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Mack Wild Mouse Recreation

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post April 4th, 2007, 3:55 pm

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http://www.nolimitsdevcenter.net/p3419

A recreation of a Standard Mack Small Park Wild Mouse

Please Say what you think of it
TIA
Last edited by Sobek on April 12th, 2007, 5:06 pm, edited 1 time in total.

Post April 4th, 2007, 4:16 pm

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Post April 4th, 2007, 4:25 pm

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it meant to be an recreation of the standard Mack Wild mouse

Post April 4th, 2007, 4:41 pm

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Why is it all the way up there it makes the image look uneven but other than that looks cool, iv'e always wanted to see that layout made.

Post April 4th, 2007, 5:01 pm

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Ihad more building space up high
if it's done i place it on the ground

EDIT: The real ride is 370 Meters Mine is now 378 M so ill have to edit a few things
the height is all right now:D

Post April 4th, 2007, 5:41 pm

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Hm. To be perfectly honest, not a recreation I'd look forward to, and not one that I'd predict to be worthwhile. The MACK Wild Mice are stupid rides, which I discovered after my experience on Cheetah Chase last month. Garbage designs with one, maybe two, exciting areas (that's coming from my 5 year old cousin, and those rides are supposed to be for young children...)
1-Millennium Force | 2-Intimidator 305 | 3-Fury 325
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Post April 4th, 2007, 6:10 pm

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Originally posted by GerstlCrazy

Hm. To be perfectly honest, not a recreation I'd look forward to, and not one that I'd predict to be worthwhile. The MACK Wild Mice are stupid rides, which I discovered after my experience on Cheetah Chase last month. Garbage designs with one, maybe two, exciting areas (that's coming from my 5 year old cousin, and those rides are supposed to be for young children...)


There are a lot of people who do like those rides, they are not made for young children but for small spaces like small parks or fun fairs and still are fun to ride.
BTW the lenght and speed are ok now...

Post April 4th, 2007, 9:34 pm

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It looks like an accurate recreation.
Trim breaks are your enemy, retracking/smoothing is your friend. I miss b&m floored sit downs. coaster count=39

Post April 5th, 2007, 3:47 am

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I a'm now busy with te brakes to make the speed accurate...

Post April 5th, 2007, 6:33 am

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You're turns need lead ins and outs like the real one.

Post April 5th, 2007, 7:48 am

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What do you mean??? The real one has very sudden turns...

Post April 5th, 2007, 10:51 am

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Looks great. Now comes the fun part... Supports. I have always wanted a good recreation of these.
Image

Post April 5th, 2007, 12:17 pm

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Originally posted by blackhand1001

Looks great. Now comes the fun part... Supports. I have always wanted a good recreation of these.


Your right:D

EDIT: i've smoothed the turns and they are more like the real one now...

BTW. Does somone know how fast the real ride goes at the zig zag's and what the G-forces are there???

Post April 7th, 2007, 8:08 am

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http://www.nolimitsdevcenter.net/i3324

This is what I mean by leads.

When I rode Cheetah Chase these leads were extremely obvious. They were everywhere except for the first turn off the lift and that small right hand turn after the big left hand one.

Basically it's going to take more than 2 segments to define these turns accurately.

Post April 7th, 2007, 9:09 am

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Originally posted by Jimmy Yoshi

http://www.nolimitsdevcenter.net/i3324

This is what I mean by leads.

When I rode Cheetah Chase these leads were extremely obvious. They were everywhere except for the first turn off the lift and that small right hand turn after the big left hand one.

Basically it's going to take more than 2 segments to define these turns accurately.


EDIT: speed is ok now i only need G's and speed on the zig'zags

I just did that [:D]

Does somone know how fast the real ride goes at the zig zag's and what the G-forces in these turns???

Post April 7th, 2007, 11:09 am

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I'm not exactly sure but the zig zags gs are enough for you to bump into the person next to you. It probably varies on each one. Taking a look at some povs on youtube always helps.
Image

Post April 7th, 2007, 11:13 am

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i know how they feel but i am looking for numbers ive been on a coaster like this many times...

Edit: And does someone know what the exact ride time is???
On RCDB i gfind different results Ricochet is 1:50 but FDGM is 1:25...

Post April 7th, 2007, 1:04 pm

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I would go with the 1:20-1:25. I watched a few videos of them and from start to finish it was about there.
Image

Post April 7th, 2007, 1:06 pm

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Post April 10th, 2007, 8:54 am

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Ah, I see the fundaments are coming in. Nice looking ride Sobek. However, http://www.nolimitsdevcenter.net/i27662 , the hill that dips into the end brakes (going down) needs to be about 5 or 10 feet higher. From what I recall on Cheetah Chase, that drop was much higher than what you have right now.
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Post April 10th, 2007, 12:42 pm

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Thx I shall compare the hill to some more pics:D

UPDATE: The lenght of the track is now 370.03M the real one is 370 so i'm very close:D

Post April 10th, 2007, 3:54 pm

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Look nice but seem easy. You just need to get in by .03!!!!!

Post April 10th, 2007, 4:10 pm

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I am niow at 370.01 M lol and belief me it's not easy...
ive used a lot of pics and on ride movies to get the track as good as i could. The place ment of the block's where pretty hard because there arent much pics of all blocks...

and everything has to go after estop without the use of weels a if you use so little descent the car starts very slow...

Post April 10th, 2007, 4:20 pm

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Originally posted by wahbeans

Look nice but seem easy. You just need to get in by .03!!!!!


Recreations, no matter the size are never easy Wahbeans. Just keep it in mind [;)]
1-Millennium Force | 2-Intimidator 305 | 3-Fury 325
4-Skyrush | 5-Iron Rattler | 6-X2 | 7-Kingda Ka
8-Voyage | 9-Maverick | 10-Monster

161

Post April 10th, 2007, 4:22 pm

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Location: Leeuwarden, Netherlands


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