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Scream City Coaster Contest- No Limits- RESULTS!!!

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Post August 17th, 2007, 5:17 am

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^ Why do you always have to make something even MORE DIFFICULT???

Post August 17th, 2007, 1:37 pm
Dirk_Ermen User avatar
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Originally posted by indi

^ Why do you always have to make something even MORE DIFFICULT???


because i'd like a proper challenge
Coastercount: 1410 (I've seen the world and it's horrid contraptions... @.@)
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Post August 17th, 2007, 2:27 pm

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Post August 18th, 2007, 9:37 am

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is it to weird to have a ramp instead of stairs on the lift hill?

Post August 19th, 2007, 7:12 am

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Post August 19th, 2007, 2:25 pm

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Are we allowed to MOVE scenery (the ferris wheel, the woody and the space spiral)?
And if so, can we move it INTO the new building area, so that your track can interact with that scenery?

Post August 19th, 2007, 5:26 pm

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Location: orlando

Originally posted by indi

Am I still allowed to join?
If so, I'm in [:D]

k, youre in.

Originally posted by indi

Are we allowed to MOVE scenery (the ferris wheel, the woody and the space spiral)?
And if so, can we move it INTO the new building area, so that your track can interact with that scenery?

if you really want to... sure. But. make sure its realistic, you don't want the ferris wheel all the way on the other side of the template where theres no path near it, because guests wouldn't be able to get to it.

Post August 19th, 2007, 6:57 pm
Jer User avatar

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sorry i'm going to drop.

Due to sheer unoriginality and boredem sorry again.
Phoenix|Maverick|Skyrush|RFII|Leviathan|Bizzaro[SFNE]|Bdash|Griffon|El Toro|Verbolten
RIP Chiller: 1997-2008

Post August 20th, 2007, 2:56 am

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Location: Uithoorn, Netherlands
Originally posted by Austin

Originally posted by indi

Am I still allowed to join?
If so, I'm in [:D]

k, youre in.

Really thanks

Originally posted by indi

Are we allowed to MOVE scenery (the ferris wheel, the woody and the space spiral)?
And if so, can we move it INTO the new building area, so that your track can interact with that scenery?

if you really want to... sure. But. make sure its realistic, you don't want the ferris wheel all the way on the other side of the template where theres no path near it, because guests wouldn't be able to get to it.


I must say, in both ways it strange...
If we ARE allowed to, it would be the same as "Let's move our other attractions just to let them interact...". That would be impossible in real life...

If we AREN'T allowed to, my first reaction would be:
Wow, I like these 3D's, let's save them...
After that, remove them, so my CPU will go faster...
Now, I need to place some 3D's, so let's put this ferris wheel I found somewhere...[:D]
That way you've got the same situation as moving, but now it's legal...

And now the conclusion:
It would be strange in both ways, but I'm happy we are allowed to move [:D]

Post August 20th, 2007, 6:49 am

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Location: Uithoorn, Netherlands
Teaser time!!!
Here is my project:
http://www.NoLimitsDevCenter.net/p3911
Questions will NOT be answered, cause I don't want to tell you everything right now [;)][:D]

Post August 20th, 2007, 9:24 am
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all those long turns look pretty boring....or the speed should be excessivly high the entire course....which i doubt
Image

Post August 20th, 2007, 12:46 pm

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Yeah, look at the banking...Either you have serious lats or serious boredom going on, indi...
1-Millennium Force | 2-Intimidator 305 | 3-Fury 325
4-Skyrush | 5-Iron Rattler | 6-X2 | 7-Kingda Ka
8-Voyage | 9-Maverick | 10-Monster

161

Post August 20th, 2007, 12:46 pm

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Location: Zelezniki, Slovenia

What if it would pass the E-stop if it was real (in theory), but it doesn't pass it in the sim?

Post August 20th, 2007, 1:01 pm

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Well than you're out of luck because these rides are not real...
1-Millennium Force | 2-Intimidator 305 | 3-Fury 325
4-Skyrush | 5-Iron Rattler | 6-X2 | 7-Kingda Ka
8-Voyage | 9-Maverick | 10-Monster

161

Post August 20th, 2007, 2:27 pm

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Location: orlando

Originally posted by Vid_w

What if it would pass the E-stop if it was real (in theory), but it doesn't pass it in the sim?
I assume you mean a roll back type thing, and it doesn't pass it on the launch...? If this is the case, you can always make the launch a brake segment.

Post August 20th, 2007, 4:08 pm

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Sorry, Vid, but I don't think we can let you off for that. You'll have to make it E-Stop passable in the simulator...
1-Millennium Force | 2-Intimidator 305 | 3-Fury 325
4-Skyrush | 5-Iron Rattler | 6-X2 | 7-Kingda Ka
8-Voyage | 9-Maverick | 10-Monster

161

Post August 23rd, 2007, 2:42 am

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http://www.nolimitsdevcenter.net/i31533

Thats a portion of the first 1/3 of my ride. Im not even up to the half way point.

Post August 23rd, 2007, 3:33 am

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Location: Edmonton, Alberta, Canada

UGH. I'm dropping out man. I just can't do it...

Those tunnels... UGH those tunnels.

I wanted to build a Eurofighter, but I cant put them anywhere... then I was thinking Intamin launched coaster, and then I saw that real can do anything I can do better... and then I thought, well.. invert.. right? And then I remembered how badly I suck at them. SO, then I thought corkscrew, and then realized that I have nowhere to put the tunnels.

Sorry man. I need to build something on my own for once -_-

Post August 23rd, 2007, 10:14 am

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Uh yea...Excuses. You dont know where to put tunnels but you try to figure out where to put them right from the start? Thats your problem. Just start designing and then as you go imagine where it could go and experiment.

Post August 23rd, 2007, 10:54 am

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Post August 23rd, 2007, 2:41 pm

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Location: Edmonton, Alberta, Canada

I plan out my rides before I build them Real... maybe that's the reason I never finish them, I just get bored...

Post August 23rd, 2007, 3:17 pm
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I'm dumping because people don't seem to understand that you never make a template with trees. It's frustrating to build on them if you hand build. Normally I'd turn off scenery but then I can't see the trees I'm supposed to save. So I'm bailing like a wuss.
"Careful man, there's a beverage here!"

Post August 23rd, 2007, 3:55 pm

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Location: Cannock, West Midlands, United Kingdom

well im struggeling with the G,s on some of my inversions but its slowly coming together, its going to take a good while to support it though so im gonna finish it no mater what but weather it will be in time is a diffrent matter.
ill give you all 1 teaser

Image
Making screams come true

Post August 23rd, 2007, 6:21 pm

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canadmos - nope. I wont do fully FVD till I am comfortable with it. I will say, Ive learned how to do some things this week and Im pumped!

But its nearly all hand crafted so far.

Post August 23rd, 2007, 6:49 pm

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