Board index Theme Park Discussions Theme Park News & Construction! "Maverick" Construction - CP 2007

"Maverick" Construction - CP 2007

Theme Park Construction And News Forum

Post May 18th, 2007, 6:53 am

Posts: 448
Points on hand: 136.00 Points
Location: Netherlands

Originally posted by IntaminFan397
And for those thinking that a change that effects ONE SECOND OF THE RIDE will change this from a great coaster to an average ride, that's just hilarious. I mean, you change two more seconds and people will say it's the worst coaster at CP.


If those two seconds include the most exciting part of the ride, then you can't blame them. In fact, I think I'll join those people, that heartline roll looked so awesome! [V]

Post May 18th, 2007, 7:30 am

Posts: 2892
Points on hand: 9,697.00 Points
Location: Philadelphia, Pennsylvania
It really won't affect the ride. It will still be an amazing fast-paced wild ride. Sure, it made it look "special", but the new element will be just as good. It's kind of repetitive, with the left to right or right to left transitions, but those will be fun. Hopefully the will make it a little interesting instead of just another transition, such as making in un-heartlined for great laterals and some negatives. If not, the ride will still be wicked.
X2 ??? Intimidator 305 ??? Millennium Force ??? Iron Rattler ??? El Toro ??? Fury 325 ??? Maverick ??? Skyrush ??? Twisted Timbers ??? Voyage
250

Post May 18th, 2007, 8:32 am

Posts: 480
Points on hand: 2,506.00 Points
Location: United Kingdom

Couldnt they have just made the trim brakes slow the train down more? That way the train would go into the Heartline slower and reduce the g`s.

Post May 18th, 2007, 8:37 am

Posts: 5367
Points on hand: 1,916.00 Points
Location: San Antonio, Texas, USA

^They did try that, but the train completed the following elements of the coaster very slowly.

Intaminfan, we are all entitled to our opinion. I was never THAT interested in the layout of maverick, and now my only interest in the heartline roll is gone. The only part of the ride I see that's pretty neat is the lift and the stengel under the drop.

Post May 18th, 2007, 9:15 am

Posts: 5286
Points on hand: 3,059.00 Points
Location: USA
Originally posted by IntaminFan397
And for those thinking that a change that effects ONE SECOND OF THE RIDE will change this from a great coaster to an average ride, that's just hilarious. I mean, you change two more seconds and people will say it's the worst coaster at CP.


It wont take away how fun the ride will be, but, it wont have a signature peice anymore.

Its like a great painter who sells hundreds of works but one never makes it into a museum or is never sought after to collect. Maverick went from being a Picasso to a Kinkaid. It went from a unique masterpeice status to very good.

It was that kind of element that would make people get off and rave about that single element, then the rest of the ride. I am sure itll be loved by many and I believe itll be my fave in the park by a long shot but there wont be that talking peice anymore. No signature moment.



Jimmy Yoshi - if you think its repetative, youd think that about Voyage. Just a bunch of hills with a twister section at the middle and end. When I saw the video of BB it brought back all of my memorys of Voyage - so it cant be a bad thing.

Post May 18th, 2007, 10:41 am

Posts: 4138
Points on hand: 3,307.00 Points
Location: Tonawanda, NY, USA

I know the ride would be better with the heartline, all I'm saying is people are acting as if the ride is nothing now. An important part of the ride was removed, but the rest of the ride still will be as great.

And I refuse to believe that the heartline needed to be taken out. Supposedly it put some more stress on the trains... MAINTAIN the trains then, and/or modify them. Taking out the heartline is an appealing decision financially for the park because it will save them money in the long-term.

And if BB is repetitive (and it's a bad thing), then Shivering Timbers must be awful!

EDIT:
It's funny how they're trying to make the change sound as an addition to the ride.
"Instead, this section of track will be replaced with what?????????s known as an ?????????s-curve????????? section of track...
... This ?????????s-curve????????? can best be described as a quick change in direction from right to left. Riders will remain above the track during this ?????????s-curve.?????????"

It's two turns! Big deal. Plus, the ride already features two of these fantastic "s-curves" for the staff at CP to cream their pants over.

Next thing you know, they'll be taking out hills for a "speed run" or something.
"This 'speed run" can best be described as a fast straightaway in which the riders can truly feel the speed at which the train is traveling at, creating a very unique experience."

Post May 18th, 2007, 11:20 am

Posts: 5852
Points on hand: 5,806.00 Points
Location: Toronto, Ontario, Canada

^Screamin' Eagle at SFStl has a 'speed run' now :|

Now that the roll is gone, they should also take down that fugly wall.

