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Track Tennis Match: Fusion

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Post October 20th, 2007, 11:55 am

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Welcome to the WWS Track Tennis Project: Fusion!

If you don't have a clue what I am talking about or would like a refresher of the rules, click here:

http://nldc.interfix.net/pageid-2.html

Are you wondering how this works? Here is a simple explanation. The match referee (being myself) will post a seed file containing the starting point of the track. Users will then have the opportunity to take a turn to add a section of track onto the previously built section. When taking a turn you must notify everyone by posting 'WIP' or 'work in progress' in this thread. You will then have 3 days to complete your element and to submit it. For more rules, see below.

This track tennis project's objective will be to build an Intaride "Freeform" coaster. The basis of this round is Cedar Point's Maverick (http://www.rcdb.com/id3570.htm) That being said, there are a few building limitations which are located below in the notes.

Notes:
- G limits - no more than 5.0 positive g's, -1.3 negative g's, 1.3 lateral g's
- If you don't feel comfortable building track, remember that you can always do supports, makes 3ds objects or do some terraforming!
- When building trackwork, remember that we don't want to run out of steam before we?????????re back by the station. Always keep an eye on our speed and direction so we don't get stranded in the middle of nowhere.
-On your turn, you may only build one track element. What an element is will be of the judge's discretion.
- It is suggested to build things in a logical order. (Trackwork, then terrain, then supports, then 3DS) However, you do not HAVE TO build in this order. You are free to do what you would like. Just keep in mind that once custom supports have been placed terrain cannot be modified in that spot.
- If you have a question, feel free to ask in this thread
- Thanks to WeeWeeSlap himself for providing the track tennis page!
- I will update an NLDC page of the progress made every turn here:

http://www.nolimitsdevcenter.net/p4152

Rules:
- YOU MUST READ EVERYTHING ON THIS PAGE; http://nldc.interfix.net/pageid-2.html
- 3 days to complete (and upload) your section of track. Before you upload, edit the track description with your turn (model presented in feed file). Also, save the track file as Fusion-V__ (in numerical order please).
- No reserving turns
- Anyone can participate, regardless of skill level
- Upload track here; www.coastercrazy.com/track_tennis/
- Before the next person may "WIP", I (the judge) must approve the upload. I will reply in this thread saying, "Upload approved, track is now open."

And with that said, lets begin!

Track is ready for the next participant!

Download latest track version here:

www.coastercrazy.com/track_tennis/

NLDC: http://www.nolimitsdevcenter.net/p4152

Question and Answers:
Last edited by Jakizle on October 20th, 2007, 11:58 am, edited 1 time in total.

Post October 20th, 2007, 11:57 am

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Post October 20th, 2007, 12:07 pm

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Location: San Antonio, Texas, USA


Post October 20th, 2007, 12:07 pm

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Location: La Verne, CA, USA
WIPPERZ

Uploaded, made a first drop. Jake wont be back for 12 hours though.

Post October 20th, 2007, 12:49 pm

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Post October 20th, 2007, 1:20 pm

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Post October 20th, 2007, 1:31 pm

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Location: Zelezniki, Slovenia

Halo, you can't work on it, untill Jake approves Homie's part...

Post October 20th, 2007, 1:35 pm

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Post October 20th, 2007, 1:36 pm
Tetsu Premium Member
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Post October 20th, 2007, 1:41 pm

Posts: 5367
Points on hand: 1,916.00 Points
Location: San Antonio, Texas, USA

Track approved- track is now open.

I also approved the move to make one of the dual stations a track peice for now so that simming is much quicker.

I will check one more time ~2:45 P.M., then I'm off to ride the Boardwalk Bullet! After that, the next check will be around midnight.

Also, I forgot to mention- you must not WIP again within 3 turns of your last turn...so EElover2 must wait until turn 5 if he wishes to go again.

Post October 20th, 2007, 1:42 pm

Posts: 649
Points on hand: 1,771.00 Points
Location: boston, massachusetts, USA

Uggh. Whatev. I was just gonna make a cartex. Whatever, I can wait. Meanwhile, LOGO!!!:

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[8D]

Post October 20th, 2007, 1:43 pm

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Location: San Antonio, Texas, USA

^Making a cartexture does count as a turn. So does track colors, ect. Anyone may now WIP.

Post October 20th, 2007, 2:01 pm

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Post October 20th, 2007, 3:02 pm

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Location: Toronto, Ontario, Canada

Nice drop man! I've been wanting to make something like that for sooo long.

Post October 20th, 2007, 3:17 pm

Posts: 1270
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Location: Boston, MA, USA

Alright, it's uploaded, I put in an ejector air hill. Also, very nice drop SFMM, this should turn out to be a nice coaster.

Post October 20th, 2007, 3:21 pm

Posts: 6124
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Location: Minnesota, USA
The drop is really cool.

As much as I hate being a party pooper, rules are rules:

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1-Millennium Force | 2-Intimidator 305 | 3-Fury 325
4-Skyrush | 5-Iron Rattler | 6-X2 | 7-Kingda Ka
8-Voyage | 9-Maverick | 10-Monster

161

Post October 20th, 2007, 3:30 pm

Posts: 5367
Points on hand: 1,916.00 Points
Location: San Antonio, Texas, USA

I rode in that very seat and saw a max of -1.3 on my system. And all I can judge off of is my system.

Upload approved, track is now open.

I'm also editing the NLDC now.

Ok guys, this is my last check until about midnight, so have a little patience tonight!

Post October 20th, 2007, 3:36 pm

Posts: 6124
Points on hand: 10,012.00 Points
Location: Minnesota, USA
Did you ride 25% speed? [;)]
1-Millennium Force | 2-Intimidator 305 | 3-Fury 325
4-Skyrush | 5-Iron Rattler | 6-X2 | 7-Kingda Ka
8-Voyage | 9-Maverick | 10-Monster

161

Post October 20th, 2007, 3:40 pm

Posts: 5367
Points on hand: 1,916.00 Points
Location: San Antonio, Texas, USA

No...Real rides don't run at 25% speed.

Whoever goes next, please add Guitarplayer's turn to the track description along with yours. I need to talk to WWS about being able to delete unapproved turns later on...it's bound to happen.

Post October 20th, 2007, 3:41 pm
Oscar User avatar
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just pm me the file name and I'll delete them
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Paradox wrote:
No need to tell Oscar about the problems. He is magic.

Post October 20th, 2007, 3:45 pm

Posts: 5367
Points on hand: 1,916.00 Points
Location: San Antonio, Texas, USA

Alright...we don't need to do that this time, as I'm sure the next "WIPer" will help me out here.

Post October 20th, 2007, 3:56 pm

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Location: Texas, USA

BLAH! This had to start now? Meh, I'll add near the end.

Post October 20th, 2007, 4:12 pm

Posts: 6124
Points on hand: 10,012.00 Points
Location: Minnesota, USA
Originally posted by Jakizle

No...Real rides don't run at 25% speed.


You don't have put the ride at 25% for the 1.4 to happen. You have to put the ride at 25% for the 1.4 to appear in the reading. Normal speeds overlook that force because it's a swift occurance. Whatever, though. I'd like the drop to stay there as much as the next guy.
1-Millennium Force | 2-Intimidator 305 | 3-Fury 325
4-Skyrush | 5-Iron Rattler | 6-X2 | 7-Kingda Ka
8-Voyage | 9-Maverick | 10-Monster

161

Post October 20th, 2007, 4:18 pm

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Location: London, United Kingdom


Post October 20th, 2007, 4:19 pm

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Points on hand: 1,771.00 Points
Location: boston, massachusetts, USA


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