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NL TOURNERMENT ROUND 1(results on page 47)

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Post February 25th, 2007, 5:06 pm

Posts: 937
Points on hand: 829.00 Points
Location: Leeuwarden, Netherlands


Post February 25th, 2007, 5:28 pm

Posts: 2145
Points on hand: 3,189.00 Points
Location: Toronto, Ontario, Canada

Originally posted by ragan

^you have two weeks to finish it. most of these coasters that are already half done will turn out badly. start rushing things when you got one or two days left. i am still in the layout stage, dont even part of track finished.


Yeah, thats pretty much what i was thinking, i'm definately taking my time. How fast some of the people here can build is insane!

Post February 25th, 2007, 5:33 pm

Posts: 1674
Points on hand: 4,378.00 Points
Location: IA, USA

not trying to mean anything by it, but yes, generally most, aka 95% of the coasters made quickly suck, or are atleast subpar. this is a generalization ofcourse, but its the truth. most coasters you see making it into the later rounds take couple weeks of couple hours a day working on it. atleast 20 to 30 hours of hard work.

and even tho my comment wasnot directed towards your coaster, i can tell you right now from the look of it your supports need more work. notice how the quote "better" people do supports...theirs are more realistic. all it takes is about twice as many nodes, but not as much extra time.

Post February 25th, 2007, 6:17 pm
cjd

Posts: 3370
Points on hand: 4,718.00 Points
Location: New Concord, OH, USA

Well, I'm going off for Spring Break on Friday, so I have had to do a significantly more rushed job than I would have liked. The coaster is rather pumpy compared to my other recent work, and is definitely going to be a little rough around the edges because corkscrew coasters have never been my forte, but I've made up for it with lots of intensity, some very original elements, and a not-enough-used combination of inversions and airtime.

Trackwork is almost done... just about 500 feet of track left. The name will be "The Black Knight", which was the name of a very old coaster design of mine which had the megalooper/hypercoaster combination, and the color scheme is a tribute to the Steel Phantom. It will most likely be uploaded on Thursday night, right before I leave.


SPECS:

Max Height: 180 ft
First Drop: 120 ft at a 70 degree angle
Second Drop: 130 ft at a 76 degree angle
Launch: 0 - 65 mph in 2.5 seconds
Top Speed: 76 mph
Inversions: 9 (immelman, "0-gravity rollback", diving loop, loop, "enodi" (2), hanging corkscrew, high-speed corkscrew, undetermined final original element)
Floater Airtime: 18 seconds
Ejector Airtime: 7 seconds
Length: approx. 8000 ft
Ride Time: approx. 2:30

Post February 25th, 2007, 6:21 pm

Posts: 1830
Points on hand: 3,960.00 Points
Location: London, United Kingdom

OO yeah and thaknx Jimmy Yoshi, it worked xD [had to read it over and over and was like wtf, but got it in the end]
Rarwh

Post February 25th, 2007, 6:28 pm

Posts: 2145
Points on hand: 3,189.00 Points
Location: Toronto, Ontario, Canada

UG, i'm stuck with AHG, i won't be progressing any more until i can fix it..could somebody go over to the AHG topic and help me out?

Post February 25th, 2007, 8:34 pm

Posts: 312
Points on hand: 121.00 Points
Location: USA
Originally posted by ragan
i can tell you right now from the look of it your supports need more work. notice how the quote "better" people do supports...theirs are more realistic.



I do know that my supports suck! I know they need work! But I am fairly new to custom supports, and still learning the realistic look about them. I understand what you are saying, and it is the truth. I totaly agree that some people finish coaster way to fast!What I am trying to say, is that I would rather finish rather quickly, and then leave enough time afterwards to perfect things. My coasters aren't the greatest, and I know that I probably won't get past round 1, but I don't really care. If I fail, there are other contests in the future that I can give a shot at. I have some more things to perfect with Alumnea, and it still probably won't be good enough for the tournament. But, who cares. I gave it a shot.


I am sorry if I sounded mean earlier. I have had a bad week with teachers at school. I call a truce, and once again I am sorry ragan. I bow down to you [worship]. Just kidding! Even though I do respect you!

Post February 26th, 2007, 1:25 am

Posts: 2171
Points on hand: 1,469.00 Points
Location: La Verne, CA, USA
Well everyone is posting pics, I dont think i've got anything revolutionary in my layout that i'm giving away. ;)

http://www.nolimitsdevcenter.net/p3273

Post February 26th, 2007, 1:45 am
cjd

Posts: 3370
Points on hand: 4,718.00 Points
Location: New Concord, OH, USA

I just finished the trackwork on my coaster, and am starting the supports. If this pace keeps up, I might have the coaster posted by Wednesday...

