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NL TOURNERMENT ROUND 1(results on page 47)

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Post February 22nd, 2007, 8:22 pm

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Location: Minnesota, USA
Originally posted by coasterguy77

He won't change the contest because it will work out better for you.


Really!? Wow, surprising stuff [lol]...Ya'd think, that out of 68 contestants the rules and their power remains behind the feelings of 1 [lol][lol]
1-Millennium Force | 2-Intimidator 305 | 3-Fury 325
4-Skyrush | 5-Iron Rattler | 6-X2 | 7-Kingda Ka
8-Voyage | 9-Maverick | 10-Monster

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Post February 22nd, 2007, 8:50 pm
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I think if I asked for it he might consider it [lol] Though I am only just one person [;)] but I wont ask for it [:)]
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Post February 22nd, 2007, 8:57 pm

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Location: San Antonio, Texas, USA


Post February 22nd, 2007, 9:03 pm
Jer User avatar

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Originally posted by WeeWeeSlap

I think if I asked for it he might consider it [lol] Though I am only just one person [;)] but I wont ask for it [:)]


it actually never crossed my mind XD I jsut though I would justify as to why I was asking.
Phoenix|Maverick|Skyrush|RFII|Leviathan|Bizzaro[SFNE]|Bdash|Griffon|El Toro|Verbolten
RIP Chiller: 1997-2008

Post February 22nd, 2007, 9:50 pm

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Location: Toronto, Ontario, Canada

Wow, this totally isn't working for me. Ok, screw the Arrow feel, i'm making a fantasy!

Post February 23rd, 2007, 12:13 am
cjd

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Location: New Concord, OH, USA

Well, I was going to just do a simple one-lift coaster with multiple drops, but the coaster petered out too fast because of the height restriction, so I decided to add a mid-course launch with a huge hypercoaster finale.

And, in a severe twist of personality, I am actually using Elementary on a couple of parts. The FVD has finally convinced me to try it. I still haven't figured out how to make the original inversions correctly, though, and it has proved very impractical in the lower-speed sections, so the coaster will still be about 85% hand-built.

COASTER SUMMARY:
The first half will be the looping section, containing many unique modified inversions along with some random bursts of air and two wicked drops. Then right as the coaster peters out and looks like it's over, it launches back to 65 mph and rips through a final series of turns and hills. I'm hoping to get the "wow, that finale was wicked" feeling by the time it hits the brakes.

This is fun! I forgot how enjoyable contests are...

Post February 23rd, 2007, 12:33 am

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Location: Philadelphia, Pennsylvania
Jus kidding. I completely trashed mine. 2 less days don't make a diffrence. Ah well lets see where this one goes.
X2 ??? Intimidator 305 ??? Millennium Force ??? Iron Rattler ??? El Toro ??? Fury 325 ??? Maverick ??? Skyrush ??? Twisted Timbers ??? Voyage
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Post February 23rd, 2007, 12:57 am

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I think alot of you guys are WAY overengineering these. lol. Thats the one bad thing that elementary is doing to people. They just make all coasters exactly the same because they can. It doesent even matter to them what the style is.

Arrows just dont do this-
http://www.nolimitsdevcenter.net/i26217
http://www.nolimitsdevcenter.net/i26203

Post February 23rd, 2007, 1:02 am

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Location: St. Louis, MO, USA

Originally posted by gazag

Originally posted by Iron Man

Gazag is what, early 30's?


looks like another guy who wont be getting to round 2 along with matt and his video[:D]

Hah, nice.
Gaz, I do appologize if I have seem to come off as a flaming asshole. There are circumstances here at home which are being taken upon other people even though I know I shouldn't let that happen. Plus, I am EXTREMELY anal when it comes to making things look nice and finalized. I was looking over the template for a buildoff between Dirk and I for about an hour as he lost his patience. lol I made sure everything was crisp from the wording to the details in the criteria, being sure there are no loop holes or what not.
So anyway, due to the circumstances here at home, I may or may not be able to finish. I will give it an earnest attempt, but I can't promise anything as of now. Sorry guys.
Cheers.

