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Crypt Raider v1.5 & New Unnamed Woody!

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post February 13th, 2008, 2:51 pm

Posts: 1674
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Location: Zelezniki, Slovenia

YOu know Crypt Raider, that HUGE GG woody, located in the desert... Well, you mostly downrated becouse it didn't have custom supports, so I'm off to do just that! It's going to ba a lot of hard work, since my editor runs wery slowly when I open up that track, even though I recently got a new computer, so watch out for some pics of that!

The second coaster is a totally new deign! It's also a HUGE woody, but this one doesn't really follow any style or brand! It's just a fruit of my bored imagination, which didn't turn out really bad! On the contrary, it's quite good! Featuring an exhilarating very steep first drop, a high speed S-turn, 2 surprise elements, sweeping turnaround, a couple of hills and turns, and a cool station fly-by!
Check it out!
http://www.nolimitsdevcenter.net/p4491


Oh, and testers are greatly appreciated!
Last edited by Vid_w on February 13th, 2008, 3:33 pm, edited 1 time in total.

Post February 13th, 2008, 4:34 pm

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Post February 13th, 2008, 4:47 pm

Posts: 1674
Points on hand: 196.00 Points
Location: Zelezniki, Slovenia

I'll try...
Wanna test to make sure it's right? [:D]

Post February 13th, 2008, 4:53 pm

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Location: Toronto, Ontario, Canada

The s-turn looks fun. Be careful with wheel hits. [:P]

Post February 13th, 2008, 5:40 pm

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Location: Chicago, Illinois, USA

i actually really like crypt raider... and i also like the new one too!! [:D]

Post February 14th, 2008, 1:08 pm

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Location: London, United Kingdom

Grrr i hate wheel hits. Its like "can i build anything?"

Post February 20th, 2008, 1:21 pm

Posts: 1674
Points on hand: 196.00 Points
Location: Zelezniki, Slovenia

I checked for wheelhits, and there aren't any... the transition is not that fast, more drawn out, but at that speed it feels like a split of a second!
And the bracing on Crypt Raider are getting along quite kewl also!

Anymore questions, comments or testing offers?

Post February 20th, 2008, 1:27 pm

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Location: Minnesota, USA
Just make sure the bracing is good and not retarded...

Post February 20th, 2008, 2:13 pm

Posts: 1674
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Location: Zelezniki, Slovenia


Post February 20th, 2008, 3:25 pm

Posts: 6124
Points on hand: 10,012.00 Points
Location: Minnesota, USA

Post February 20th, 2008, 4:02 pm

Posts: 1674
Points on hand: 196.00 Points
Location: Zelezniki, Slovenia

Ok! I cee now! I'll try not doing them as retarded as on Hillside rumbler then!
[lol]
No, seriously, they're way better! I tryed to make them similar to the ones you used on The Mills. Except for on that low turn...
http://www.nolimitsdevcenter.net/i35754

Post February 20th, 2008, 4:09 pm

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Post February 20th, 2008, 4:49 pm

Posts: 6124
Points on hand: 10,012.00 Points
Location: Minnesota, USA
That looks good. Two things, the beginning is way higher than the track, which is a waste (I'd lower it to a more reasonable level), and you shouldn't need to use cross-sections on the tops. Voyage has great examples of bracing methods you should execute.


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