Post May 18th, 2007, 11:24 am

Posts: 814
Points on hand: 290.00 Points
Location: London, United Kingdom


Post May 18th, 2007, 11:31 am

Posts: 135
Points on hand: 462.00 Points
Location: Cleveland, OH, USA
Any bets as to when the lawsuit against IntaRide, LLC (Intamin AG) will be filed...The blame on this entirely falls on them...Cedar Point asked for a family friendly ride and IntaRide screwed up...twice. It is there job to design what the client wants...and CF wanted a heartline roll there, it is then IntaRides job to design and build it correctly. They also wanted a 48" hight requirement...oops on that one!

Post May 18th, 2007, 3:18 pm

Posts: 703
Points on hand: 2,579.00 Points
Location: USA

^Thank you. It is the manufacturers responsibility to make sure the ride is right the first time. If I owned Cedar Fair, I would most definitely be pissed, and stray away from companies like Intamin, who have great rides and ride concepts, but instead go with a reliable company, like B&M.

Post May 18th, 2007, 3:34 pm

Posts: 383
Points on hand: 2,200.00 Points
Location: georgia, GA, USA

i also agree with tracksix and hepta; cp simply told them what they wanted and intamin misconstructed it in their design, personally i think it would have worked if they had designed it to rotate the opposite direction through the roll, so that the posotive g's from the high speed turn wouldnt transfer straight into lats and negatives, especially with a turn banked as much as that one.

its almost like they were in a rush to finish the design, but im pretty sure they had plenty of time to fix any problems, considering most rides begin first stages of planning years before we know about it.

Post May 18th, 2007, 3:38 pm

Posts: 2892
Points on hand: 9,697.00 Points
Location: Philadelphia, Pennsylvania
^ ^ They make good points. I agree it is IntaRide's fault. For both issues. And from what I understood, it was because of stress on the steel, trains, and such. Not G-forces. The stress could have been reduced or eliminated withthe trims slowing it more, but then the rest of the ride was too slow as explain by Jakizle.
X2 ??? Intimidator 305 ??? Millennium Force ??? Iron Rattler ??? El Toro ??? Fury 325 ??? Maverick ??? Skyrush ??? Twisted Timbers ??? Voyage
250

Post May 18th, 2007, 4:08 pm

Posts: 891
Points on hand: 2,510.00 Points
Location: Highland, Illinois, USA

Why would they stray away from Intamin? TTD was a nightmare, Wicked Twister had it's ordeal, and now Maverick is postponed for a month. B&M isn't as reliable as you all make them out to be. Anybody remember Tatus' problems when it opened?

The difference between Intamin and B&M is that B&M takes proven methods and repeats them on every coaster. Intamin pushes the envelope.

Think about how much less impressive CP would be w/o rides like MF and TTD. I live 400 miles away and the only rides I hear people talk about from CP is MF and TTD. They push the limits and get the publicity they want.

Maverick is still going to be a great ride. If you all don't like it, get out of line and make room for the people who do.

Post May 18th, 2007, 4:20 pm

Posts: 6124
Points on hand: 10,012.00 Points
Location: Minnesota, USA
This depends on elements you personally enjoy. My favorite elements ever are Divers and Zero-Gs. I've never experienced a flatroll in my life, and I was excited for Mav's to be my first because of the speed it took. It disappoints me that it happened, but I still look forward to Maverick as a soon-to-be-another-great-ride-that-Cedar Point-deserves type of thing...
1-Millennium Force | 2-Intimidator 305 | 3-Fury 325
4-Skyrush | 5-Iron Rattler | 6-X2 | 7-Kingda Ka
8-Voyage | 9-Maverick | 10-Monster

161

Post May 18th, 2007, 4:55 pm
gouldy User avatar
Premium Member
Premium Member

Posts: 7827
Points on hand: 3,639.00 Points
Bank: 25,088.00 Points
Location: WOLVERHAMPTON, England.

Does anyone realise how difficult it actually is to build one of these things? Some of you sound a little like they just do what we do, throw it together on the computer and them just post it. There's just slightly more things that come into the equation than whether or not some crazy R-tard is going to hella underate your coaster for no apparent reason. I'm sure this will have been thought about long and hard and a decision that works best for everyone has been come to. However, why someone didn't look at this when the ride was still in the design stage, I have no idea.

Post May 18th, 2007, 5:24 pm

Posts: 1106
Points on hand: 96.00 Points
Bank: 4,290.00 Points
Location: Johannesburg, South Africa
^Agreed. Anyone with an engineering degree will understand a little bit about the thought given in a change in the project. Even if calculations that support the layout might be done by people with elementary experience, that doesn't mean that they can judge real experts about there decisions where real metal, concrete, labor, money and people are involved. Some people just don't realize that these things cost money, lots and lots of money. Any delay might mean Cedar Point?????????s end if it wasn't taken in heavy consideration.

