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The Chuck Norris Approved AHG Topic

Discuss anything involving No Limits Coaster Simulation.

Post September 26th, 2007, 10:45 am

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Location: Pacific Grove, CA, USA
What size segment do you recommend? On Black Halo Isn't the first drop more then vertical?

Post September 26th, 2007, 10:53 am

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Post September 26th, 2007, 10:56 pm

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Location: Pacific Grove, CA, USA

Post September 26th, 2007, 11:07 pm

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Location: La Verne, CA, USA
Balhhh you're all crazy.

-FVD's go through the heartliner
-Of course beyond vertical segments can go through the heartliner, just make it black and bank it yourself (if it needs banking, it'll ussually be straight)

Post October 22nd, 2007, 9:52 pm

Posts: 325
Points on hand: 2,268.00 Points
Location: Chula Vista, California, USA

I hate AHG'ing beyond vertical segments. And it hates them too. I usually make it so that there is at least +2.0 verts at the top of my loops. If it's a recreation, then you have to make the loop smaller than it really is to get the correct forces. AHG will make it bigger.
Hates oscar for taking points...

Post October 22nd, 2007, 10:22 pm

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Points on hand: 4,152.00 Points
Location: Monroeville, PA, USA

Homie, running an over vertical section results in a wobble at the 90????????? regardless of what banking you force.

Also WingOver didn't heartline the drop on his ride ;)


Post October 22nd, 2007, 10:40 pm

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Points on hand: 2,268.00 Points
Location: Chula Vista, California, USA

You are the Jimmy Yoshi on CS, right?

Well yeah, but still, AHG doesn't do vertical drops, that's all you need to know.
Hates oscar for taking points...

Post October 22nd, 2007, 10:45 pm

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Location: Monroeville, PA, USA


Post October 22nd, 2007, 11:18 pm

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That looks like it would produce some intense neg Gs.

Post October 23rd, 2007, 8:32 pm

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Points on hand: 3,189.00 Points
Location: Toronto, Ontario, Canada

Ok, well I'm trying to heartline this thingy. What I want is a turn to the right, and then a quick roll to the left leading into a turn to the left. Like this but heartlined, not including the death and straight strack at the end....

http://www.nolimitsdevcenter.net/i33084

But no matter what I do, it always just overbanks to the right instead, and then quickly banks back to the left, like this...

http://www.nolimitsdevcenter.net/i33085

No idea how to fix it, I've tried everything I could think of. Anybody know?

Post October 23rd, 2007, 8:52 pm

Posts: 2864
Points on hand: 4,152.00 Points
Location: Monroeville, PA, USA

You have to color the main track pure black, (0,0,0), for it to work. What you have is an obvious case of the track not being colored.

Post October 27th, 2007, 1:17 am

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Location: Toronto, Ontario, Canada

Track is coloured black, and I've got pure red leading in and pure green leading out of what I wanted to be the roll. Colour coding isn't working for it for some reason?

Post October 27th, 2007, 2:28 am

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If it is a somewhat camel back (or hill or something) then you do not need red or green at all, just black on the actual hill part. That's what I do.

Post October 27th, 2007, 3:03 am

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Location: Toronto, Ontario, Canada

No, I tried it without them. It just gets seriously messed up, aha.

Post October 28th, 2007, 11:33 am

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Points on hand: 4,046.00 Points
Location: the wonderful world of...., Michigan, USA
hey uhm, quick question, i've been using ahg for about a year so let me warn you ahead of time before you try to make make me feel like an idiot with a bunch of crap that i already know... anyways, if you really really want a peice of track to stay perfectly straight, even after ahg, is there any way to acheive this? i have peice of track that was ment for a trim brake, but when i ahg it becomes banked and contorted. DON't just tell me not to ahg that part of the track, that is not an option at this point... and dont tell me to color it black cuz i already tried that. so please if you have any ideas besides the ones i listed above, PM me or just tell me here. thanks

Post October 28th, 2007, 11:41 am

Posts: 192
Points on hand: 2,145.00 Points
Location: Tongham, Surrey, United Kingdom
Sorry, tmv can't hlp but i need a question, ive been using AHg for what, a week maybe 2, so you can talk to me like an idiot. I have AHG'ed the airtime hill into turn and up. Now i need a loop, whenever i put it through ahg it makes the top of the loop go to 0 degrees instead of 180 so its a messed up. Cpould someone tll me what colours I have to use, i looked at the Helpthing but it just putting words over my head. So in advance thanx.

