near misses!http://www.NoLimitsDevCenter.net/p3035

Post January 4th, 2007, 4:36 pm

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The track itself looks really nice (except for the zero-g :]) But the ground texture could use a lil bit of cleaning up.

Post January 4th, 2007, 5:37 pm

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Exactly, you should work on the ground textures. It's way to splotchy and not variant, so if you're going to keep random splotches like that, than put them everywhere. Or just make the colors sort of melt together...
1-Millennium Force | 2-Intimidator 305 | 3-Fury 325
4-Skyrush | 5-Iron Rattler | 6-X2 | 7-Kingda Ka
8-Voyage | 9-Maverick | 10-Monster

161

Post January 18th, 2007, 7:01 pm
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you could try playing wit ur track colours too. Its entirely personal, but it ruins the ride for me, its quite a short ride too, you could easily extend it further- i know i could ;)
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Post January 18th, 2007, 7:09 pm

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How do track colors, especially normal ones like he used, "ruin" a ride? Whether that's personal or not, IMO it really doesn't make much sense.

I suggest against increasing track length, as right now what you have is very realistic. Too many people make their tracks ridiculously long, at the expense of realism.

Post January 18th, 2007, 7:52 pm
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Well it doesntruin the ride, i take that back, but it could be better if they were a bit more 'musky' considering its a bit of a terrain hugger. Mix some grey in with the blue or something.

I dont think he should make it rediculously long either, just a bit longer as this one is quite short. so when you ride it, it will feel even shorter.
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