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Scream City Coaster Contest- No Limits- RESULTS!!!

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Post September 12th, 2007, 3:51 pm

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Location: orlando


Post September 15th, 2007, 3:59 pm

Posts: 312
Points on hand: 121.00 Points
Location: USA
How many of you think you will be able to submit your track on time? I know I'm gonna be pushin' it.

Post September 15th, 2007, 4:16 pm

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Location: Zelezniki, Slovenia


Post September 15th, 2007, 4:36 pm

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Location: Uithoorn, Netherlands

Post September 15th, 2007, 11:09 pm

Posts: 312
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Location: USA
A small teaser:

http://img167.imageshack.us/img167/4271 ... serdq2.jpg

Doesn't reveal much, but gives you a little taste of what is to come (this is before AHG obviously).


Also I can tell you I think I am going to go with Silicon as the name.

Post September 15th, 2007, 11:27 pm

Posts: 1936
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Location: orlando

that looks sweet, hopefully youll have it done in time.

Post September 16th, 2007, 4:27 am

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Location: Zelezniki, Slovenia


Post September 16th, 2007, 5:02 am

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Location: Johannesburg, South Africa
Originally posted by CoasterStreak

A small teaser:

http://img167.imageshack.us/img167/4271 ... serdq2.jpg

Doesn't reveal much, but gives you a little taste of what is to come (this is before AHG obviously).


Also I can tell you I think I am going to go with Silicon as the name.





Looks really nice but the track already looks like its hand heartlined. Are you sure you want to try out AHG after heartlining a track?


I don't know if I'm going to make it in time though. I'll maybe have to tell you guys in a few days or so.

Post September 16th, 2007, 9:11 am

Posts: 312
Points on hand: 121.00 Points
Location: USA
^I am going to try it both ways. First I have to hand smooth it, which I have started to do. Then I think I am going to try and compare between hand-heartline and AHG and see which I think is better.

Post September 18th, 2007, 4:58 pm

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Location: USA
Heres a bunch of screens of what I had:
http://www.nolimitsdevcenter.net/p3921

Two rides in one - both focusing on lots of speeds, rotational forces and tons o airtime.

First half is low to the ground with some close calls.
Second half ventures up into the sky with a few signature hills as well as the twisting launch/drop to provide the park with a profile to market.

Two launches, still had tons of speed when I kind of realized my time was too short.

Post September 18th, 2007, 6:29 pm

Posts: 6124
Points on hand: 10,012.00 Points
Location: Minnesota, USA
Ohhhhh yeahhhhh Real that is like sex on a stick.
1-Millennium Force | 2-Intimidator 305 | 3-Fury 325
4-Skyrush | 5-Iron Rattler | 6-X2 | 7-Kingda Ka
8-Voyage | 9-Maverick | 10-Monster

161

Post September 19th, 2007, 8:53 am

Posts: 418
Points on hand: 2,601.00 Points

I hope all yooz guyz drop out, then I'll win!

I turned in my track weeks ago. It kinda sux, but I wanted to finish it before Boardwalk Bullet opened. I had a feeling that once there was a real coaster just 30min from my house, I'd forget all about the contest.

I was right. 181 Bullet rides so far! It's my #2 woodie at the moment.
My body isn't a temple. It's an amusement park.

Post September 21st, 2007, 3:58 pm

Posts: 312
Points on hand: 121.00 Points
Location: USA
Real, thats how my coaster was kind of going First part is smaller and a little more "compact" per say, then it hits my launch and spreads out with hight off of the round more.


I have just now started smoothing and supporting. I think I just might make it... maybe.

Post September 22nd, 2007, 3:28 am

Posts: 267
Points on hand: 1,902.00 Points
Location: Uithoorn, Netherlands
Originally posted by Real

Heres a bunch of screens of what I had:
http://www.nolimitsdevcenter.net/p3921

Two rides in one - both focusing on lots of speeds, rotational forces and tons o airtime.

First half is low to the ground with some close calls.
Second half ventures up into the sky with a few signature hills as well as the twisting launch/drop to provide the park with a profile to market.