Post February 23rd, 2007, 2:43 am

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Okey, seriously, I am going to sound like a huge n00b saying thins, but the problem I am having is making a decently paced coaster and having it still be able to get back up to the height the station is at.[V] Anyone else having this problem? Its a lose-lose for me, If I make it not tall, it makes it back but goes yawningly slow, if I make it tall, I need to make the layout long enough to be fun, but the won't makw it back. Im working tirelessly to get the mere layout done.[xx(]
X2 ??? Intimidator 305 ??? Millennium Force ??? Iron Rattler ??? El Toro ??? Fury 325 ??? Maverick ??? Skyrush ??? Twisted Timbers ??? Voyage
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Post February 23rd, 2007, 2:49 am
cjd

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the key "you can use up to two lifts or launches." Just use the second one.

Post February 23rd, 2007, 3:48 am

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Post February 23rd, 2007, 3:53 am

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Location: Borgusheems, Malaysia

Ya my goal is to avoid that. Nothing is worse than ending a ride going up a lift hill (e.g. Ninja at SFMM).

Post February 23rd, 2007, 4:58 am
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I got the drop and half a turn done [:)]
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Post February 23rd, 2007, 6:54 am

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see, all of you was camplaning about the noobish efforts on the terrain but its more challenging than you all thourght
Making screams come true

Post February 23rd, 2007, 7:02 am

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I doubt I'll have any problems with the terrain. I'll know better when I start.

Post February 23rd, 2007, 9:49 am

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Originally posted by Symbiotic

Ya my goal is to avoid that. Nothing is worse than ending a ride going up a lift hill (e.g. Ninja at SFMM).


That's why you launch it to the station [devilish]

Post February 23rd, 2007, 9:57 am
Jer User avatar

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^haha

or you can go for a Powder Keg esque ending :)

Originally posted by SFMM homie

I think alot of you guys are WAY overengineering these. lol. Thats the one bad thing that elementary is doing to people. They just make all coasters exactly the same because they can. It doesent even matter to them what the style is.

Arrows just dont do this-
http://www.nolimitsdevcenter.net/i26217
http://www.nolimitsdevcenter.net/i26203


Mine isn't an Arrow...it's a Vekoma XD
Phoenix|Maverick|Skyrush|RFII|Leviathan|Bizzaro[SFNE]|Bdash|Griffon|El Toro|Verbolten
RIP Chiller: 1997-2008

Post February 23rd, 2007, 10:09 am

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Location: Minnesota, USA
Originally posted by Jakizle



That's why you launch it to the station [devilish]


I have 3 or 4 emergency LIMs around the end of my track because of difficult pacing techniques. Launching it in a slow but surely manner really keeps the speed going [;)]
1-Millennium Force | 2-Intimidator 305 | 3-Fury 325
4-Skyrush | 5-Iron Rattler | 6-X2 | 7-Kingda Ka
8-Voyage | 9-Maverick | 10-Monster

161

Post February 23rd, 2007, 10:23 am

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Only 2 means of propulsion allowed, remember? 3 LIMS would be too much.

Post February 23rd, 2007, 11:03 am

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Originally posted by GerstlCrazy

Originally posted by Jakizle



That's why you launch it to the station [devilish]


I have 3 or 4 emergency LIMs around the end of my track because of difficult pacing techniques. Launching it in a slow but surely manner really keeps the speed going [;)]


then you would be disqulified mate for that
Making screams come true

Post February 23rd, 2007, 1:09 pm

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Location: Leeuwarden, Netherlands

is a lift that lauches after an E-brake ok?? (it doesnot speed up the ride at all)

Post February 23rd, 2007, 1:14 pm

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Yeah, since I can't really get aa nice drop coaster, and I can only get it going to like 63, Ill try a launcher. Sobek I do not understand your question.
X2 ??? Intimidator 305 ??? Millennium Force ??? Iron Rattler ??? El Toro ??? Fury 325 ??? Maverick ??? Skyrush ??? Twisted Timbers ??? Voyage
250

Post February 23rd, 2007, 1:15 pm

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If it doesn't speed up the train, why would you need it? And how do you manage to make a lift that doesn't speed up the train in the first place?

Post February 23rd, 2007, 1:21 pm

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Location: Cannock, West Midlands, United Kingdom

Originally posted by Sobek

is a lift that lauches after an E-brake ok?? (it doesnot speed up the ride at all)


not a clue what that means, but 2 lifts or launches only!
Making screams come true

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