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NoLimits Pet Peeves?

Discuss anything involving No Limits Coaster Simulation.

Post December 23rd, 2007, 1:49 am

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Originally posted by cjd

Is it too much to ask to get a bigger editor? seems to me that that would be the easiest thing in the world to program, but we still haven't gotten it. I'm sick of having to turn, turn, turn when I want to go out-and-back.

I really want that too.

Originally posted by tmv8888

i hate having only 5 view points, left, rght, front, back, and birds-eye... this makes it exceedingly diffucult to make things like a diagnal hill or lift...

I agree. I thing they should have those five, and my genius new idea:
Select a single node, and click the "Node-Side view" and it goes to a side view, except is lined up at the same degree as the selected node, instead of the four 90 degrees.
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Post December 23rd, 2007, 2:00 am

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"My genius new idea?" haha, nevermind that it has been a ton of people's genius new idea for a long time.

I don't like that you can only undo 20 times, and also you can't undo after saving. That's not a huge deal all the time, but every once and a while you lose some work because of the limited ability to undo things.

There are other things but I can't think of anything specific right now, maybe I'll add to this if I remember them.

Post December 23rd, 2007, 2:14 am

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Originally posted by bicoastalkid

If they were to build g-reading into the editor you'd either have to have a button that would shoot out a graph, which means you'd have to wait anyway, or you'd have to have some extreme processing power if you wanted real-time displays as you edited track.



This "extreme processing power" thing has been mentioned more than once now. I think it's bullcrap. I mean, the simulator calcutes Gs in real time while handling graphics, sound, motion, etc etc... that's a LOT more processing going on than you have in the editor with its wire frame 2-D views.

Speaking of which, I hate how the editor uses wire framed objects instead of the real objects. I want to know how the thing will look while I'm editing, and trying to visualize whether or not you'll end up with support hits is frustrating.
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Post December 23rd, 2007, 1:27 pm

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I also wish that track connector nodes were easier to slide around the track because I always have the hardest time moving them, and maybe they could go over more than just the segment you put it on. That would be especially helpful for AHGed or FVDed tracks...
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Post December 23rd, 2007, 1:31 pm

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all-angle views, and WHY IS THE MAX SPEED NOT EVEN OVER 128!!!

and the building space is wayyy to small, i want to see a voyage recreation but thats not gonna happen :(

Post December 23rd, 2007, 1:38 pm

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I think it also would be nice of you could turn around the grid and view (not the track!) in top view. That way you can make the track smoother and it's easier to as tmv said make a diagonal lifthill or so...
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Post December 23rd, 2007, 1:40 pm

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I think it's obvious we've all been wanting a rotational grid view...
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Post December 23rd, 2007, 2:50 pm
cjd

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Originally posted by tiepilot35

I agree. I thing they should have those five, and my genius new idea: Select a single node, and click the "Node-Side view" and it goes to a side view, except is lined up at the same degree as the selected node, instead of the four 90 degrees.


That's a brilliant idea. That'd be even better than a mere rotational view.

Post December 23rd, 2007, 4:01 pm

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A lot of people have been talking about that for a while, including me actually. That would be great, and would DEFINATELY save a ton of time...I hate fixing nodes from wierd angles, it just messes it up a lot more.

Post December 23rd, 2007, 5:13 pm
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I would also like, espec while building troy, someting like:

I want a side view from the area between +35 and -5 on the Z-axle

or

I want a top view from the area between 10 and 30 meters in height

bascally, you put in a lower limit and upper limit, and the view shows only what's between those numbers
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Post December 23rd, 2007, 6:24 pm

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Originally posted by cjd

Originally posted by tiepilot35

I agree. I thing they should have those five, and my genius new idea: Select a single node, and click the "Node-Side view" and it goes to a side view, except is lined up at the same degree as the selected node, instead of the four 90 degrees.


That's a brilliant idea. That'd be even better than a mere rotational view.

