Originally posted by GerstlCrazy
^Those are 3Ds, Lewis.
I have a few concerns about this ride. First one, it'd be a good idea to put a speed control segment before that first steep drop. Also, what's the height of that first drop? It looks to be quite high.
Second, that little pop-up hill after the underground tunnel, I'm concerned about the forces on that. What does it ready?
Third, watch the radius at the bottom of the lift. One thing that a ton of people never watch out for is the front of the car hitting the track while executing tight hill bottoms and lift bottoms especially.
first of all, not sure about the speed control before the first drop, if you mean you want me to put it there for g- control, it doesnt need it, but if theres another reson, please tell me because im not sure what you mean.
second, that pop right after the underground took a lot of tweaking to get it right, but its perfect now, and actually hits g's, at highest -1.1 to -.9, more frequently -.9, so those are in check happily [:)]
for the radius, i rode it in fly by view, very close near the front of the train, it gets very close at one point, so ill be changing that, thanks for pointing it out, it wouldve been a pain if i found that later in the ride progress.
also, gerstlcrazy, i think you didn't rename youre "bananas" track car texture, because i have it on this ride, so just for furture reference... rename your car textures from the original name, unless its my computer, or it just randomly loaded it with this track.