Board index Roller Coaster Games Hard Hat Area Storm - GG woodie

Storm - GG woodie

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post August 2nd, 2007, 6:15 pm

Posts: 2171
Points on hand: 1,469.00 Points
Location: La Verne, CA, USA
Very early stages, but I thought I'd let you know now since I do plan on finishing this. My newest ride- Sissyneck. It is Black Mamba like, I hope to have a fully themed area with tunnels and stuff.

http://www.nolimitsdevcenter.net/i30896
Last edited by SFMM homie on August 8th, 2007, 2:35 am, edited 1 time in total.

Post August 2nd, 2007, 6:42 pm

Posts: 918
Points on hand: 905.00 Points
Location: St. Louis, MO, USA


Post August 2nd, 2007, 7:44 pm

Posts: 2171
Points on hand: 1,469.00 Points
Location: La Verne, CA, USA
All is handbuilt except the heartline roll I just added, its AHG.

Post August 2nd, 2007, 7:46 pm

Posts: 826
Points on hand: 2,400.00 Points
Location: Edmonton, Alberta, Canada


Post August 2nd, 2007, 7:57 pm

Posts: 2171
Points on hand: 1,469.00 Points
Location: La Verne, CA, USA

Post August 2nd, 2007, 8:33 pm

Posts: 826
Points on hand: 2,400.00 Points
Location: Edmonton, Alberta, Canada

Originally posted by SFMM homie

What?


A sissy neck. It was a terrible pun on the name.

Post August 2nd, 2007, 9:08 pm

Posts: 2864
Points on hand: 4,152.00 Points
Location: Monroeville, PA, USA

You know the B&M dip actually does level out to 0 slope in real life.

Post August 2nd, 2007, 9:43 pm

Posts: 5367
Points on hand: 1,916.00 Points
Location: San Antonio, Texas, USA

BTR's dont^. I'm not sure about other B&M's though.

Post August 2nd, 2007, 9:50 pm

Posts: 2864
Points on hand: 4,152.00 Points
Location: Monroeville, PA, USA

Not to the degree that SFMM has. His has to be like -10?????????.

Post August 2nd, 2007, 10:25 pm

Posts: 2171
Points on hand: 1,469.00 Points
Location: La Verne, CA, USA
Mine is -3 degrees actually, it looks like more because it starts to bank early.

Post August 2nd, 2007, 10:29 pm

Posts: 4138
Points on hand: 3,307.00 Points
Location: Tonawanda, NY, USA

Originally posted by SFMM homie

Mine is -3 degrees actually, it looks like more because it starts to bank early.

B&M inverts first "level out", then as the real drop begins start to bank. I have no idea why so many people seem incapable of making a realistic B&M pre-drop.

Post August 2nd, 2007, 10:53 pm

Posts: 5367
Points on hand: 1,916.00 Points
Location: San Antonio, Texas, USA

I still think by looking at photos that some pre-drop dips or whatever you want to call them have a slight negative slope of -1 or something.

Post August 2nd, 2007, 11:00 pm

Posts: 3153
Points on hand: 2,837.21 Points
Bank: 6,969.69 Points
Talon has a noticeably sloped and straight section after the dip, and I'm sure there are more. I don't think it's nearly as steep as his, but it is angled downwards from what I remember.

I do like the layout you have so far though, keep it up.

Post August 3rd, 2007, 1:47 am

Posts: 2171
Points on hand: 1,469.00 Points
Location: La Verne, CA, USA
Originally posted by IntaminFan397

Originally posted by SFMM homie

Mine is -3 degrees actually, it looks like more because it starts to bank early.

B&M inverts first "level out", then as the real drop begins start to bank. I have no idea why so many people seem incapable of making a realistic B&M pre-drop.


Well whatever is realistic... I did what makes it flow nicely, its a very smooth transition. There are obviously no RULES to follow, I mean dcs didnt even do a pre-drop on aolios (sp?) for example. Keeping the slow downward actually does make the speed a little faster which is realistic IMO.

Post August 3rd, 2007, 2:03 am

Posts: 3153
Points on hand: 2,837.21 Points
Bank: 6,969.69 Points
I think if you do something like a B&M drop it should be the same as the real ones, only because every one is almost exactly the same, and changing it up isn't going to positively affect the ride all that much. Thus, accuracy to style would be more important than originality there IMO. Can it be different? Sure! Just wouldn't be my suggestion.

I made my Aiolos drop after the precedent of Nitro, Silverstar, and Hydra's drops (and maybe a couple more, not sure) was created. I most likely would have included a predrop had that precedent not been there, because in that case it seemed best to assume the dip was there on B&Ms for a reason.

It's really not a huge deal though, not something I'd worry about too much.

Post August 5th, 2007, 4:45 am

Posts: 2171
Points on hand: 1,469.00 Points
Location: La Verne, CA, USA
The layout on this ride is kindof jammed right now. I've tried about 5 different things to follow my vertical loop and nothing fits, so i'm gonna give it a few weeks off, refresh my mind, and try again. In the meantime I've started this thing - http://www.nolimitsdevcenter.net/i30961

Post August 6th, 2007, 1:42 am

Posts: 2171
Points on hand: 1,469.00 Points
Location: La Verne, CA, USA

Post August 8th, 2007, 2:34 am

Posts: 2171
Points on hand: 1,469.00 Points
Location: La Verne, CA, USA
I started over on the trackwork because it was really too crowded and rushed. I'm making it more organized and easier to support this time.

http://www.nolimitsdevcenter.net/i31032

Post August 8th, 2007, 9:51 am

Posts: 1460
Points on hand: 929.00 Points
Bank: 2,385.00 Points
Location: Scottsdale, AZ, USA

Post August 8th, 2007, 3:27 pm

Posts: 2171
Points on hand: 1,469.00 Points
Location: La Verne, CA, USA


Return to Hard Hat Area

 


  • Related topics
    Replies
    Views
    Last post
cron