Exactly, because the rotational view with freehand rotation could still be off, and possibly still screw you up a bit.
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Post December 23rd, 2007, 7:53 pm

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^That's what snap is for.

And a rotational function for only the top view would be useless. There should be no reason to not be able to go to any angle in all 2d views. (it can already render 3d views, and most 3d modeling programs also support having 2d views at any angle, it's basically just rendering the 3d without the perspective effect)

Agree on the wireframe crap. It completely destroys the sense of depth, and should only be an option if the user wants to see every line, etc. clearly instead of in 3d. (and when in wireframe mode, the verticies should also be rendered in wireframe, at the same size regardless of distance so we're not getting the bullcrap of being unable to select a vertex too far away)

Post December 23rd, 2007, 8:10 pm

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all of mine have already been said.

i guess the only thing i can add is maybe the ability to add music and sound files to various points of the track. not really that big of a deal, just something that would be kinda cool.

Post December 23rd, 2007, 10:48 pm

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Originally posted by minicoopertx
This "extreme processing power" thing has been mentioned more than once now. I think it's bullcrap. I mean, the simulator calcutes Gs in real time while handling graphics, sound, motion, etc etc... that's a LOT more processing going on than you have in the editor with its wire frame 2-D views.


You seem to forget that the physics need to be fully calculated from the lift to where you edit the track. And that would have to be done while the editor displays the graphics and keeps an eye on mousemovement and user input. It would most likely either make the editor less responsive or you'd have to wait a bit for the calculation to be done after you press a button.

Post December 23rd, 2007, 11:58 pm

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^^ I'm totally OK with waiting a bit for calculations.

It seems, though, that as long as the program calculates the Gs on each piece that you place, it would already have all the info for the parts from the lift to the current piece. It would only be when you adjusted something in the middle of the layout, causing all subsequent pieces to need recalculation, that it would really slow things down noticeably.
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Post December 24th, 2007, 12:49 am

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Originally posted by EElover2

^ You could do that. You have to play with the Construction Kit.


The problem is the website folded, and on top of that, for two years now, she hasn't been selling the program. Makes it a little hard to acquire.

Post December 24th, 2007, 6:15 am

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^ It's not that hard to do it yourself[stoning]
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Post December 24th, 2007, 8:53 am

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Post December 24th, 2007, 9:57 am
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Post December 24th, 2007, 10:16 am

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i dont mind the wireframe construction, i kind of prefer it actually

but the one thing i want is that old feature from a few years ago, im not sure why it doesnt work anymore, but if youre in 3d view to connect two support nodes and theyre far apart, you can put one node in view, bring up your cursor, click and hold the node, remove your cursor and rotate your view to see the node youre attaching it to, bring cursor back up, and finish the "click and drag" action.

when i try to do it now, i bring one node in view, click and hold, but then when i remove the cursor to change views it cancels the action.

Post December 24th, 2007, 10:41 am

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Originally posted by hyyyper

^it's not


I mean making a car go back wars without CK

Post December 24th, 2007, 10:59 am

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no it isn't you just have to go shuttle and change a few details the only time it gets difficult is when you have an amazing coaster and stuff but then you decide you want it backwards, that's the only time you really need construction kit for it.
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Post December 24th, 2007, 11:09 am

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No, sobek is right. Thought it was possible but:
-You can't make a full circuit with a shuttle coaster
-You can't change the speed to a negative number
-Conkit can, but it doesnt work in the sim (maybe 1.7 or 1.6 update)
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Post December 24th, 2007, 11:35 am

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For a full circuit coaster, I wish that you were able to run the coaster backwards, without any third party software... Sound better? [:)]

Post December 28th, 2007, 2:54 pm

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Why is the darned undo button right next to the save icon [:(]
1-Millennium Force | 2-Intimidator 305 | 3-Fury 325
4-Skyrush | 5-Iron Rattler | 6-X2 | 7-Kingda Ka
8-Voyage | 9-Maverick | 10-Monster

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