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The Chuck Norris Approved AHG Topic

Discuss anything involving No Limits Coaster Simulation.

Post February 22nd, 2007, 5:09 pm

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Yeah, I was wondering the same. A Corkscrew from Top looks a bit like a Z or N wheras an overbank looks like a C or U. Big difference.

Post February 22nd, 2007, 5:43 pm

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Location: Norway
If someone has found a nice and easy way to do an overbank, with the hsak I'm very interested in knowing how. I haven't found any good solutions yet.
Coaster count: 153
Moving to Singapore in july!

Post February 22nd, 2007, 6:50 pm

Posts: 451
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Location: Lafayette, IN, USA

^I've gotten HSAK to do a number of decent overbanks... as far as "easy" goes, I'm not so sure. It seems like the trick is to get the g-forces and curvature to lead naturally to an overbanked turn; that has worked 80% of the time for me, though I know it sounds a little vague.

Of course, it would matter if you're talking about high overbank, such as MF, or a lower one that simply turns riders sideways more than it actually turns... Here's a rather large one I did that was made by sending a HSAK element though AHG:
http://www.nolimitsdevcenter.net/i25584

Post February 22nd, 2007, 6:53 pm

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Location: Minnesota, USA
Kevin Hellion was one of my favorite woodies ever! I'm rating right now, but do tell, what was the deal with an overbank on a woodie...
1-Millennium Force | 2-Intimidator 305 | 3-Fury 325
4-Skyrush | 5-Iron Rattler | 6-X2 | 7-Kingda Ka
8-Voyage | 9-Maverick | 10-Monster

161

Post February 22nd, 2007, 6:56 pm

Posts: 451
Points on hand: 1,151.00 Points
Location: Lafayette, IN, USA


Post February 22nd, 2007, 7:14 pm

Posts: 6124
Points on hand: 10,012.00 Points
Location: Minnesota, USA
^Good point.
1-Millennium Force | 2-Intimidator 305 | 3-Fury 325
4-Skyrush | 5-Iron Rattler | 6-X2 | 7-Kingda Ka
8-Voyage | 9-Maverick | 10-Monster

161

Post February 23rd, 2007, 7:10 am

Posts: 2864
Points on hand: 4,152.00 Points
Location: Monroeville, PA, USA

Originally posted by Nosferatu

If someone has found a nice and easy way to do an overbank, with the hsak I'm very interested in knowing how. I haven't found any good solutions yet.


Uh well, yeah that's pretty tough actually. Now that the FVDs exist I'd just try using them since the HSAK way isn't easy to any stretch of the imagination.

Post February 24th, 2007, 2:24 am

Posts: 105
Points on hand: 62.00 Points
Location: Pacific Grove, CA, USA
IM trying to heart line one roll thing and right after the roll it banks a little and then transitions out of a bank heres a link to what i mean

http://i80.photobucket.com/albums/j174/ ... titled.jpg

I just need the part in the white box to just transition out. Please Help!

Post February 24th, 2007, 8:40 am

Posts: 904
Points on hand: 5,473.00 Points
Location: Norway
Originally posted by Kevin Brennan

^I've gotten HSAK to do a number of decent overbanks... as far as "easy" goes, I'm not so sure. It seems like the trick is to get the g-forces and curvature to lead naturally to an overbanked turn; that has worked 80% of the time for me, though I know it sounds a little vague.

Of course, it would matter if you're talking about high overbank, such as MF, or a lower one that simply turns riders sideways more than it actually turns... Here's a rather large one I did that was made by sending a HSAK element though AHG:
http://www.nolimitsdevcenter.net/i25584



Ive had a problem with getting the shape right. That element is just a tilted turn right? I've managed those, but the more typical overbank shape, that kind of resemble a cutback is pretty hard to do with the hsak.

Originally posted by Jimmy Yoshi

Originally posted by Nosferatu

If someone has found a nice and easy way to do an overbank, with the hsak I'm very interested in knowing how. I haven't found any good solutions yet.


Uh well, yeah that's pretty tough actually. Now that the FVDs exist I'd just try using them since the HSAK way isn't easy to any stretch of the imagination.


Yeah. I've asked a lot of people how they made their overbanks, and most used customized private formulas. But now as the FVD is out it should make it easier. I haven't really played around much with the FVD yet, but I will [:)]
Coaster count: 153
Moving to Singapore in july!

Post February 25th, 2007, 12:37 am

Posts: 105
Points on hand: 62.00 Points
Location: Pacific Grove, CA, USA

Post February 25th, 2007, 7:46 am

Posts: 904
Points on hand: 5,473.00 Points
Location: Norway
What is the problem? If it is the segment thing, we did give you an answer. if you made it clearer what the problem is, we would help you more[;)]
Coaster count: 153
Moving to Singapore in july!