Post May 18th, 2007, 6:57 pm

Posts: 2864
Points on hand: 4,152.00 Points
Location: Monroeville, PA, USA

Originally posted by Real
Jimmy Yoshi - if you think its repetative, youd think that about Voyage. Just a bunch of hills with a twister section at the middle and end. When I saw the video of BB it brought back all of my memorys of Voyage - so it cant be a bad thing.

Originally posted by IntaminFan397
And if BB is repetitive (and it's a bad thing), then Shivering Timbers must be awful!


I never said that it would be bad, I still said it would be great, just not crazy awesome fizzle (like top 5 ride). Where I see it, this one sits at maybe 11-18.

I just feel that they overused the outside banked hill one or two too many times.

Post May 18th, 2007, 8:44 pm

Posts: 513
Points on hand: 643.00 Points
Location: Town of Bedford, New York, USA

Before the roll was taken out, I saw this ride as something completely fresh, something beyond anything else. Obviously there are other heartline rolls around the world, but none that go through it so quickly and vigorously as this one was previously planned. Now that the roll is gone, I feel as though that unique and twisted essence has been extracted from the ride. Not like this is going to be a bad ride in general, but to me, that was the heart and soul of the ride--just because it was so "out there."

Even though it was around 1-2 seconds long. It would still make a difference if it were there or not. Take El Toro for example---imagine if the crossover hill was just a flat piece of track rather than a sharp peak less than half the height of the first drop.

These are the kinds of things that make the ride so special, whether there is one of them in a ride, or several. In this case, there are most likely several, due to the first drop and the inversions and such, but just because of the roll taken out, it seems less bizarre and less desirable to ride. It just doesn't have that "wow" factor that I had when I first saw the ride.

Just my opinion.


Post May 18th, 2007, 9:34 pm

Posts: 5367
Points on hand: 1,916.00 Points
Location: San Antonio, Texas, USA

Couldn't have said it better Burton. I 100% agree with you. Would I ride Maverick? Ofcourse. Would I wait more than hour for it? Nope.

Post May 18th, 2007, 9:48 pm

Posts: 3018
Points on hand: 2,931.00 Points
Location: USA

Post May 18th, 2007, 10:29 pm

Posts: 6124
Points on hand: 10,012.00 Points
Location: Minnesota, USA
As much as I want to support the fact "the ride is still the same, it will still dominate" some profound feeling inside me urges me to think otherwise. As much as I agree with drummerkid, this thing wants me to go further by saying, when you construct a ride, and begin modifying something everyone was looking forward to mostly before the ride even opens. That's horrid. It's better then having to close it down during Mav's lifetime and editing it in the middle so the new segment is colored differently adding an ugliness to the presentation and experience (previous event) but why get our hopes up in the first place...if you're going to do something, do it right...if you're going to build something, plan it right...
1-Millennium Force | 2-Intimidator 305 | 3-Fury 325
4-Skyrush | 5-Iron Rattler | 6-X2 | 7-Kingda Ka
8-Voyage | 9-Maverick | 10-Monster

161

Post May 18th, 2007, 11:15 pm

Posts: 192
Points on hand: 662.00 Points
Location: Philladelphia, PA, USA

Post May 18th, 2007, 11:16 pm

Posts: 1460
Points on hand: 929.00 Points
Bank: 2,385.00 Points
Location: Scottsdale, AZ, USA

Post May 18th, 2007, 11:31 pm

Posts: 6124
Points on hand: 10,012.00 Points
Location: Minnesota, USA
!?Watch your language!? Grow up EElover.
1-Millennium Force | 2-Intimidator 305 | 3-Fury 325
4-Skyrush | 5-Iron Rattler | 6-X2 | 7-Kingda Ka
8-Voyage | 9-Maverick | 10-Monster

161

Post May 18th, 2007, 11:52 pm
Tetsu Premium Member
Premium Member

Posts: 2244
Points on hand: 44.00 Points
Bank: 4,333.00 Points
Location: Winchester, VA
^ Lets stop flaming and get back on topic guys.

On topic: As much as I would have loved to see that roll stay something is telling me that this S curve is going to be just as good. The forces *should* stay close to the same as with the roll but without the stress on the trains. Though I am disappointed that the roll must go out I can see where the problem would be on the trains.

PreviousNext

Return to Theme Park News & Construction!

 


  • Related topics
    Replies
    Views
    Last post