Post October 28th, 2007, 11:50 am

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Location: the wonderful world of...., Michigan, USA
i had the same problem, try turning off relative rolling, or banking the top of the loop to 180 and coloring it black. glad to help!

Post October 28th, 2007, 12:01 pm

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Points on hand: 196.00 Points
Location: Zelezniki, Slovenia

HCF: That's probably becouse you have negative G's on top of the loop! I suggest the same as tmv...
tmv: First of all, you weren't using AHG for a year, and yes, I'm the one that knows exactly![;)]
Second, try reducing the speed in the AHG and coloring it black. Or just edit it by hand after AHGing...

Post October 28th, 2007, 12:03 pm

Posts: 1384
Points on hand: 4,046.00 Points
Location: the wonderful world of...., Michigan, USA
acctually ur right vid, its been maybe 8 months lol, thats a year hear in america! imo lol

Post November 1st, 2007, 3:29 pm

Posts: 8
Points on hand: 1,806.00 Points
Location: Netherlands

How can I use the AHG on a track with a immelman, I've readed the tutorial and tried things like make more pieces black, make the inversion larger (it's a inverted coaster, B&M) and stuff like that. but the AHG always had banked the middel of the half-loop, I don't want that. Is there anything else I can do? Like change the shape or something. Please send a PM or tell in this topic. Thank you.

(My English is very bad, I know. I'm just a 13 years old Dutch guy [:p])

Post November 1st, 2007, 3:36 pm

Posts: 1674
Points on hand: 196.00 Points
Location: Zelezniki, Slovenia

Turn rel-roll feature off...
How many times has this been said before...

Post November 1st, 2007, 6:26 pm

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Location: Monroeville, PA, USA

The best idea when using AHG is to just leave most things blank, and only color the things that really need forced colors ie Zero G rolls and non inverting corks imo.

Also Bastiaan you get that because the track when it hit the 90????????? point was colored black, this usually causes a wiggle unless you have a huge filter.

Post November 9th, 2007, 2:31 pm

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Points on hand: 2,268.00 Points
Location: Chula Vista, California, USA

Hehe, making banked airtime hills is a pain, if you know what I mean. And since the AHG tries to put in positive forces, but bank everything as close to(or at) zero lats, it basically just hates those floater elements(cough, V-XLC).
Hates oscar for taking points...

Post November 17th, 2007, 4:46 pm

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Location: Philadelphia, Pennsylvania
Time to resort to a help topic.
I can't my AHG to work.
I place black main track color where I need it, and check "Individual colors".
I enter very exact speeds, the correct heartline, leave the precision 6, and enter a filter of 75.
The turn out: Completely ignored black main track, a black main track segment seems to have just appeared every other segment from the original coaster, and my twists are... not twists.
The ONLY thing I say could be my problem is I hand build the coaster, and entered the coaster into AHG all at once (And yes, I cut off from the top lift hill to the before breaks at the end and put it in its own editor).
Anyone know what's going on?
X2 ??? Intimidator 305 ??? Millennium Force ??? Iron Rattler ??? El Toro ??? Fury 325 ??? Maverick ??? Skyrush ??? Twisted Timbers ??? Voyage
250

Post November 17th, 2007, 8:21 pm

Posts: 2145
Points on hand: 3,189.00 Points
Location: Toronto, Ontario, Canada

^No idea how to help you, I hand build my tracks and do the exact same thing, never get that problem though...

Anybody know anything about my issue either..?

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