Two launches, still had tons of speed when I kind of realized my time was too short.


shizty... Oops, didn't say that... But I was hoping, if I wouldn't win the contest, to be at least the best 2 seat Intamin Hyper... But now I see Real is going to kick me all over the place... I think I'll cry now...

Post September 24th, 2007, 7:10 am

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Bank: 4,290.00 Points
Location: Johannesburg, South Africa
Oh well, that's it. I won't be able to make it in time unfortunately. [:(] I must say that I misjudged the magnitude of my layout and the amount of free time I have to spend on building a competitive track. I also have to say that I'm looking forward to seeing the designs for this competition and that this would be a very tight ending.

Post September 24th, 2007, 9:05 am

Posts: 6124
Points on hand: 10,012.00 Points
Location: Minnesota, USA
Due date is tomorrow everyone!
1-Millennium Force | 2-Intimidator 305 | 3-Fury 325
4-Skyrush | 5-Iron Rattler | 6-X2 | 7-Kingda Ka
8-Voyage | 9-Maverick | 10-Monster

161

Post September 24th, 2007, 9:31 am

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Points on hand: 5,766.00 Points
Location: Cannock, West Midlands, United Kingdom

sorry guys but i havent got a prayer to finnish in time.

however i will be finishing my design and posting it at a later date as im very proud of the layout and of the way its come together.

just to give you a clue why i wont be finishing, there are still some minor g issues and i havent even started supporting the 14000ft of track
Making screams come true

Post September 24th, 2007, 9:53 am

Posts: 267
Points on hand: 1,902.00 Points
Location: Uithoorn, Netherlands
Originally posted by gazag

sorry guys but i havent got a prayer to finnish in time.

however i will be finishing my design and posting it at a later date as im very proud of the layout and of the way its come together.

just to give you a clue why i wont be finishing, there are still some minor g issues and i havent even started supporting the 14000ft of track


Hey, don't worry, it's not worse enough to take away your No Limits... Maybe killing you, but taking away your No Limits is going too far...[approve]

Post September 24th, 2007, 10:04 am

Posts: 1674
Points on hand: 196.00 Points
Location: Zelezniki, Slovenia

Woah, I have exactly 1 day to finish the supports on half of my layout and add scenery! Go me!
That leaves me one option: using prefab supports... [:(]

Post September 24th, 2007, 10:46 am

Posts: 267
Points on hand: 1,902.00 Points
Location: Uithoorn, Netherlands

Post September 24th, 2007, 11:13 am

Posts: 1674
Points on hand: 196.00 Points
Location: Zelezniki, Slovenia


Post September 24th, 2007, 11:43 am

Posts: 135
Points on hand: 462.00 Points
Location: Cleveland, OH, USA
Track Done, Supports Done, Scenery Done...

6 trains, 13,300 feet of track, 3 launches, 9/10 Inversions(one is questionable).

All I have left to do is connect the track to the supports...oodles of fun ahead of me.

Post September 24th, 2007, 2:32 pm

Posts: 1674
Points on hand: 196.00 Points
Location: Zelezniki, Slovenia


Post September 24th, 2007, 3:44 pm

Posts: 267
Points on hand: 1,902.00 Points
Location: Uithoorn, Netherlands
I think I'll make it, just the last few supports, mayber even some extra 3ds, but it'll be on tomorrow...

Post September 24th, 2007, 4:46 pm

Posts: 312
Points on hand: 121.00 Points
Location: USA
Originally posted by tracksix

Track Done, Supports Done, Scenery Done...

6 trains, 13,300 feet of track, 3 launches, 9/10 Inversions(one is questionable).

All I have left to do is connect the track to the supports...oodles of fun ahead of me.



Is your track a race/dueler? If not then 13 thousand feet of on single coaster is WAY to much.


You'll have to wait to see what is special about my coaster... that is if it gets finished. I have about 6/7 of my track left to support. School has made me put it off a little for a while, so I am going to be high-tailing the supports tonight.

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