Originally posted by Iron Man
Well, I haven't really liked any of your rides before, but this sadly isn't an exception. From the average amusement park guest, this looks like a great ride, but from a hardcore enthusiasts (I assume most people here are to some degree) it isn't much. Really short layout, simple widely used elements, and it's very linear. Give me some crossovers, some strange element never see before that gives a unique feeling to the ride. Anything in that frame of mind would add so much to any ride. I do like how you have taken trackwork into account before scenery though. Too many coasters are focused on scenery now that everybody and their brother can do it. It is called No Limits "Roller Coaster" Simulator after all. I hope some of my critique has been helpful. Keep workin' man.
Cheers.
-Iron
I kind of disagree with you here. In my opinion a lot of people make their coasters way to long compared to the real counterparts. I rather like them short and sweet, than long and drawn out, as many tend to be. Also I don't think every ride can have loads of original elements, and I rather see the challenge too combining the already existing, and of course some new ones, in a new and original way. I agree about the crossovers though, as many lay outs tend to be very linear, with mostly 90/180 degree turns. "Messing" up the lay out some can realy help this. But then again, the real Vekoma flyers are pretty linear too.
In my opinion this lay-out seems realy cool, and it combines a cool fresh element, the drop, with the pretzel loop. The rest doesn't do anything special though, but I definiatly like the beginning.
I DO agree with you about the scenery though. I love a coaster with some nice sorroundings, but not as long as the trackwork is crap. Trackwork first, then when is is good, scenery.