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G force glitch???

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Post December 18th, 2007, 4:47 pm

Posts: 1384
Points on hand: 4,046.00 Points
Location: the wonderful world of...., Michigan, USA
Originally posted by Coasterkidmwm

They're from bumps. Get over it.


mmk, take a look at that zero g roll... IMO its not the best, but its still pretty smooth, and unless using a 300 filter would cause bumps, then there arn't any noticable ones... and if it was because of bumps, than switching over to another track style would have the same results wouldn't it? 2nd of all, i'm not "trying" to make a big deal out of this... its just something i noticed that i thought i would bring to everybody's attention... <<< that means stop giving me so much crap about it...

Post December 18th, 2007, 5:28 pm

Posts: 6124
Points on hand: 10,012.00 Points
Location: Minnesota, USA
Originally posted by Coasterkidmwm

Originally posted by GerstlCrazy
No lie? Hm, according to blackhand1001 a zero-g roll is just the name of an element, whether it pulls 0 gs or not...


Honestly you guys need to think more.

A horizontal loop is a loop that happens to be horizontal. Same applies to a vertical loop. It's a loop ... and it's vertical. Imagine that! A corkscrew looks like the corkscrew you use to open a bottle of wine. A Zero G Roll is a roll with zero G's in it, it's not a difficult concept to understand. What is so difficult about this information to ya'll?


THANK you. That's what I was trying to tell him the other day, he just wouldn't accept it...
1-Millennium Force | 2-Intimidator 305 | 3-Fury 325
4-Skyrush | 5-Iron Rattler | 6-X2 | 7-Kingda Ka
8-Voyage | 9-Maverick | 10-Monster

161

Post December 19th, 2007, 1:09 am

Posts: 286
Points on hand: 3,503.00 Points
Originally posted by pollie
Are you really going to use the name `Ogopogo?????????? Because that's not really original to be honost


Wow. I honestly didn't know your ride. It didn't even come to my mind that anyone would know about Ogopogo...

But I'm still going to use it. The theme is set and I'm too far into the project to change it now. Also the name corresponds perfectly with the tracklayout and all its hills.

Anyway, hats up for using it first. :)

Buster.

Post December 19th, 2007, 2:26 am
man

Posts: 1065
Points on hand: 111.00 Points
Location: Pot country, Tacoland, USA
I had the same problem like hyyyper said its a glitch. I didnt use AHG so didnt have squished up points and noticed the jumps where at the nodes
Go chuff yourself and have a nice day! :D

Post December 19th, 2007, 3:48 am

Posts: 3153
Points on hand: 2,837.21 Points
Bank: 6,969.69 Points
lol chill out? I believe he's just telling it like it is, and he's most likely right. You'd be better off just listening to what Yoshi says, he tends to know what he's talking about.

Post December 19th, 2007, 4:07 am

Posts: 136
Points on hand: 65.00 Points
Location: Eindhoven, Netherlands
Originally posted by Buster

Originally posted by pollie
Are you really going to use the name `Ogopogo?????????? Because that's not really original to be honost


Wow. I honestly didn't know your ride. It didn't even come to my mind that anyone would know about Ogopogo...

But I'm still going to use it. The theme is set and I'm too far into the project to change it now. Also the name corresponds perfectly with the tracklayout and all its hills.

Anyway, hats up for using it first. :)

Buster.


No problem Buster! It's still just a name :)
Good luck with your project, and I hope you will make something beautifull of it! A project with this kind of name must be something good! [:)]

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