UPDATE: I found a way to get the angled-section to work. Not like this will cause a surprise, but Iron Man's advice once again helped greatly. He told me to turn off con roll and lessen the banking value. Even though it was quite simple, it paid off at a high degree. Now the lead out is smoother along with the lead-in.
Last night I was zipping through the layout, and even connected it at the end, but there were pumps everywhere, so I deleted all my progress until the angled-section lead out. I felt like I was rushing, and I want this design to be the wildest and best it can be! Here's what the angled-section looks like now:
EDIT: SECOND UPDATE
Alright, I've realized I had some really near headchoppers, so I decided to go ahead and tunneltest. It passed 100%, and I just thought I'd show off how amazing and safe my choppers are [:D]
EDIT: THIRD UPDATE
I've been working like mad today after school (about an hour and a half) and the first half has been Officially 100% Tunneltested, and Officially 100% Handsmoothed to best. After the angled-section, I still have some work to do, so I highly doubt I'll be completely finished by this weekend as some of this design calls for custom supports.
Here is the latest update on the official layout. You'll see the angled-section straightaway is safely stuck in there, and I'm very excited that I was able to keep it [;)]
!!Also, a special announcement that I wanted to save for now, this is going to be an all enclosed woodie!! I'll use the Wood Magic catwalks for the main structure, and possibly 3Ds for other areas. Thank you, stay tuned for more!
[edited addition] I deeply apologize for the shiz quality of these pictures. They don't look like that as I see them on the screen, but when I use printscreening, they show up like that with IrfanView. If I find a way to prevent show-ups like that in the future, I'll go with it. Sorry again.