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NoLimits v1.7 Released!!

Discuss anything involving No Limits Coaster Simulation.

Post December 12th, 2007, 10:42 pm

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Change the environment for the mine train - it should not have palms in it!

Post December 12th, 2007, 10:43 pm

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Originally posted by Halo364

Ok. Fine. Calaway and I and all other mac users will weather this storm together, right?

Meanwhile, can people post screens of the X-car?


It's a cool update, but don't worry. It's not really a huge fuss to cause a "storm".

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I'm static-less [:D]
1-Millennium Force | 2-Intimidator 305 | 3-Fury 325
4-Skyrush | 5-Iron Rattler | 6-X2 | 7-Kingda Ka
8-Voyage | 9-Maverick | 10-Monster

161

Post December 12th, 2007, 11:12 pm

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Very nice to see this released -- what a lovely little surprise!

Sometimes the best thing to say is nothing at all.

Post December 12th, 2007, 11:37 pm

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I am also getting the static-sounding noise as well.
X2 ??? Intimidator 305 ??? Millennium Force ??? Iron Rattler ??? El Toro ??? Fury 325 ??? Maverick ??? Skyrush ??? Twisted Timbers ??? Voyage
250

Post December 12th, 2007, 11:48 pm

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Post December 12th, 2007, 11:54 pm
jayman Premium Member
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Post December 13th, 2007, 12:41 am
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and.... Purchased!!! I thank however started this thread!

Post December 13th, 2007, 12:48 am
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I feel left out [:(] Well, I can make myself feel all better by spreading a little fun.[;)][;)]
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Post December 13th, 2007, 4:48 am

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yay!!!!! this is a great update with the mine trains! i haven't been this excited since the wooden style came out!!!

Post December 13th, 2007, 5:35 am
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what's the fuzz on the mine train all about?

Yay! for chancing support colors!


EDIT: It works on catwalks too!! yippi

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Post December 13th, 2007, 6:36 am

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Post December 13th, 2007, 7:18 am

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Woo....nice Christmas surprise! Thanks to all the NL team =)

Post December 13th, 2007, 7:23 am

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Now I don't need the steel structure enviroment thingy, wich doesnt work for me

M M M M M M MIIIIIIIIIIIINE TRAAAAAAIN!
buttersafe is extremely funny

Post December 13th, 2007, 8:27 am

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THE LIMS (MAGNETIC BRAKES) ON WOODEN COASTERS ARE IMPROVED TOO!

EXACTLY LIKE THE REAL ONES!

Post December 13th, 2007, 8:47 am

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>>NEW AHG VALUES<<

Vekoma Mine train: 1.2
Maurer Sohne X-car: 1.3
buttersafe is extremely funny

Post December 13th, 2007, 12:58 pm

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Post December 13th, 2007, 1:25 pm

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It was a great relief that i didn't have to wait 1 1/2 years for NL2. The mine trains don't do very much for me, but the X-Car looks brilliant! The supports are good as they are good for Stealth and other recreations! Plus make ride looks funky!

Post December 13th, 2007, 1:41 pm

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this is awsome

did anyone see this coming cuz i didnt espacially with all the focus beeing on NL2 i didnt see this at all.

now im very very happy
i hope a mine train round will be included in the champions tornoment now

just serched my old projects now im gonna start on my recreation of G-forse again[:D]
Making screams come true

Post December 13th, 2007, 2:00 pm
cjd

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Feature-wise, I love it. More realistic g calculation, individual support coloring, the wood magnet brakes, nice. I hate that freaking sound bug, though. I'm tired of having coasters that sound like radio static.

Post December 13th, 2007, 2:01 pm
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Post December 13th, 2007, 2:02 pm

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Wicked. The X car is pretty cool. Just a shame i dont have time at the moment to play around with it!

Post December 13th, 2007, 3:08 pm

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* loves it!
Seriously!
I have started a lot x-car coasters in the past, but didn't finish any of them becouse of the lack of the type!
I also think that the pic in the sim is a bit clearer than in 1.6!
About the video thing: I shot a 2 min. video, and it was very large! 6.25GB large...

Post December 13th, 2007, 3:38 pm

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Im playing around wiv cartextures and i dunno how to put the text on the panels of the cartexture, they come in the wrong places!! Ugh, im having problems already lol.

Could somebody help?

Post December 13th, 2007, 3:56 pm

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Post December 13th, 2007, 4:22 pm

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