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"Maverick" Construction - CP 2007

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Post May 12th, 2007, 7:53 am

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I don't care where they measured the G forces or what the G forces are. If an Intamin worker truly said the heartline roll was an unpleasant experience, I'll take his word for it. We'll just have to wait and see what they do to solve the problem.
Trackwalker

Post May 12th, 2007, 8:31 am

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Originally posted by IntaminFan397

That doesn't make any sense, due to the fact that heartline rolls don't pull vertical gs. The only way the heartline roll could possibly pull 6-7 gs is if the g-forces weren't measured from the heartline, and there would be no point in doing that besides to measure stress on the train and/or track.

here are 2 heartline roll's search for the differents in shape.
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BTW: the webcam is back online http://www.cedarpoint.com/public/fun/webcams/webcam.cfm?chip=2

Post May 12th, 2007, 4:10 pm

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Originally posted by master of hardcore


here are 2 heartline roll's search for the differents in shape.

They're shaped identically, Maverick's just has a turn leading into/out from the roll. The roll is still straight and heartlined.

It's funny how people are just blindly following whatever Cedar Fair says. Next time trim brakes are added to a coaster we'll see people saying "OMGZ -.1gz is bad cuz ceder point sed it is!!1!1"

To be fair, I'm probably wrong and the only way around it is indeed to replace track parts rather than, say, train modifications or more frequent train upkeep. But if there's a problem with a coaster like this do you guys seriously not question how this problem exists?

I'll just ride out this skepticism until someone can provide a somewhat intelligent response as to how a HEARTLINE ROLL can pull 6-7gs.

Post May 12th, 2007, 4:53 pm

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Originally posted by IntaminFan397
I'll just ride out this skepticism until someone can provide a somewhat intelligent response as to how a HEARTLINE ROLL can pull 6-7gs.
It might well be one of the usual information transmission errors. We all do know that press in general and coaster enthusia$$ts in particular have a really hard time with any physical units. While no one cares (and ever will), there still is another important physical unit for coasters, namely for jerks (aka change rate of G-forces) which is: "G/s"

What if "the media" (as usual) messed "Gs" with "Gs per second"? A value of 6-7G/s is very likely for many coasters, it's even perfectly safe in terms of rider's health, yet not pleasant any more in many cases.

So this might not be "the explanation" you (and others? anyone?) are seeking, but IMO there's a very likely chance that the news just went bonkers that way, like they always do... [:D]

Post May 12th, 2007, 5:37 pm

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That seems the most likely reason for the 6-7gs (G/s, actually), but I can't see where that rate of change could take place. That would mean that just for 6g/s the turn before the roll would have to pull 5gs, then switch to -1gs in the heartline roll in one second. Which IS possible, but that means that the problem is with the high gs of the turn before the heartline.

I can't see it any other way, because there is NO WAY it could apply to lateral gs in this case, and the max negative gs that are possible in this area of the ride is -1gs.

Actually, the 6g/s could be the result of 3gs going to 0 (or anything up to -1g) in the heartline then back to 3gs. How does this sound?



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Post May 12th, 2007, 7:51 pm

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I think you may have the right reason for the excessive G forces IntaminFan397. I agree that inside the heartline the G forces could not be 6.
Trackwalker

Post May 12th, 2007, 8:29 pm

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If the roll really pulled 6 real gs in some way, what do you think could be the most likely: vertical or lateral?

Post May 12th, 2007, 8:52 pm

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Yes, the G/s can be 6 if it goes from something like 3 g's to 0 g's. 3 g's to 0 g's over .5 seconds is a change of 6 G/s if I'm not mistaken.

Post May 12th, 2007, 9:22 pm

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Well maybe if Real would be so kind to share his Maverick recreation with us, we could get an idea of what the problem is. [:)]

Post May 12th, 2007, 9:37 pm

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^ Oh yeah, forgot about him making Maverick! He should finish it, or somethin!

Post May 12th, 2007, 9:45 pm

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That won't show the problem, NoLimits doesn't show roughness well.

Post May 12th, 2007, 9:47 pm
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Umm, guys, let Real work. Dont rush him. When he is done we will know.

Anyway, with this problem and the possible solutions what about the supports? If the 0-G roll is removed or altered dont they need to be modified as well?


Post May 12th, 2007, 9:48 pm

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^^ No, we mean the 6 gs turn on the roll.

^He has not posted about it in a while, so I wonder if he really is working on it.

Post May 12th, 2007, 9:59 pm

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The roll nor the turn will pull 6 Gs, it's probably just an info transfer error like Redunz said.

Post May 12th, 2007, 11:34 pm

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Post May 13th, 2007, 12:26 am

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^ Then why would IntaRide (or Intamin) make new track?

Post May 13th, 2007, 12:38 am
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How do you know they did? Do you work for IntaRide? It is possible that this was all made up to do some other work in the area. Perhaps the roll is too low so they removed it to did down a bit more.

Post May 13th, 2007, 12:51 am

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It's funny how people argue more over the physical of the problem rather than concentrating on what the park officials have already said: (in a nutshell)"It's too rough so we're taking it out."

If the officials have already decided that it's too uncomfortable, then what the officials say goes. It's worthless to spend so much time arguing about something that anyone could very well be (and probably is) wrong about.

Btw, tony, nice pic [:p], very scientific.

Post May 13th, 2007, 3:18 am

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When I said "made up" I was referring to that g force value, not the whole thing about problems with the roll lol.

Anyways, here's my "pre-guess" on what it'll look like, as seen in a ride I finished over 3 years ago. http://www.nolimitsdevcenter.net/i22400
Notice how it's very slight hill shape and more rounded features...things I think will make the roll work out better with those high speeds.

Post May 13th, 2007, 11:46 am

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Originally posted by SMer
If the officials have already decided that it's too uncomfortable, then what the officials say goes.
Well, not quite. The officials have decided to change something, but the reason they gave is only the official reason.

So in theory, it might be any other reason as well... [:P]

Post May 13th, 2007, 1:36 pm

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^okay but my point was that there's nothing anyone here can do about it because they're officials

Post May 15th, 2007, 12:27 pm

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Post May 15th, 2007, 1:49 pm
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^ I love the speeding up. You know people are going to be like, "OMG why are we going faster?" only to be thrown over a 90+ degree drop. This ride really will be one of the best in the world assuming that they fix the barrol roll properly. The clastophobia, as well as being a high speed barrol roll over the water simply makes that element the best, imo.[:)]

Post May 15th, 2007, 3:44 pm

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This looks sooooooooooo good. I can't wait to go on this, even if it takes me several years to get there.

Post May 15th, 2007, 4:12 pm

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Man, this is DEFINATELY looking to be the best at Cp by a long shot. Actually, imo, it looks like one of the coolest rides in the world! As long as the fix the heartline instead of taking it out. And also, looks like some awesome ejector and floater air in a few places. Maan, can't wait to ride!

Hopefully it'll open before saturday [:D]

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