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Kings of tomorrow

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post March 23rd, 2007, 1:05 pm
Dirk_Ermen User avatar
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Originally posted by barone

This was exactly what I wanted to say....Thanx[:D]
4gs is just to give power at the launch!

And......Happy Birthday to me![;)]


Cause he's a jolly good fellow, Cause he's a jolly good fellow, Cause he's a jolly good fel-loooooooooOOOOWWWW!!!!! [:D]

Happy b-day barone!
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Post March 23rd, 2007, 2:21 pm

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Post March 23rd, 2007, 2:37 pm

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Post March 24th, 2007, 11:34 pm

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I wish you a Happy Birthday Barone. Make it worthwhile!

Post March 29th, 2007, 6:43 pm

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Post March 29th, 2007, 7:26 pm

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Post March 30th, 2007, 1:22 am
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hhmmm.., to bad there're only 2 duel moment, the lift and the close-call in the turns, rest looks amazing
Image

Post March 30th, 2007, 5:33 pm

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Hyyyper it's not finished:from my "paper" project the duel moments are 5.
It's not easy to put it in the editor[;)]
Here a pic of the third one:
Image

Post March 30th, 2007, 6:49 pm

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Layout is close to end...the last duel element will be where the red dot is:
Image

Post March 30th, 2007, 7:03 pm

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I'm trying to decide if I like the Orange or Blue track more, but they both have pretty awesome layouts. Goodjob.

Post March 30th, 2007, 7:10 pm

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Clearly, Barone has come up with another dueling inverter masterpiece...maybe even better than The Skulls! For me, the blue side has that really off the hook zero-g roll, but look at the cobra roll on the orange side...So far, thet both look equally sexy.
1-Millennium Force | 2-Intimidator 305 | 3-Fury 325
4-Skyrush | 5-Iron Rattler | 6-X2 | 7-Kingda Ka
8-Voyage | 9-Maverick | 10-Monster

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Post March 30th, 2007, 8:13 pm

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Well the Skulls was a nice experience but relatively simple to build.
If you analyze it,layouts were not too different and it's an easy way to make them duel[;)]
This time layouts are completely different.
I'm not an engineer and it's been hard to make them have close contacts but now it's finished.
I really don't know the release date:the village is not complete.

Here the complete ride:
Image

Post March 30th, 2007, 9:38 pm

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Terrain has been chosen and built....
Tomorrow will start support work:
Image

Post March 30th, 2007, 10:41 pm

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What kind of forces does that zero-g have? It looks to have positives.

Post March 31st, 2007, 9:14 am

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In the first seats from 0.2 to 1.2 in just a half a second.

Post March 31st, 2007, 1:27 pm

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Post April 1st, 2007, 6:27 am

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Post April 1st, 2007, 9:28 am

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Barone, your 0g may be heartlined "horizontaly", but definitely is not "verticaly." Look at your roll and this roll as an example:

http://www.nolimitsdevcenter.net/i27424

http://www.rcdb.com/ig558.htm?picture=12

0g's on B&M's have the appearance that they are "flat" at the top, shaped to pull 0g's.

Post April 1st, 2007, 10:41 am

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i think he made it that way on purpose though, look at this earlier picture
http://www.nolimitsdevcenter.net/i27422

Post April 1st, 2007, 11:11 am

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Originally posted by circask8r264

i think he made it that way on purpose though, look at this earlier picture
http://www.nolimitsdevcenter.net/i27422


Exactly:I was a little bored by classic 0 g roll.
This is more a high speed torsion.
I'm more satisfied with the result now.

Post April 1st, 2007, 11:34 am

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But if there's no 0g's or less, then what's the point of the roll? You can keep it if you want, but it's something I would take off points for.

Post April 1st, 2007, 11:56 am

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It has other kinds of g's.Not every existing roll has "0".
The point of the roll is that makes you scream,pull forces to your body and makes you see the world up-side down.
I think this is more important than creating perfect 0g on a roll.
And I didn't want to create a 0g roll but a high speed torsion (as I said).
Try to understand that layouts are complete.
I'm working at some points to smooth them but it's a little bit hard to change an element.

Post April 1st, 2007, 12:29 pm

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Originally posted by Jakizle

Barone, your 0g may be heartlined "horizontaly", but definitely is not "verticaly." Look at your roll and this roll as an example:

http://www.nolimitsdevcenter.net/i27424

http://www.rcdb.com/ig558.htm?picture=12

0g's on B&M's have the appearance that they are "flat" at the top, shaped to pull 0g's.




A 0 G roll for inverts doesn't need to be flat, it depends on the motion of the heart line. If the heart line follows the path of a projectile relative to its speed (The path of an object being thrown at an angle) then you will get 0 G?????????s all the way through, its really simple physics.

Sorry for all the math's but I had to just to make sure people understand the concept.

Here?????????s a formula representing a projectile: (Requires some physics and calculus skills)

// Vk is the initial velocity in km/h at the angle Ad, therefore these values need to be initialized before plotting this.
// g is the constant for gravitational acceleration.
// Try it on paper if you don't have elementary or if you don't know how to use it.

V = (Vk * 1000) / 3600 // converts velocity into meters per second.

A = Ad * (Pi / 180) // converts the angle into radians.

iVy = sin[A] * V // gets the velocity relative to the y axis.

iVx = cos[A] * V // gets the velocity relative to the x axis.

time = (-2 * iVy) / g // gets the time it requires to finish the motion.

Sy = (iVy) * (0.5 * time) + (0.5 * (g) * (Pwr[(0.5 * time),2])) // gets the displacement for the y axis in half the time, thus the maximum height of the motion.

Sx = time * iVx // gets the full displacement for the x axis.

Ac = Sy / (Pwr[(Sx * 0.5),2]) // retrieves a ratio at which the gradient changes relative to the x axis.

x = T * Sx // function for the length of the projectile motion.

y = -Ac * (Pwr[x,2]) + (Ac * Sx * x) // complete function for the projectile motion.

Remember that this is the function for the heart line thus the banking can be changed and then you can use AHG to get a perfect 0 G roll or just a hill or what ever the hell you want. [:D]

Post April 1st, 2007, 7:02 pm

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I never said that the rolls are flat. I simply stated that they appear to look flat...I know that they aren't.

The only exception is Black Mamba, but it's roll is very low and thus is taken at a high speed.

Barone, have you heartlined the ride (with the AHG)? If so, I think you will see what I mean. It is a B&M you know [:p]

Post April 1st, 2007, 8:35 pm

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Originally posted by Jakizle

I never said that the rolls are flat. I simply stated that they appear to look flat...I know that they aren't.

The only exception is Black Mamba, but it's roll is very low and thus is taken at a high speed.

Barone, have you heartlined the ride (with the AHG)? If so, I think you will see what I mean. It is a B&M you know [:p]


No I didn't...well...I tried but the result was something horrific.
But I know what you mean.I've already had this problem with the ahg for inverted and even Real couldn't solve it![:(]
I learned well how to use it but no way with this kind of coaster and I even don't know which is the problem...sorry

I even understand what you mean with "flat" 0g roll;an example?[;)]

http://www.rcdb.com/ig764.htm?picture=3

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