3/24 UPDATE:
I just finished the trackwork!
The FVD is treating me really well, and I just finished every single one of the original elements I was planning for within the last 8 hours. The whipping Stengel dive, the intense terrain-hugging overbanked turn, the 90 degree camelback, the air pop after it, all done. It linked quite well with the existing trackwork, and became glass-smooth after some tweaking in the editor, so yeah... I'm really happy. The FVD has opened my imagination back up, and has allowed me to now almost finish the coaster.
So, this update is just to inform of the completion of the trackwork. Next up is the terrain, then supports and 3ds. This coaster is coming along very nicely so far! is just as intense as I imagined it, and I'm still VERY confident that it will become a classic once melded with the terrain/scenery work. The first photos will be posted soon, once some terrain and trees have been added, and it is looking like the time frame for release is finally within reach.
Here's a pic of what the coaster looks like in the editor. Check it out! REAL teasers, with depth and all, will arrive with the terrain work.