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Rapture

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post August 25th, 2007, 6:01 pm
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I started a new coaster last week. Only 1,520 feet of track so far. All I have is a station, launch, and 185 segments of track which make up the most insane top hat ever. I have a separate track file which I update with my main building one. So, I have been AHG'ing along the way to help know what I have to tweak before it's to late. I would show you pictures but I don't want to give it away. All I can say is that I have 115 mph to work with. Make it realistic and hit the brakes leaving an argumentative 1,2, maybe 3 trick pony. Or, do another set of elements? I have tried quite a few endings already (rough drafts). Nothing seams to compare after the incredible start. Some really cool ideas turned out as crap, I did save these ideas though for the future. Any ideas, please speak up. Keep in mind, the train is only one car, unrealistically small, I know. It makes up for it though by pulling stunts a longer train can't do. So, a personal strata? My dad said I should call it the "Bill Gates Express" for he would be the only one to afford it. Ahaha don't worry, I'll name it something cool.
Last edited by A7 on September 2nd, 2007, 7:13 am, edited 1 time in total.

Post August 25th, 2007, 6:05 pm

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Post August 25th, 2007, 6:19 pm

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I think it might be nice to put in a tight, high g generating helix. Or have it be a multi level helix but still tight. Like have one segment go up 15 feet and another up 20 then have one drop 10 feet in the reverse direction, something like that.
Trim breaks are your enemy, retracking/smoothing is your friend. I miss b&m floored sit downs. coaster count=39

Post August 25th, 2007, 7:49 pm

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Post August 25th, 2007, 8:27 pm
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Alright, I've worked a bit out of what you guys said. The floater hill is awesome/exaggerated. Good forces throughout on that. Helix's aren't exactly helix's. Very drawn out but still manage 2.5-4.5 positives. Thats a pretty good variation. Their aren't many helix things but they are pretty good. Their is only one car a train so we have to get that car to the brakes to send another one on its way. I threw in a quick direction change and a finale heartline to. So, like it/don't like it? Change it/keep it? Add to it/it's fine?
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We could even just stick with a simple bunny hill like mentioned before. Looks/Rides nice. It would also be realistic if you think about it.
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Post August 25th, 2007, 10:18 pm

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Only one car??? Maybe you should do at least 3, preferably 5.

Post August 25th, 2007, 11:02 pm

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Originally posted by EElover2

Only one car??? Maybe you should do at least 3, preferably 5.

Yeah. 1 car = bad capacity.

Post August 25th, 2007, 11:05 pm

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Post August 26th, 2007, 1:48 am
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If you read the first post in this thread you would understand. The tophat pulls some maneuvers in which a longer train can't. You know, train hits and things like that. Although bad on capacity, like mentioned in the first post again, it's more of a personal strata. By the way, do you guys like the plain bunny hill idea? Simple, yet unoriginal, it provides nearly perfect floater bouncing between -0.1 and -0.5

Post August 26th, 2007, 2:44 am

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I only suggested the helixes to have a high g generating element.
Trim breaks are your enemy, retracking/smoothing is your friend. I miss b&m floored sit downs. coaster count=39

Post August 26th, 2007, 6:50 am
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Well, still messing around with it. Almost given up on helix's. Nothing seams to fit right. As for the one car thing. I closed the circuit on my version with just the bunny hill. 5 trains run smoothly on it. According to my stopwatch skills it takes 5 trains, 2 minutes 40 seconds to do a lap. You would be able to do 25 laps in an hour. 25 laps X 5 trains is 125 trains an hour. 125 trains X 4 passengers a train is 500 riders. So I can still pull 500 riders an hour which is, bad for a rocket but higher than I expected. So any opinions at all on the bunny hill design? If I can't come through with a solid design I'm just going to stick with the bunny hill. Just the top-hat itself pushes, well, top-hats to the next level. I really mean that to. Almost every time I ride my jaw drops. I plan on spending another day or two coming up with alternative endings. If nothing or you guys think the completely original never before seen (picture below) bunny hill is fine then I will just move to supports.
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Post August 26th, 2007, 10:05 am

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What's the height?

And do not make a sort of 'clone' of Kingda Ka, we are kinda bored with that kind of layout now.

Post August 26th, 2007, 10:57 am

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Originally posted by cp-soad

If you read the first post in this thread you would understand. The tophat pulls some maneuvers in which a longer train can't. You know, train hits and things like that. Although bad on capacity, like mentioned in the first post again, it's more of a personal strata. By the way, do you guys like the plain bunny hill idea? Simple, yet unoriginal, it provides nearly perfect floater bouncing between -0.1 and -0.5

That's a poor reason to have one car per train. Maverick has proven that you can do insane maneuvers with several cars, including ridiculously fast banking rotations. If the maneuvers on your coaster are more insane than Maverick causing train hits, then it's unrealistic with or without the extra cars. It's also possible that Maverick's trains allow for more room for car flexibility than standard Intamin hyper trains, which explains why it's able to perform the maneuvers it does. Either way, using at least 3 cars per train and fixing extreme sections of track if needed seems to be the better route to go IMO.

Post August 26th, 2007, 4:25 pm
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EElover2 - no no no, it appears so in my picture, but their is a reason for the blur!

IntaminFan397 - The forces are not like Maverick. It's a different kind of extreme. Hard to explain now, and I don't want to give it away. I know what is and isn't realistic. It's realistic, but it just hasn't been done yet.

For everyones desire of a longer train. I managed to make it fit.
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I reduced the train count to 4 because we will now need more time for loading people. Each train now has three cars, not one. This boosted my average riders per hour from 500 to 1,152. Better, but below average I'd say for a rocket.

Post August 26th, 2007, 4:32 pm

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Post August 26th, 2007, 4:43 pm
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A newer ending possibility. The main difference in this one is that the floater hill, on a few rockets such as Kingda Ka and Stealth is now an ejector hill. Puts out a max of -1.4 g's! Very smooth flowing.
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Also in this one I tried a different approach on block braking for trains. New positions and all. I now have 3 trains, 3 cars a train realistically timed and can handle 936 riders an hour.
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No successful designs with helix's or anything. With the speed, it's hard to do something while having to make things so big. I've had tons of good ideas but due to the size you must make it, to be realistic their isn't enough room! So I'm sticking to the newest ending with the ejector hill. I'm most satisfied with that one. So, I guess I'll get started on supports soon..

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Started, not much so far but something for a little update. I need some ideas for colors. Red track looks nice but is over used. I want something fresh like what I pulled on my last coaster Projectile. What do you think?
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Post August 28th, 2007, 10:52 pm
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Supports are coming along.
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Still coming along, very boring process. One thing left to support now, maybe two, I think. The tophat is an obvious thing that I have to support. What about the station segments of track? Just leave floating or do straight vertical supports to the ground?
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[edit]

Supports on the tophat have started. I can't show you any real pictures of progress right now. Their are many things which need to stay hidden. I'll leave you today (12:10 AM - Arizona) with a highly distorted picture because.... I feel like it [:D]

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Coming to an end on this project. Monday, is my goal for uploading. I hope it's finished by then.

Post November 17th, 2007, 6:18 pm
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I was bored all morning and didn't want to work on more supports for Betrayal. So I added a video to Rapture's page, Check it out!!
http://www.coastercrazy.com/track_exchang ... ?tid=12817

Post January 5th, 2008, 4:51 pm

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Red track would def be a nice color or something darkish

Post January 5th, 2008, 4:57 pm

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