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Some Mine Ride

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post August 11th, 2007, 10:07 pm

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http://www.nolimitsdevcenter.net/p3861


While Halo364 (Thanks, again) is making the supports and possibly cartexture for my other coaster, the Intamin Hyper, I decided to make a side project, and I am extremely excited in it. Some more pics of the sea-serpent later. [approve]

If I can get a hold of a texture designer (preferably dcs, Phyter, or someone else) it would resemble BMRX almost exactly (now at Camelot Theme Park).

Height: EXACTLY 120 feet tall
Speed: 59 mph
Length to second (implied) MCBR: 2218 ft
Gs: 4.9/-0.4
Laterals: +- 0.9

The Sea-serpent is built around the lift with enough clearance. [8D]

I was hoping (in the future) to build more outside of the ride, as well as a launch, too.

It has only 3 cars of the 'Classic Steel Looping' steel coaster.

http://www.nolimitsdevcenter.net/p3861


Comments, questions, concerns. [:D]
Last edited by EElover2 on August 13th, 2007, 1:37 am, edited 1 time in total.

Post August 12th, 2007, 4:45 pm

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More pics up. More to come of the launch.

Launches from 0-83 at 1.7986g (KK is 1.69, so it's stronger) to do a zero-g roll, high g turn, nearly-ejector hill (with proper BMRX/Schwarzkopf straight lead-ins/outs), and another very high g turn.

Layout so far is 5578 ft long.

Height still is the same.

Post August 12th, 2007, 5:44 pm

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Post August 12th, 2007, 5:46 pm

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No, I wanted a sea-serpent. Plus, I have too much more layout to go back and redo it (even though there is no point to).

Ride time so far is 2 min.
Length is about 6300 ft, and it still is not done yet.

If someone with enough commitment were to do an amazing amount of 3ds to resemble a mine/BMRX look, they are welcome to do so.

Edit: Now added a helix, corkscrew with hangtime (with straight lead-ins, not slow speed) and a fast 360 degree helix. Length now at 6831 ft.

Post August 12th, 2007, 6:22 pm

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I liked the layout for it's originality and the fact that it was very unusual but still looked to have some effective elements...up to the 2nd mcbr. After that I don't like it at all. I think you're making it way too long, and it's gonna start to look really noobish very soon. I think maybe a flat turnaround after the 2nd mcbr into a really steep circular drop like that one Asian ride with the ridiculous first drop, into a circular camelback, then a loop, few turns, and end would be a better solution.

To me the layout of the first half looked like the ultimate Togo, from shaping and element selection, and using that in the second half would work best. Just my thoughts.

Post August 12th, 2007, 6:29 pm

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^ I do understand your point dcs, but with the proper theming and supporting and the right amount of trains will be just fine. And I do understand your point, so I will end it as soon as possible. I was trying to make a rideable ride that will have everything it can inside it. Remember, it is around 2 minutes long, and that is shorter than some coasters (The Beast) and that is a lot of fun to ride.

If you want to see what I mean, I can send it to you.

Layout finished with 2 stations at 7069 ft long.

Post August 12th, 2007, 6:42 pm

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Nah I'm ok, I may check it out when you upload. Do what you want but those were just my thoughts.

Post August 12th, 2007, 6:44 pm

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^ I was going to let Phyter do the 3ds, but do you want to? Just asking, because Phyter is a little harder to get a hold of.

The ride works with 4 trains just fine.

Post August 12th, 2007, 7:07 pm

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Originally posted by CoAsTeRkRazY

http://www.nolimitsdevcenter.net/i31127

This just looks like a loop you couldn't AHG correctly.


Who cares? That element looks wicked...
1-Millennium Force | 2-Intimidator 305 | 3-Fury 325
4-Skyrush | 5-Iron Rattler | 6-X2 | 7-Kingda Ka
8-Voyage | 9-Maverick | 10-Monster

161

Post August 12th, 2007, 7:09 pm

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Yeah, it pulls perfect floater air, and the max gs on the right is +- 0.3, and the left is +-1.0. It pulls through the top at about 22 mph.

Tested it out to be 2 min 22.5 seconds.

Redid some blocking probs and it works out 4 trains at 7074ft.

I also outlined the edge of the mine/mountain thing for 3dsMAX.

Updated: http://www.nolimitsdevcenter.net/p3861

Post August 12th, 2007, 8:18 pm

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That's alright man as I'm sure you know from my millions of unreleased rides I have tons of my own stuff to do, and you're asking a lot. To get someone to do that much work for someone with a high rating of 6.33 is going to be nearly impossible... Might want to dl the free version of SketchUp, maybe make a station or two to learn the ropes, then tackle the mountain. You can do it just as much as I can, and it's your track.

Post August 12th, 2007, 8:21 pm

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^ Well, somehow my comp will not let me use Sketchup. It says I have to be logged on as an administrator, and I am. WTF...

Post August 12th, 2007, 8:23 pm

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Post August 12th, 2007, 8:41 pm

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Originally posted by EElover2

^ I was going to let Phyter do the 3ds, but do you want to? Just asking, because Phyter is a little harder to get a hold of.


Ha, that's a good one.

Post August 12th, 2007, 9:18 pm

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Truthfully though, after looking at the overview picture you have, I think your second half butchered the entire ride. It's very unimaginative compared to the first half. Anyways I'm done here. Good luck.

Post August 12th, 2007, 9:23 pm

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Just contacted them. I did everything, and it still does not work. Dcs, what is your DPI setting, 96?

Post August 12th, 2007, 9:24 pm

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Post August 12th, 2007, 9:25 pm

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It's under 'General Settings'. I am assuming you have it set to 96 because you can use the AHG, but I have no clue.

I am most likely going to make the ride shorter, based on suggesstions and my work ethic on making the 3ds.


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