What is WMX? It stands for "Wild Mouse X". The X means experimental. This is my attempt to create one of the most original NoLimits roller coasters ever.
THE STORY:
Over 2 years ago, I began work on an experimental coaster called "Hyper X", which had the features of a full 180-degree drop, many other vertical drops, and an outside loop, the most intense inversion ever created. The coaster was impractical for many reasons, including horrible ride capacity and unfeasibly large height.
This coaster is the continuation of the original idea. But now the coaster is significantly more feasible because it is a wild mouse instead of a one-car strata coaster, and the height is about half as much. And to make it more appropriate for a wild mouse coaster, the ride will be built around a gigantic 3ds castle. Almost all of the innovative ideas from the original Hyper X will be included, on a feasible scale, including the full-flip drop, the numerous vertical drops, the ceiling-scraping hanging loops, the infamous outside loop, and the intense tree-dodging finale. The FVD model for elementary has only made this coaster easier, making the shaping of the outrageous elements possible. The castle is a warm-up of sorts, a preparation for the massive 3ds modeling that I will be doing to create working models of the buildings contained in my novel, "The Second World".
Here are some conceptual drawings that I have done, which should help to illustrate the concepts behind this coaster. (even though they are just quick pencil-sketches...)
This picture is of the ride's first signature element... the rollover drop. The train drops forward, over the edge of the castle, and keeps going... until it is completely upside-down and racing back through a hole in the stone wall. And this is accomplished without unfeasible g forces... only going up to -1.6.
Here is a conceptual drawing of the ride's lift. It will climb a large spiral staircase up to the top of one of the castle's towers, with realistic 3ds-created lighting elements to enhance the environment.
One final conceptual drawing, of the outside loop. The train will enter the element upside-down, emerge on top of the castle while flipping right-side up on the outside of the loop, then drop down and back into the castle upside-down once again. Cool stuff. Also notice the tree-dodging hills and turns headed down to the lake in the background.
Off of conceptual drawings and on to the actual trackwork we go. Here is the real version of the spiral lift, minus the 3ds. Picture a stone staircase with light filtering in through windows in the side...
Here's the flip over the edge of the castle, minus the castle. This element may look unfeasibly extreme, but in reality it only pulls -1.6 g's... even less than what's on the Screamin' Squirrel.
WILD MOUSE X - coming soon!!!
Okay, enough scheming for the day... going back to rating Round 1 tracks now...
-"Wild Mouse X", A Wildcat Studios production.
-CJD