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Dream Land Obsessional Park [NL]

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post July 28th, 2007, 3:21 pm

Posts: 1180
Points on hand: 1,435.00 Points
Location: Texas, USA

A rocket. A simple rocket with some good airtime and one hell of a fast inversion and a 200ft. drop.

Clearly fantasy.

Name of it comes from the opening song of Paranoia Agent:
http://www.youtube.com/watch?v=-anabfAg06U
Best song ever.

Here's the screen I have:
http://www.nolimitsdevcenter.net/p3812

More to come.

I've had more practice with 3DS and I plan on themeing it very... uhm...

bizarrely.
Last edited by Z00Z3R on July 28th, 2007, 3:23 pm, edited 1 time in total.

Post August 1st, 2007, 12:52 am

Posts: 1180
Points on hand: 1,435.00 Points
Location: Texas, USA

Hey, I have a few questions about SketchUp I need answering.

1. How do I add texture to my station and stuff? Do I need to export it first into another program or what?

2. Does anyone have the full version that would kindly export my files?


Update
I've started support work, and it's going along fairly well. I should be finished with that part of the ride soon. Pictures are up on the Dev.

Here's a new pic of the updated supports: http://www.nolimitsdevcenter.net/p3812

If anyone wants to help with supports or has any color suggestions (I'm open to any) please feel free to tell me.

Post August 1st, 2007, 1:10 am

Posts: 1936
Points on hand: 7,125.00 Points
Location: orlando

that first element taken at a really high speed seems cool, can't wait to see this one.

Post August 1st, 2007, 2:59 am

Posts: 1180
Points on hand: 1,435.00 Points
Location: Texas, USA

Yeah, it's taken at about 69-70MPH and the lats are in good condition. I'm just a tad worried that it seems to whippy.

Post August 3rd, 2007, 4:49 am

Posts: 7
Points on hand: 1,530.00 Points
That looks really awesome! The inversion must be a blur at 70 mph. Can't wait to ride it.
Also, if you download the trial version of sketchup pro you can export the 3ds yourself.


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