Unfortunetly NL pacing doesn't allow me to run my recreation as fast as the ride ran when I visited Cliff's, but it's still pretty exciting.
Smaller coasters don't feel as fast in NL. In fact, even if your recreation completes it's course faster than NMR does, it's going to feel slower no matter what. This is probably even more true with coasters like Cornball Express, which even if you made the recreation identical to the real coaster, its going to feel like a kiddy coaster in NL.
Awkward shaping? Oddities? You guys kidding me? All CCIs are a just a bunch of circles and straights. Circle hills, circle turns with no leads. Piece of pie.
I mean the first drop pulls out to an infinite radius, then goes into the turn with no lead. I mean that's just asking me to whip out a curve using the simple B&M drop function of HSAK with increased radius. Then after that just use bowfu_bowhat to make a circular hill with a constant turn radius, split that into a straight hill at the top, then just do the turnaround with another group of bowfus.
Some of you underestimate the abilities of elementary. Yes, it won't whip out a perfect B&M, but neither will handbuilding. A CCI creation isn't even really a challenge.
Piece of pie? lol. Even someone with an extreme knowledge of the Elementary such as dcs221 wouldn't be able to whip up a realistic CCI without putting in a good deal of effort.
Go ahead and watch the
Boardwalk Bullet video, then come back and tell me how easy it would be to pull something like that off in NL... with OR without the Elementary.