Board index Roller Coaster Games No Limits Coaster BARF-Labs proudly present: FVD V.1.1

BARF-Labs proudly present: FVD V.1.1

Discuss anything involving No Limits Coaster Simulation.

Post March 3rd, 2007, 3:46 pm

Posts: 3
Points on hand: 59.00 Points
I've gotten a few cool things but does anyone know how to get a simple corkscrew out?

Post March 3rd, 2007, 4:39 pm

Posts: 3153
Points on hand: 2,837.21 Points
Bank: 6,969.69 Points
You've gotta think about what the forces are at different times, and ofcourse go from 0-360* with banking. Trial and error, FTW!

Post July 28th, 2007, 10:23 pm

Posts: 105
Points on hand: 62.00 Points
Location: Pacific Grove, CA, USA
Should I learn to use the Elementary formula's before I try to use FVD's?

Post July 28th, 2007, 11:04 pm

Posts: 5367
Points on hand: 1,916.00 Points
Location: San Antonio, Texas, USA

Yes. Elementary formulas are soooo easy and they help teach you little things about value inputs.

Post August 15th, 2007, 2:30 pm

Posts: 105
Points on hand: 62.00 Points
Location: Pacific Grove, CA, USA
I cant figure out how to get the FVD things into Elementary. Please help me.

Post August 22nd, 2007, 9:50 am

Posts: 5286
Points on hand: 3,059.00 Points
Location: USA
Ok, how do I transition SMOOTHLY from a flat helix to up into the start of a hill. I get a wicked snap in the banking transition.

Heres a txt file for ease of decoding my pain
www.real-coasters.com/stuff/wtfidowrong.txt

Post August 22nd, 2007, 10:08 am

Posts: 406
Points on hand: 895.00 Points
Location: Ontario, Canada

I believe your 'bTimC' should look like this:

CASE[bTimB+0.000001,bTimC]{; < - - - - 'bTimC'
S=(T-bTimB)/(bTimC-bTimB)
tFunk = 6*pwr[S,5]-15*pwr[S,4]+10*pwr[S,3] ;; Q
B = 75 /57.295779 - 75*tFunk /57.295779

Also, what is your initial GForce? Is it 2.5? Because if I understand correctly, 1/COS[B] will provide you with a constant G-force, just a decreasing radius. So, if your initial force is, say, 3.5, than gTimC should look like this:

CASE[gTimB+0.000001,gTimC]{; < - - - - 'gTimC'
S=(T-gTimB)/(gTimC-gTimB)
tFunk = 6*pwr[S,5]-15*pwr[S,4]+10*pwr[S,3]
gPunk = 3.5 - 1*tFunk


See if that works.

Post August 22nd, 2007, 10:12 am

Posts: 5286
Points on hand: 3,059.00 Points
Location: USA
I fixed it - I didnt go from 75 back to 0 by using a formula, I just expected it to know. JimmyYoshi helped me out.

Post January 4th, 2008, 3:04 am

Posts: 105
Points on hand: 62.00 Points
Location: Pacific Grove, CA, USA
I actually really do understand it. Lots of help from cjd got me there.
I really love these formulas.
=D
Image

Previous

Return to No Limits Coaster