Post February 25th, 2007, 11:42 am

Posts: 2864
Points on hand: 4,152.00 Points
Location: Monroeville, PA, USA

For M/s just use the coaster calculator on the NLDC.

Post February 25th, 2007, 4:05 pm

Posts: 105
Points on hand: 62.00 Points
Location: Pacific Grove, CA, USA
ok heres my problem

Im trying to heartline this

^ http://i80.photobucket.com/albums/j174/ ... 1172432149

so i change the beginning and end segments to black.

^ http://i80.photobucket.com/albums/j174/ ... 1172432426

then i change the beginning of the roll to pure red

^ http://i80.photobucket.com/albums/j174/ ... 1172432691

then i change the end of the roll to pure green

^http://i80.photobucket.com/albums/j174/pheonity/3tard.jpg?t=1172432902

then i change the middle of the roll to black

^http://i80.photobucket.com/albums/j174/pheonity/4tard.jpg?t=1172433454

Then i enter all the stats in to AHG 1.6 and it come out like this

^http://i80.photobucket.com/albums/j174/pheonity/Hyperionfinalinversion_AHG-07022512.jpg?t=1172433915

That is my problem.

please help

Post February 25th, 2007, 5:33 pm

Posts: 2145
Points on hand: 3,189.00 Points
Location: Toronto, Ontario, Canada

Well, it appears that you've coloured a rail. You need to colour the main track, which is the top box that says "main track colour".


I've got my own problem now...I'm trying to heartline my track so far, so i take the section i'm trying to heartline, save it as an element, make it into it's own track, colour code it properly, and save. I didn't include any brakes, lifts, transport segments or stations. I've tested it many times and it gets through the track fine. I get the speed in m/s, but no matter what, it says the train valleys. I even tried putting the input/output speeds up, but nope, still won't cooperate! Anybody know how to get this fixed?

Post February 25th, 2007, 6:31 pm

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Points on hand: 62.00 Points
Location: Pacific Grove, CA, USA
^Look at the pictures more care fully i have colored the main track color.

Post February 25th, 2007, 6:34 pm

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Location: Borgusheems, Malaysia

make sure you have the heart line set to like 0.8 instead of .8 because without the 0 in front it is just read at 8 and then the valleying problem occurs. Hopefully that helps.

Post February 25th, 2007, 6:42 pm

Posts: 2145
Points on hand: 3,189.00 Points
Location: Toronto, Ontario, Canada

^^Oh, my bad [lol] i forgot that the bottom rail was the main track colour on that type. Sorry man, i can't help you!

^I just tested that out, still no luck, thanks anyways!

Post February 25th, 2007, 6:42 pm

Posts: 2864
Points on hand: 4,152.00 Points
Location: Monroeville, PA, USA

send me the track and your AHG numbers

JimmyYoshi@gmail.com

Post February 25th, 2007, 6:52 pm

Posts: 2145
Points on hand: 3,189.00 Points
Location: Toronto, Ontario, Canada

Alright, i sent it over...thanks for helping me out!!

Post February 25th, 2007, 6:59 pm

Posts: 2864
Points on hand: 4,152.00 Points
Location: Monroeville, PA, USA

What exactly is the problem with your track, I directed my comment at Phanoity not you, but I'll still help if you need it.

On second look Phanoity, I think the problem with yours is that you have airtime on the one segment that is between the green one and the black one at the end. Try and make the green segment and that black and see what happens.

Post February 25th, 2007, 7:03 pm

Posts: 2145
Points on hand: 3,189.00 Points
Location: Toronto, Ontario, Canada

Oh, oops [lol][lol] If you do have some extra time, it'd be great if you could help..no matter what i do when i try to heartline it, it says the train valleys. Details are on page 6 if you want...

Post February 25th, 2007, 7:27 pm

Posts: 2864
Points on hand: 4,152.00 Points
Location: Monroeville, PA, USA

You do need to check the individual colors box whenever you heartline, and it looks like you need to make your loop tighter. You should never have to color code a loop.

Post February 25th, 2007, 8:08 pm

Posts: 105
Points on hand: 62.00 Points
Location: Pacific Grove, CA, USA
Here ill just send it to you......

Ok i sent it to you.

Post February 26th, 2007, 5:58 pm

Posts: 286
Points on hand: 3,503.00 Points
Originally posted by Symbiotic

make sure you have the heart line set to like 0.8 instead of .8 because without the 0 in front it is just read at 8 and then the valleying problem occurs. Hopefully that helps.

Was that a wild guess or just normal spam? It's not true anyway.

Post March 2nd, 2007, 11:46 am

Posts: 105
Points on hand: 62.00 Points
Location: Pacific Grove, CA, USA
Never mind Jimmy Yoshi. I figured it out heres a pic.

Image

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