Post February 26th, 2007, 1:52 am

Posts: 3153
Points on hand: 2,837.21 Points
Bank: 6,969.69 Points

Post February 26th, 2007, 2:27 am

Posts: 2171
Points on hand: 1,469.00 Points
Location: La Verne, CA, USA

Post February 26th, 2007, 6:40 am

Posts: 937
Points on hand: 829.00 Points
Location: Leeuwarden, Netherlands

Originally posted by Sobek

http://www.nolimitsdevcenter.net/i26339
my car tex:D


Somebody say wath you think about it???

Post February 26th, 2007, 8:03 am

Posts: 2892
Points on hand: 9,697.00 Points
Location: Philadelphia, Pennsylvania
^Thats not needed really. Also, I've finally got some of my images going! Here they are http://www.nolimitsdevcenter.net/p3275
That's what I've got so far.
X2 ??? Intimidator 305 ??? Millennium Force ??? Iron Rattler ??? El Toro ??? Fury 325 ??? Maverick ??? Skyrush ??? Twisted Timbers ??? Voyage
250

Post February 26th, 2007, 9:17 am

Posts: 1830
Points on hand: 3,960.00 Points
Location: London, United Kingdom

OOOOo nice suport work tiepilot :P

Mine on the other hand is soooo random, here are some pics, its finished vitualy, ill upload it maybe tomorz, but in the mean time u can take a look at Toxicity

EDIT: CAR TEXTURES DONE!

http://www.NoLimitsDevCenter.net/p3272
Rarwh

Post February 26th, 2007, 9:21 am

Posts: 937
Points on hand: 829.00 Points
Location: Leeuwarden, Netherlands


Post February 26th, 2007, 9:25 am

Posts: 1830
Points on hand: 3,960.00 Points
Location: London, United Kingdom

Yeah i was thinking how to support over water, i though, waters not gonna get in ma way, we shall super support it! wanted to go with the industrial feel. . .just panned out that way Oo

EDIT: CARTEXTURES DONE

http://www.NoLimitsDevCenter.net/p3272
Rarwh

Post February 26th, 2007, 9:29 am

Posts: 937
Points on hand: 829.00 Points
Location: Leeuwarden, Netherlands


Post February 26th, 2007, 9:45 am

Posts: 918
Points on hand: 905.00 Points
Location: St. Louis, MO, USA

Ugh, Garrett, you should know better than to put that kind of shaping on an arrow... [:P]

Post February 26th, 2007, 9:54 am

Posts: 6124
Points on hand: 10,012.00 Points
Location: Minnesota, USA
Well, I have only officially supported the lift and the first element. I wanted to procrastinate getting to the first drop because it's going to take one hell of a bridge, but I began it today and will go back to add bit by bit as I progress in main track structure...(the bridge that looks unfinished is unfinished...it is just the base frame)

Image
1-Millennium Force | 2-Intimidator 305 | 3-Fury 325
4-Skyrush | 5-Iron Rattler | 6-X2 | 7-Kingda Ka
8-Voyage | 9-Maverick | 10-Monster

161

Post February 26th, 2007, 10:13 am

Posts: 482
Points on hand: 2,615.00 Points
Location: Edinburgh, Scotland, United Kingdom

well, I guess i'll show my coaster too. Don't laugh at the supports, they are REALLY crap lol

http://www.NoLimitsDevCenter.net/p3276

Post February 26th, 2007, 10:52 am

Posts: 64
Points on hand: 925.00 Points
Location: Amsterdam, Netherlands

Post February 26th, 2007, 4:20 pm

Posts: 124
Points on hand: 107.00 Points
Location: Lognes, Seine et Marne, France

Post February 26th, 2007, 4:49 pm

Posts: 2145
Points on hand: 3,189.00 Points
Location: Toronto, Ontario, Canada

Wow, you all rush like hell,I'm done maybe half the layout, yay! [:D]

Post February 26th, 2007, 5:07 pm

Posts: 180
Points on hand: 77.00 Points
Location: Alphen aan den Rijn, Z-H, Netherlands
I haven't even started with trackwork. Am too busy finding out wich layout to choose, got several ideas for it. Guess I start working with track this week.

Post February 26th, 2007, 6:58 pm

Posts: 5286
Points on hand: 3,059.00 Points
Location: USA
Yup, same here. Only 25% done on trackwork. That and Ive been pretty busy...lol

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